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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3348905" data-attributes="member: 26698"><p><img src="http://vagrant.cc/art/scorn.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>New Weapon: Great Chainsword (Simple Weapon)</strong></p><p>This nasty piece of machinery is designed to deal extreme damage and rip opponents to shreds.</p><p>Damage: 4d8.</p><p>Critical: 18-20.</p><p>Damage Type: Slashing.</p><p>Range Increment: -</p><p>Size: Large.</p><p>Weight: 20 lbs.</p><p>Purchase DC: 17.</p><p>Restriction: Illegal (+4).</p><p><strong></strong></p><p><strong>New Mech Build: Colossal Carrier Mech</strong></p><p>While most mechs, even Colossal ones cant compare to the biggest ships, the Colossal carrier mechs are the equivelant of the mighty superheavy ships. These mighty giants don't become useful until PL 8.</p><p><strong>Combat Statistics: </strong> Colossal carrier mechs are the same as normal Colossal mechs in this aspect.</p><p><strong>Base Purchase DC:</strong> 65.</p><p><strong>Equipment Slots: </strong> These massive mechs have equipment slots to put even the normal Colossal mechs to shame.</p><p><strong>Helmet: </strong> 4 slots.</p><p><strong>Visor: </strong> 1 slot.</p><p><strong>Cranium: </strong> 2 slots.</p><p><strong>Back:</strong> 4 slots.</p><p><strong>Left Arm: </strong> 3 slots.</p><p><strong>Left Hand: </strong> 2 slots.</p><p><strong>Right Arm: </strong> 3 slots.</p><p><strong>Right Hand: </strong> 2 slots.</p><p><strong>Shoulders:</strong> 4 slots.</p><p><strong>Torso: </strong> 8 slots.</p><p><strong>Belt: </strong> 2 slots.</p><p><strong>Left Leg:</strong> 3 slots.</p><p><strong>Right Leg:</strong> 3 slots.</p><p><strong>Boots: </strong> 2 slots.</p><p></p><p><strong>New Mecha Weapons</strong></p><p><strong>Mech Horns or Mech Antlers</strong></p><p>There are several varieties of these horn or antler-like structures. There are the piercer horns or antlers, the blunt bash variety, and the slicers. Pierce horns or antlers deal piercing damage, blunt bashes deal bludgeoning damage, and the slicers deal slashing damage. The damage dealt depends on the size of the mech; Large 2d4, Huge 2d6, Gargantuan 2d8, and Colossal 2d10.</p><p><strong>Equipment Slots:</strong> 1, must be head (for a nose horn, horns only) or cranium (head horns and antlers like that of deer or rams).</p><p><strong>Activation: </strong> Attack Action.</p><p><strong>Range:</strong> Touch.</p><p><strong>Target: </strong> Single target within reach.</p><p><strong>Duration:</strong> Instantaneous.</p><p><strong>Saving Throw:</strong> None.</p><p><strong>Purchase DC: </strong> 6 + one-quarter the base mech's purchase DC.</p><p><strong>Restriction: </strong> None.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3348905, member: 26698"] [IMG]http://vagrant.cc/art/scorn.jpg[/IMG] [B]New Weapon: Great Chainsword (Simple Weapon)[/B] This nasty piece of machinery is designed to deal extreme damage and rip opponents to shreds. Damage: 4d8. Critical: 18-20. Damage Type: Slashing. Range Increment: - Size: Large. Weight: 20 lbs. Purchase DC: 17. Restriction: Illegal (+4). [B] New Mech Build: Colossal Carrier Mech[/B] While most mechs, even Colossal ones cant compare to the biggest ships, the Colossal carrier mechs are the equivelant of the mighty superheavy ships. These mighty giants don't become useful until PL 8. [B]Combat Statistics: [/B] Colossal carrier mechs are the same as normal Colossal mechs in this aspect. [B]Base Purchase DC:[/B] 65. [B]Equipment Slots: [/B] These massive mechs have equipment slots to put even the normal Colossal mechs to shame. [B]Helmet: [/B] 4 slots. [B]Visor: [/B] 1 slot. [B]Cranium: [/B] 2 slots. [B]Back:[/B] 4 slots. [B]Left Arm: [/B] 3 slots. [B]Left Hand: [/B] 2 slots. [B]Right Arm: [/B] 3 slots. [B]Right Hand: [/B] 2 slots. [B]Shoulders:[/B] 4 slots. [B]Torso: [/B] 8 slots. [B]Belt: [/B] 2 slots. [B]Left Leg:[/B] 3 slots. [B]Right Leg:[/B] 3 slots. [B]Boots: [/B] 2 slots. [B]New Mecha Weapons Mech Horns or Mech Antlers[/B] There are several varieties of these horn or antler-like structures. There are the piercer horns or antlers, the blunt bash variety, and the slicers. Pierce horns or antlers deal piercing damage, blunt bashes deal bludgeoning damage, and the slicers deal slashing damage. The damage dealt depends on the size of the mech; Large 2d4, Huge 2d6, Gargantuan 2d8, and Colossal 2d10. [B]Equipment Slots:[/B] 1, must be head (for a nose horn, horns only) or cranium (head horns and antlers like that of deer or rams). [B]Activation: [/B] Attack Action. [B]Range:[/B] Touch. [B]Target: [/B] Single target within reach. [B]Duration:[/B] Instantaneous. [B]Saving Throw:[/B] None. [B]Purchase DC: [/B] 6 + one-quarter the base mech's purchase DC. [B]Restriction: [/B] None. [/QUOTE]
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