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<blockquote data-quote="marcoasalazarm" data-source="post: 3336879" data-attributes="member: 26698"><p><strong><u><p style="text-align: center"><span style="font-size: 12px"><span style="color: Red">GEAR FROM THE 'HITCHHIKER'S GUIDE' UNIVERSES.</span></span></p><p></u></strong></p><p>The insanity of this universe is the simple creation (and application) of fine English comedy. It reflects in the sheer madness of the gadgets that are available in Coreline because of this.</p><p></p><p><strong><u>Towel </u></strong></p><p><strong><u>Purchase DC: </u></strong>5.</p><p><em>"The HitchHiker's Guide to The Galaxy has a few things to say on the subject of towels. A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value - you can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a mini raft down the slow heavy river Moth; wet it for use in hand-to- hand-combat; wrap it round your head to ward off noxious fumes or to avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mindboggingly stupid animal, it assumes that if you can't see it, it can't see you - daft as a bush, but very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough."-</em>'The Hitchhiker's Guide to the Galaxy', Chapter Three.</p><p></p><p>When used as a cloak, a towel grants a +2 competence bonus on fortitude saving throws made to resist cold temperatures. It can also have the same effect as a bedroll. When used as a part of a raft, given adequate wind, the raft gains a speed of 20 feet in the same direction of the wind or deviating from it diagonally. When used to filter dangerous noxious gases, a towel allows its user to breath comfortable for 1D12 rounds, after which the user must make saves as normal. It allows its user to breath comfortably in mild noxious gases indefinitely.</p><p></p><p>When wetted and used as a weapon, the towel is exotic, but can be wielded as a simple weapon. A towel-wielder with its Exotic Weapon Proficiency gets a +2 equipment bonus on opposed rolls for trip and disarm checks. The towel deals 1D4 nonlethal damage, and deals no damage to foes with natural, medium, or heavy armor, and deals 1D6 nonlethal damage instead and doesn't need the towel to be wet to use it. The towel also grants a +2 equipment bonus on bluff and diplomacy checks made to purchase any supplies that the hitchhiker just "happened to forget."</p><p></p><p><strong>Pan-Galactic Gargle Blaster.</strong></p><p><strong>Purchase DC:</strong> (Ingredients for Gargle Blaster): 18.</p><p>(Gargle Blaster, Fresh): 15.</p><p></p><p><em>"Here's what the Encyclopedia Galactica has to say about alcohol. It says that alcohol is a colourless volatile liquid formed by the fermentation of sugars and also notes its intoxicating effect on certain carbon-based life forms. The Hitchhiker's Guide to the Galaxy also mentions alcohol. *It says that the best drink in existence is the Pan Galactic Gargle Blaster. It says that the effect of a Pan Galactic Gargle Blaster is like having your brains smashed out by a slice of lemon wrapped round a large gold brick*. The Guide also tells you on which planets the best Pan Galactic Gargle Blasters are mixed, how much you can expect to pay for one and what voluntary organizations exist to help you rehabilitate afterwards. The Guide even tells you how you can mix one yourself. The Hitchhiker's Guide to the Galaxy sells rather better than the Encyclopedia Galactica. "-</em>'The HitchHiker's Guide to the Galaxy', Chapter Two.</p><p></p><p>Creation of this brew requires a Craft (pharmaceutical) roll, DC 18 (with the appropiate ingredients, of course. The mixing takes two minutes every time-unless one wants a rather lousy Gargle Blaster).</p><p></p><p>When this potion is drunk you take 3d10 points of temporary Intelligence damage, 3d10 points of temporary Wisdom damage, and 3d10 points of temporary Charisma damage (none of which is fatal). This effect lasts 1d4 hours. </p><p>When you come to you must make a Will save or feel like your brain has been smashed out with a slice of lemon... wrapped around a large gold brick (in other words: Stunned, lasting 1d4 minutes).</p><p></p><p>As an additional note, it should be noticed that the Pan-Galactic Gargle Blaster is illegal in Earth, due to a number of environmental and weapons treaties and laws of physics which prevent the mix from occuring 'the right way'.</p><p></p><p><strong>Ju-Janta Superchromatic Peril-Sensitive Sunglasses</strong></p><p><strong>Purchase DC:</strong> 8.</p><p></p><p>A pair of glasses that would look better off in the face of some Elton John fan than a serious adventurer, the Ju-Janta Peril-Sensitive Sunglasses have an implanted trigger that molds to its user and knows what kind of reactions might scare him, and thus, reacts to stop him from seeing them.</p><p>The reaction is by tinting so darkly that is impossible to see, so if the best way to react against the reaction is by running like hell, well, wearing them might not be so good an idea.</p><p></p><p>These black glasses grant immunity to fear. Any time you would be targeted with a fear effect the glasses turn totally black and thus prevent you from seeing anything that might alarm you. While the glasses are black you are treated as if you were blind.</p><p></p><p></p><p></p><p>(NOTE: If anybody here could help with more gear, it would be be nice. I'm currently working on the Guide and a Someone Else's Problem Field).</p><p></p><p>EDIT: <a href="http://www.deviantart.com/deviation/43210551/?qo=64&q=The+Hitchhiker%27s+Guide+to+the+Galaxy&qh=boost%3Apopular+age_sigma%3A24h+age_scale%3A5" target="_blank">This is what the Hitchhiker's Guide to the Galaxy has to say on the subject of 'Fangirls'.</a></p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3336879, member: 26698"] [B][U][CENTER][SIZE="3"][COLOR="Red"]GEAR FROM THE 'HITCHHIKER'S GUIDE' UNIVERSES.[/COLOR][/SIZE][/CENTER][/U][/B] The insanity of this universe is the simple creation (and application) of fine English comedy. It reflects in the sheer madness of the gadgets that are available in Coreline because of this. [B][U]Towel [/U][/B] [B][U]Purchase DC: [/U][/B]5. [I]"The HitchHiker's Guide to The Galaxy has a few things to say on the subject of towels. A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value - you can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a mini raft down the slow heavy river Moth; wet it for use in hand-to- hand-combat; wrap it round your head to ward off noxious fumes or to avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mindboggingly stupid animal, it assumes that if you can't see it, it can't see you - daft as a bush, but very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough."-[/I]'The Hitchhiker's Guide to the Galaxy', Chapter Three. When used as a cloak, a towel grants a +2 competence bonus on fortitude saving throws made to resist cold temperatures. It can also have the same effect as a bedroll. When used as a part of a raft, given adequate wind, the raft gains a speed of 20 feet in the same direction of the wind or deviating from it diagonally. When used to filter dangerous noxious gases, a towel allows its user to breath comfortable for 1D12 rounds, after which the user must make saves as normal. It allows its user to breath comfortably in mild noxious gases indefinitely. When wetted and used as a weapon, the towel is exotic, but can be wielded as a simple weapon. A towel-wielder with its Exotic Weapon Proficiency gets a +2 equipment bonus on opposed rolls for trip and disarm checks. The towel deals 1D4 nonlethal damage, and deals no damage to foes with natural, medium, or heavy armor, and deals 1D6 nonlethal damage instead and doesn't need the towel to be wet to use it. The towel also grants a +2 equipment bonus on bluff and diplomacy checks made to purchase any supplies that the hitchhiker just "happened to forget." [B]Pan-Galactic Gargle Blaster.[/B] [B]Purchase DC:[/B] (Ingredients for Gargle Blaster): 18. (Gargle Blaster, Fresh): 15. [I]"Here's what the Encyclopedia Galactica has to say about alcohol. It says that alcohol is a colourless volatile liquid formed by the fermentation of sugars and also notes its intoxicating effect on certain carbon-based life forms. The Hitchhiker's Guide to the Galaxy also mentions alcohol. *It says that the best drink in existence is the Pan Galactic Gargle Blaster. It says that the effect of a Pan Galactic Gargle Blaster is like having your brains smashed out by a slice of lemon wrapped round a large gold brick*. The Guide also tells you on which planets the best Pan Galactic Gargle Blasters are mixed, how much you can expect to pay for one and what voluntary organizations exist to help you rehabilitate afterwards. The Guide even tells you how you can mix one yourself. The Hitchhiker's Guide to the Galaxy sells rather better than the Encyclopedia Galactica. "-[/I]'The HitchHiker's Guide to the Galaxy', Chapter Two. Creation of this brew requires a Craft (pharmaceutical) roll, DC 18 (with the appropiate ingredients, of course. The mixing takes two minutes every time-unless one wants a rather lousy Gargle Blaster). When this potion is drunk you take 3d10 points of temporary Intelligence damage, 3d10 points of temporary Wisdom damage, and 3d10 points of temporary Charisma damage (none of which is fatal). This effect lasts 1d4 hours. When you come to you must make a Will save or feel like your brain has been smashed out with a slice of lemon... wrapped around a large gold brick (in other words: Stunned, lasting 1d4 minutes). As an additional note, it should be noticed that the Pan-Galactic Gargle Blaster is illegal in Earth, due to a number of environmental and weapons treaties and laws of physics which prevent the mix from occuring 'the right way'. [B]Ju-Janta Superchromatic Peril-Sensitive Sunglasses[/B] [B]Purchase DC:[/B] 8. A pair of glasses that would look better off in the face of some Elton John fan than a serious adventurer, the Ju-Janta Peril-Sensitive Sunglasses have an implanted trigger that molds to its user and knows what kind of reactions might scare him, and thus, reacts to stop him from seeing them. The reaction is by tinting so darkly that is impossible to see, so if the best way to react against the reaction is by running like hell, well, wearing them might not be so good an idea. These black glasses grant immunity to fear. Any time you would be targeted with a fear effect the glasses turn totally black and thus prevent you from seeing anything that might alarm you. While the glasses are black you are treated as if you were blind. (NOTE: If anybody here could help with more gear, it would be be nice. I'm currently working on the Guide and a Someone Else's Problem Field). EDIT: [URL=http://www.deviantart.com/deviation/43210551/?qo=64&q=The+Hitchhiker%27s+Guide+to+the+Galaxy&qh=boost%3Apopular+age_sigma%3A24h+age_scale%3A5]This is what the Hitchhiker's Guide to the Galaxy has to say on the subject of 'Fangirls'.[/URL] [/QUOTE]
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