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<blockquote data-quote="marcoasalazarm" data-source="post: 3377141" data-attributes="member: 26698"><p><span style="font-size: 12px">Lake Charles, Louisiana-Shadowed Ruins</span></p><p>Location</p><p><img src="http://upload.wikimedia.org/wikipedia/en/d/d1/LAMap-doton-Lake_Charles.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Pre-Vanishing Lake Charles</p><p><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/08/DowntownLC.jpg/800px-DowntownLC.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Once a thriving city, Lake Charles is now a ruined location of destroyed buildings and beasts introduced by the 23 hours. The few surviving families either eke out an existance from the wrecked city or hunt the beings that they believe responsible for this.</p><p></p><p><strong>Pre-Vanishing Locales Now</strong></p><p>L'Auberge du Lac-This casino and resort is mostly the same if you ignore the massive hole in the roof. The lair is now the home to a ferocious fiend known as Redblades and his "pets", a colony of red dragon young adults.</p><p></p><p>Lake Charles Capital One Tower-This magnificent building is now a rusting scrap metal pile inhabited by various Fiction beasts, mostly large flying creatures like dire bats.</p><p></p><p><em>Pride of Lake Charles</em>-This Harrah's riverboat is now a shipwreck at the bottom of Lake Charles (the lake, not the city around it). Inside of it, there is plenty of treasure to be found by the brave...or stupid. The now-artificial cave is also the territory of Big Guido, a gigantic bull alligator (use Huge crocodile).</p><p></p><p>Calcasieu River-The swampy areas of this river dividing Lake Charles and Moss Bluff are now home to pirates, a branch of the Swamp Boogers, and some nasty Fiction monsters. </p><p></p><p>Lake Charles Mall-This mall is a large resources area for those who can survive venturing into it. Zombies (normal and liquefied varieties), vampires, and creatures of the night have claimed the Mall as their home turf.</p><p></p><p><strong>Post-Vanishing New Locales</strong></p><p>The Underground-Out of nowhere, secret passages have formed under the streets of Lake Charles. Many refugees use the larger "rooms" of this underground networks as their homes or bases of operation. Points of entry include the Saint Patrick's Hospital parking garage (a stairway sealed off by a complex door (Computer Use DC 26 or Disable Device DC 28 to open), the docks (an underwater passage frequented by alligators and vipers and marked by the boom of a submerged crane sticking out of the water), and the Imperial Calcasieu Museum (a hidden passageway behind a John James Audubon painting).</p><p></p><p><strong>Characters and Creatures</strong></p><p>Michael-A local from a nearby town, Michael and his family were trapped in Lake Charles when their vehicle was demolished by a red dragon. Mike was quick to run to the nearby weapons store, grabbing the biggest weapon he could find and blasting the monstrosity to oblivion. Unfortunately, his wife and two of his sons were killed by the dragon, and his third son, travelling behind them in his vehicle, was nowhere to be found. This day he took an oath of vengeance on all Fictions for taking his family. He especially hates magic-users and Pokemon, both of which he sees as tools of fiends. It is no surprise that he was shocked when he met Rap, a Fiction version of his own missing son <em>and</em> a magic user. Torn between his oath of vengeance and the love for his son, Michael let Rap go with a warning to never return. He now leads a ragtag group of Reals into expeditions into the city to hunt the red dragon colony cared for by the fleshraker Redblades.</p><p>Michael, Fic Hunter (Tough Hero 3/Dedicated Hero 4/Tracer 3): CR 10; Medium-size Human; HD 3d10+6 plus 4d6+8 plus 3d8+6; HP 65; Mas 15; Init +3; Spd 30 ft; Defense 23, touch 20, flatfooted 20 (+0 size, +3 Dex, +7 class, +3 equipment); BAB +8; Grap +9; Atk +9 melee (1d6+1/19-20, short sword), or +11 ranged (2d8+0, Kanzaki Heavy Industries M2-LR 'Naginata' sniper rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Swamp Boogers, good, law; SV Fort +7, Ref +8, Will +7; AP 5; Rep +4; Str 13, Dex 16, Con 15, Int 13, Wis 16, Cha 13.</p><p>Occupation: Rural (Handle Animal, Swim).</p><p>Skills: Climb +8, Drive +7, Handle Animal +7, Hide +8, Investigate +7, Knowledge (Behavioral Sciences) +7, Knowledge (Earth and Life Sciences) +7, Knowledge (History) +7, Knowledge (Streetwise) +7, Read/Write English, Ride +7, Speak English, Spot +7, Survival +9, Swim +12.</p><p>Feats: Advanced Firearms Proficiency, Animal Affinity, Archaic Weapons Proficiency, Armor Proficiency (light), Dodge, Endurance, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Track.</p><p>Talents (Tough Hero): Cold Resistance, Acid Resistance.</p><p>Talents (Dedicated Hero): Skill Emphasis (Swim), Aware.</p><p>Talents (Tracer): Target Species (red dragon), Urban Tracking, Swift Strike +1d6.</p><p>Possessions: Studded leather armor, short sword, Kanzaki Heavy Industries M2-LR 'Naginata' sniper rifle, fiend hunter's kit, capture kit, rowboat.</p><p></p><p>Mall Zombies-Shambling through the malls, these rotting corpses are under the control of a vampire who lives in the Sears store in the mall. Several variations exist, but the most common ones in a spot depend on the particular store. For instance, a Strong zombie might inhabit a sporting goods area while a Smart liquefied might patrol a book store.</p><p>Athlete Zombie (Liquefied Zombie Tough Ordinary 2): CR 4; Medium-size Undead; HD 2d12 plus 3; HP 16; Mas 0; Init +0; Spd 30 ft; Defense 13, touch 12, flatfooted 13 (+0 size, +0 Dex, +2 class, +1 natural); BAB +1; Grap +5; Atk +5 melee (1d8+4, barbel), or +1 ranged; FS 5 ft by 5 ft; Reach 5 ft; SQ undead, liquefied spew, darkvision 60 ft; AL creator; SV Fort +2, Ref +0, Will +0; AP 2; Rep +0; Str 19, Dex 10, Con -, Int 12, Wis 10, Cha 13.</p><p>Occupation: Athlete (Balance, Jump, Tumble).</p><p>Skills: Balance +5, Intimidate +6, Jump +9, Read/Write English, Speak English, Tumble +5.</p><p>Feats: Archaic Weapons Proficiency, Brawl, Power Attack, Simple Weapons Proficiency, Toughness.</p><p>Possessions: Barbel, tattered clothes.</p><p></p><p>Scroungers-These surviviors of the 23 hours scavenge for any kind of thing they can to help them stay alive in the dark post-Virus Lake Charles environment.</p><p>Scrounger (Tough Hero 1/Strong Hero 1): CR 2; Medium-size humanoid; HD 1d10+2 plus 1d8+2; HP 15; Mas 15; Init +3; Spd 30 ft; Defense 15, touch 15, flatfooted 12 (+0 size, +3 Dex, +2 class); BAB +1; Grap +2; Atk +2 melee (1d6+1, club), or +4 ranged (1d4+0, sling); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL other scroungers; SV Fort +4, Ref +3, Will +2; AP 1; Rep +0; Str 12, Dex 16, Con 15, Int 10, Wis 14, Cha 11.</p><p>Occupation: Scavenger (Disable Device, Move Silently, Spot).</p><p>Skills: Climb +3, Concentration +6, Disable Device +4, Move Silently +5, Read/Write English, Speak English, Spot +6.</p><p>Feats: Salvage, Simple Weapons Proficiency, Tough Plus.</p><p>Talents (Tough Hero): Cold Resistance, Fire Resistance, Electricity Resistance.</p><p>Talents (Strong Hero): Ignore Hardness.</p><p>Possessions: Club, sling, 10 pieces of sling ammo.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3377141, member: 26698"] [SIZE="3"]Lake Charles, Louisiana-Shadowed Ruins[/SIZE] Location [IMG]http://upload.wikimedia.org/wikipedia/en/d/d1/LAMap-doton-Lake_Charles.png[/IMG] Pre-Vanishing Lake Charles [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/0/08/DowntownLC.jpg/800px-DowntownLC.jpg[/IMG] Once a thriving city, Lake Charles is now a ruined location of destroyed buildings and beasts introduced by the 23 hours. The few surviving families either eke out an existance from the wrecked city or hunt the beings that they believe responsible for this. [B]Pre-Vanishing Locales Now[/B] L'Auberge du Lac-This casino and resort is mostly the same if you ignore the massive hole in the roof. The lair is now the home to a ferocious fiend known as Redblades and his "pets", a colony of red dragon young adults. Lake Charles Capital One Tower-This magnificent building is now a rusting scrap metal pile inhabited by various Fiction beasts, mostly large flying creatures like dire bats. [I]Pride of Lake Charles[/I]-This Harrah's riverboat is now a shipwreck at the bottom of Lake Charles (the lake, not the city around it). Inside of it, there is plenty of treasure to be found by the brave...or stupid. The now-artificial cave is also the territory of Big Guido, a gigantic bull alligator (use Huge crocodile). Calcasieu River-The swampy areas of this river dividing Lake Charles and Moss Bluff are now home to pirates, a branch of the Swamp Boogers, and some nasty Fiction monsters. Lake Charles Mall-This mall is a large resources area for those who can survive venturing into it. Zombies (normal and liquefied varieties), vampires, and creatures of the night have claimed the Mall as their home turf. [B]Post-Vanishing New Locales[/B] The Underground-Out of nowhere, secret passages have formed under the streets of Lake Charles. Many refugees use the larger "rooms" of this underground networks as their homes or bases of operation. Points of entry include the Saint Patrick's Hospital parking garage (a stairway sealed off by a complex door (Computer Use DC 26 or Disable Device DC 28 to open), the docks (an underwater passage frequented by alligators and vipers and marked by the boom of a submerged crane sticking out of the water), and the Imperial Calcasieu Museum (a hidden passageway behind a John James Audubon painting). [B]Characters and Creatures[/B] Michael-A local from a nearby town, Michael and his family were trapped in Lake Charles when their vehicle was demolished by a red dragon. Mike was quick to run to the nearby weapons store, grabbing the biggest weapon he could find and blasting the monstrosity to oblivion. Unfortunately, his wife and two of his sons were killed by the dragon, and his third son, travelling behind them in his vehicle, was nowhere to be found. This day he took an oath of vengeance on all Fictions for taking his family. He especially hates magic-users and Pokemon, both of which he sees as tools of fiends. It is no surprise that he was shocked when he met Rap, a Fiction version of his own missing son [I]and[/I] a magic user. Torn between his oath of vengeance and the love for his son, Michael let Rap go with a warning to never return. He now leads a ragtag group of Reals into expeditions into the city to hunt the red dragon colony cared for by the fleshraker Redblades. Michael, Fic Hunter (Tough Hero 3/Dedicated Hero 4/Tracer 3): CR 10; Medium-size Human; HD 3d10+6 plus 4d6+8 plus 3d8+6; HP 65; Mas 15; Init +3; Spd 30 ft; Defense 23, touch 20, flatfooted 20 (+0 size, +3 Dex, +7 class, +3 equipment); BAB +8; Grap +9; Atk +9 melee (1d6+1/19-20, short sword), or +11 ranged (2d8+0, Kanzaki Heavy Industries M2-LR 'Naginata' sniper rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Swamp Boogers, good, law; SV Fort +7, Ref +8, Will +7; AP 5; Rep +4; Str 13, Dex 16, Con 15, Int 13, Wis 16, Cha 13. Occupation: Rural (Handle Animal, Swim). Skills: Climb +8, Drive +7, Handle Animal +7, Hide +8, Investigate +7, Knowledge (Behavioral Sciences) +7, Knowledge (Earth and Life Sciences) +7, Knowledge (History) +7, Knowledge (Streetwise) +7, Read/Write English, Ride +7, Speak English, Spot +7, Survival +9, Swim +12. Feats: Advanced Firearms Proficiency, Animal Affinity, Archaic Weapons Proficiency, Armor Proficiency (light), Dodge, Endurance, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Track. Talents (Tough Hero): Cold Resistance, Acid Resistance. Talents (Dedicated Hero): Skill Emphasis (Swim), Aware. Talents (Tracer): Target Species (red dragon), Urban Tracking, Swift Strike +1d6. Possessions: Studded leather armor, short sword, Kanzaki Heavy Industries M2-LR 'Naginata' sniper rifle, fiend hunter's kit, capture kit, rowboat. Mall Zombies-Shambling through the malls, these rotting corpses are under the control of a vampire who lives in the Sears store in the mall. Several variations exist, but the most common ones in a spot depend on the particular store. For instance, a Strong zombie might inhabit a sporting goods area while a Smart liquefied might patrol a book store. Athlete Zombie (Liquefied Zombie Tough Ordinary 2): CR 4; Medium-size Undead; HD 2d12 plus 3; HP 16; Mas 0; Init +0; Spd 30 ft; Defense 13, touch 12, flatfooted 13 (+0 size, +0 Dex, +2 class, +1 natural); BAB +1; Grap +5; Atk +5 melee (1d8+4, barbel), or +1 ranged; FS 5 ft by 5 ft; Reach 5 ft; SQ undead, liquefied spew, darkvision 60 ft; AL creator; SV Fort +2, Ref +0, Will +0; AP 2; Rep +0; Str 19, Dex 10, Con -, Int 12, Wis 10, Cha 13. Occupation: Athlete (Balance, Jump, Tumble). Skills: Balance +5, Intimidate +6, Jump +9, Read/Write English, Speak English, Tumble +5. Feats: Archaic Weapons Proficiency, Brawl, Power Attack, Simple Weapons Proficiency, Toughness. Possessions: Barbel, tattered clothes. Scroungers-These surviviors of the 23 hours scavenge for any kind of thing they can to help them stay alive in the dark post-Virus Lake Charles environment. Scrounger (Tough Hero 1/Strong Hero 1): CR 2; Medium-size humanoid; HD 1d10+2 plus 1d8+2; HP 15; Mas 15; Init +3; Spd 30 ft; Defense 15, touch 15, flatfooted 12 (+0 size, +3 Dex, +2 class); BAB +1; Grap +2; Atk +2 melee (1d6+1, club), or +4 ranged (1d4+0, sling); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL other scroungers; SV Fort +4, Ref +3, Will +2; AP 1; Rep +0; Str 12, Dex 16, Con 15, Int 10, Wis 14, Cha 11. Occupation: Scavenger (Disable Device, Move Silently, Spot). Skills: Climb +3, Concentration +6, Disable Device +4, Move Silently +5, Read/Write English, Speak English, Spot +6. Feats: Salvage, Simple Weapons Proficiency, Tough Plus. Talents (Tough Hero): Cold Resistance, Fire Resistance, Electricity Resistance. Talents (Strong Hero): Ignore Hardness. Possessions: Club, sling, 10 pieces of sling ammo. [/QUOTE]
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