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<blockquote data-quote="marcoasalazarm" data-source="post: 3389863" data-attributes="member: 26698"><p><span style="font-size: 12px"><span style="color: Red">TOPEKA, KANSAS-NEW SCRAP IRON CITY</span></span></p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/9/9b/KSMap-doton-Topeka.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Location of Topeka.</p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/d/d4/Topekakansasnasa.jpg/800px-Topekakansasnasa." alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Satellite photo of Topeka Pre-Vanishing.</p><p></p><p><img src="http://surbrook.devermore.net/worldbooks/shadows/images/omegasector.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p>Topeka, Kansas, Post-Vanishing.</p><p></p><p>"There's barely anything left of Topeka post-Hours. What the Fictions that were warring didn't blew away, the nuke that Skynet dropped did. In the aftermath of the Hours, several factions tried their best to clean the irradiated mess (including the LaGrange Colonies, which lended a Neutron Jammer to the U.S. government right before they were outlawed), and ended up declaring it 'irrecoverable'.</p><p></p><p>But Fictions come from all walks of life, and there was a humongous number of them that came from post-apocalyptic universes and that just <em>couldn't</em> adapt to the (at the time barely-there) normalcy of the Post-Vanishing world, and so they 'escaped' to the ruins of the city, sticking to those sectors that had low radiation.</p><p></p><p>The name of 'New Scrap Iron City' was given by an unknown person (and it's odd, since the 'real' Scrap Iron City lay in Missouri), but it became a given. And soon after, the city became a mirror reflection of the Scrapyard. It only misses the damn floating city and the dump in the middle...</p><p></p><p>No, wait. There's <em>already</em> a dump out there. My bad. Getting a little slow here, ya know?"</p><p><strong>-Daisuke Ido, Implant Hack.</strong></p><p></p><p><strong>Pre-Vanishing Locales Now.</strong></p><p><strong>Topeka Zoo:</strong> When the nuke hit, most (if not all) of the animals inside died. Now, it hosts a large number of Fiction mutant animals (and became a sort of 'freak show' carnival).</p><p></p><p><strong>Topeka High:</strong> Now infested with all kinds of 'gothic', light-sensitive mutants.</p><p></p><p><strong>Post-Vanishing New Locales</strong></p><p><strong>The Trading Lane: </strong> Located in the Northern suburbs, this is the area where all traders arrive. Moving Implant Hack theaters, survival equipment shops and the local bounty hunters'/mercenaries' guilds HQs are all here.</p><p></p><p><strong>Temple of the Panzer Kunst:</strong> Located inside the ruins of City Hall, this 'temple' is actually full of demented cultists who 1) loved 'Battle Angel' to death, 2) were experienced martial artists, and 3) became VERY insane during the 23 Hours. Their Shaolin-like method of teaching involves turning any hopefuls who pass their tests into full-borgs (or near-full borgs). Any and all students that pass obtain a 'Damascus Blade' (a +2 Mastercraft Longsword).</p><p></p><p><strong>Death Sport Mile:</strong> Located in the Southern suburbs, 'Death Sport Mile' is a long row of arenas big and small, all of them catering to one type of gladiatoral-style (and occasionally death-) sport, be it Roller Ball, Motor Ball, deathmatches, modified car Demolition Derbys and 'shot ball' (one basket course, two hoops, 2 points a hoop, have to get 10 consecutive points or be shot).</p><p></p><p><strong>SPECIAL RULES FOR TOPEKA:</strong> Like in its 'sister city', Topeka has an 'own a gun and you get beheaded' law, but the world being what it is, it hasn't <em>quite</em> stopped the entry of such things. If anything, it has made any gun sale (even zip guns) worth its weight in gold.</p><p>Any and all firearms, irregardless of their actual Restriction in the book, all get the 'Illegal (+4)' Restriction within the limits of Topeka. Depending on their rareness or actual firepower, a GM might also want to raise the actual Purchase DC by at least one step or more. Cybernetics, however, are a hell of a lot <em>cheaper</em> in Topeka- As long as the restriction is not Mil (reserved only to local Law Enforcement or 'special cases'), any cyber is one step lower in Purchase DC.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3389863, member: 26698"] [SIZE="3"][COLOR="Red"]TOPEKA, KANSAS-NEW SCRAP IRON CITY[/COLOR][/SIZE] [IMG]http://upload.wikimedia.org/wikipedia/en/9/9b/KSMap-doton-Topeka.png[/IMG] Location of Topeka. [IMG]http://upload.wikimedia.org/wikipedia/en/thumb/d/d4/Topekakansasnasa.jpg/800px-Topekakansasnasa.[/IMG] Satellite photo of Topeka Pre-Vanishing. [IMG]http://surbrook.devermore.net/worldbooks/shadows/images/omegasector.jpg[/IMG] Topeka, Kansas, Post-Vanishing. "There's barely anything left of Topeka post-Hours. What the Fictions that were warring didn't blew away, the nuke that Skynet dropped did. In the aftermath of the Hours, several factions tried their best to clean the irradiated mess (including the LaGrange Colonies, which lended a Neutron Jammer to the U.S. government right before they were outlawed), and ended up declaring it 'irrecoverable'. But Fictions come from all walks of life, and there was a humongous number of them that came from post-apocalyptic universes and that just [I]couldn't[/I] adapt to the (at the time barely-there) normalcy of the Post-Vanishing world, and so they 'escaped' to the ruins of the city, sticking to those sectors that had low radiation. The name of 'New Scrap Iron City' was given by an unknown person (and it's odd, since the 'real' Scrap Iron City lay in Missouri), but it became a given. And soon after, the city became a mirror reflection of the Scrapyard. It only misses the damn floating city and the dump in the middle... No, wait. There's [I]already[/I] a dump out there. My bad. Getting a little slow here, ya know?" [B]-Daisuke Ido, Implant Hack.[/B] [B]Pre-Vanishing Locales Now.[/B] [B]Topeka Zoo:[/B] When the nuke hit, most (if not all) of the animals inside died. Now, it hosts a large number of Fiction mutant animals (and became a sort of 'freak show' carnival). [B]Topeka High:[/B] Now infested with all kinds of 'gothic', light-sensitive mutants. [B]Post-Vanishing New Locales[/B] [B]The Trading Lane: [/B] Located in the Northern suburbs, this is the area where all traders arrive. Moving Implant Hack theaters, survival equipment shops and the local bounty hunters'/mercenaries' guilds HQs are all here. [B]Temple of the Panzer Kunst:[/B] Located inside the ruins of City Hall, this 'temple' is actually full of demented cultists who 1) loved 'Battle Angel' to death, 2) were experienced martial artists, and 3) became VERY insane during the 23 Hours. Their Shaolin-like method of teaching involves turning any hopefuls who pass their tests into full-borgs (or near-full borgs). Any and all students that pass obtain a 'Damascus Blade' (a +2 Mastercraft Longsword). [B]Death Sport Mile:[/B] Located in the Southern suburbs, 'Death Sport Mile' is a long row of arenas big and small, all of them catering to one type of gladiatoral-style (and occasionally death-) sport, be it Roller Ball, Motor Ball, deathmatches, modified car Demolition Derbys and 'shot ball' (one basket course, two hoops, 2 points a hoop, have to get 10 consecutive points or be shot). [B]SPECIAL RULES FOR TOPEKA:[/B] Like in its 'sister city', Topeka has an 'own a gun and you get beheaded' law, but the world being what it is, it hasn't [I]quite[/I] stopped the entry of such things. If anything, it has made any gun sale (even zip guns) worth its weight in gold. Any and all firearms, irregardless of their actual Restriction in the book, all get the 'Illegal (+4)' Restriction within the limits of Topeka. Depending on their rareness or actual firepower, a GM might also want to raise the actual Purchase DC by at least one step or more. Cybernetics, however, are a hell of a lot [I]cheaper[/I] in Topeka- As long as the restriction is not Mil (reserved only to local Law Enforcement or 'special cases'), any cyber is one step lower in Purchase DC. [/QUOTE]
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