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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3394438" data-attributes="member: 26698"><p>Probably, probably not.</p><p></p><p></p><p></p><p></p><p><strong><span style="color: DarkRed">Diamond League</span></strong></p><p><img src="http://img139.imageshack.us/img139/7168/sealxk7.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Agenda:</strong> Take out any Anime fictions that they can.</p><p><strong>Structure:</strong> A group of Anime-hunters, both Reals and Fictions.</p><p><strong>Symbol:</strong> A pale cream diamond.</p><p><strong>Most Common Allegiance:</strong> Diamond League.</p><p><strong>Requisition Limit:</strong> 47 (Military)</p><p>"Let's hit the gas and burn some grass! Hooah!"-A Diamond League captain before the assault on a Saiyan army in the Pantanal.</p><p>Most of the members of the order known as the Diamond League are former military members or non-Anime fictions that hate what the leader of the group calls Big Eyes. Some of them have cybernetics or genetic alterations to make them even better at what they do best.</p><p><strong>Roger "Gills" McCoy</strong></p><p>"I hate when people call me frogman. If you want to live, I suggest you move out of the way and never call me that...<em>ever</em>."</p><p>A member of the US Army pre-Vanishing, Roger had some extensive genetic modifications to become the team's aquatic specialist. He's the one they call when there is a need to traverse through water or swamps or if they need someone sneaking up from the depths.</p><p>Roger McCoy (Aquan Strong Hero 4/Soldier 4): CR 8; Medium-size Human; HD 4d8+12 plus 4d10+12; HP 64; Mas 17; Init +3; Spd 30 ft; Defense 18, touch 18, flatfooted 15 (+0 size, +3 Dex, +5 class); BAB +7; Grap +8; Atk +8 melee (1d4+2/19-20, combat knife), or +11 ranged (1d6+2, ATAS .50 BG antimaterial rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ amphibious, blindsight, low-light vision; AL Diamond League, chaos; SV Fort +7, Ref +6, Will +5; AP 4; Rep +0; Str 13, Dex 16, Con 17, Int 13, Wis 16, Cha 14.</p><p>Occupation: Military (Demolitions, Move Silently).</p><p>Skills: Climb +10, Demolitions +9, Jump +3, Knowledge (Tactics) +8, Listen +7, Move Silently +14, Read/Write English, Speak English, Spot +8, Survival +8, Swim +11.</p><p>Feats: Advanced Firearms Proficiency, Agile Riposte, Archaic Weapons Proficiency, Athletic, Combat Martial Arts, Dodge, Improved Combat Martial Arts, Personal Firearms Proficiency, Simple Weapons Proficiency, Track.</p><p>Talents (Strong Hero): Extreme Effort, Melee Smash.</p><p>Talents (Soldier): Weapon Focus, Weapon Specialization, Tactical Aid.</p><p>Possessions: Combat knife, environmentally-sealed ATAS .50 BG antimaterial rifle, 50 bullets, fatigues (woodland), fusion torch, comlink.</p><p></p><p><strong>Antoine Veneres</strong></p><p>"Bring out the heavy artillery men, they're coming over the South Ridge!"</p><p>Antoine Veneres is a hater of the Anime race known as the Saiyans, due to the fact that one killed his family. Since then, he has broadened his hatred to all Anime Fictions. Veneres is a negotiator at heart but isn't afraid to bust some skulls if he has to. He is also a coordination specialist.</p><p>Antoine Veneres (Charismatic Hero 3/Negotiator 4/Field Officer 2): CR 9; Medium-size Human; HD 3d6+6 plus 4d8+8 plus 2d8+4; HP 56; Mas 14; Init +3; Spd 25 ft; Defense 20, touch 16, flatfooted 17 (+0 size, +3 Dex, +3 class, +4 equipment); BAB +6; Grap +7; Atk +9 melee (1d4+1/19-20, dagger), or +9 ranged (2d6+0, TEC-9 machine pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, law; SV Fort +6, Ref +6, Will +11; AP 4; Rep +5; Str 12, Dex 16, Con 14, Int 13, Wis 16, Cha 17.</p><p>Occupation: Military (Knowledge [Tactics], Survival).</p><p>Skills: Bluff +11, Computer Use +6, Diplomacy +9, Drive +8, Gather Information +9, Intimidate +9, Investigate +6, Knowledge (Behavioral Sciences) +11, Knowledge (Current Events) +6, Knowledge (History) +6, Knowledge (Streetwise) +5, Knowledge (Tactics) +8, Listen +5, Read/Write English, Read/Write French, Read/Write Spanish, Speak English, Speak French, Speak Spanish, Spot +9, Survival +8.</p><p>Feats: Alertness, Armor Proficiency (light), Armor Proficiency (medium), Dodge, Jack of All Trades, Personal Firearms Proficiency, Simple Weapons Proficiency, Urban Tracking, Weapon Finesse (dagger).</p><p>Talents (Charismatic Hero): Coordinate, Inspiration.</p><p>Talents (Negotiator): Conceal Motive, React First, Talk Down.</p><p>Talents (Field Officer): Leadership (Field Officer), Uncanny Survival.</p><p>Possessions: Concealable vest, dagger, TEC-9 machine pistol, 35 bullets, 2 smoke grenades, comlink.</p><p></p><p><strong>Bill "Rider" Mund</strong></p><p>Bill is the vehicle, starship, and mecha specialist of the group. Nicknamed "Rider", he deserves his title due to what he's done. Bill's pilot helmet has tally marks representing his kills. Bill's other claim to fame is his former job as a space pirate/smuggler and the swashbuckling adventures he had.</p><p>Bill Mund (Fast Hero 3/Swashbuckler 5): CR 8; Medium-size Human; HD 3d8+9 plus 5d8+15; HP 61; Mas 17; Init +2; Spd 40 ft; Defense 19, touch 19, flatfooted 17 (+0 size, +2 Dex, +7 class); BAB +5; Grap +7; Atk +8 melee (1d6+4/18-20, cutlass), or +7 ranged (2d6+0, Stingray Industries "Small Lady" autoloader pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, chaos; SV Fort +7, Ref +8, Will +3; AP 4; Rep +2; Str 14, Dex 14, Con 17, Int 14, Wis 12, Cha 13.</p><p>Occupation: Transporter (Navigate, Repair).</p><p>Skills: Balance +8, Climb +7, Drive +8, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +10, Navigate +11, Pilot +11, Repair +10, Tumble +8.</p><p>Feats: Archaic Weapons Proficiency, Combat Reflexes, Mecha Operation, Mecha Weapon Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency, Spacer, Weapon Finesse (cutlass).</p><p>Talents (Fast Hero): Increased Speed, Improved Increased Speed.</p><p>Talents (Swashbuckler): Weapon Focus, Quick Weapon Draw, Weapon Specialization, Find the Mark.</p><p>Possessions: Cutlass, Stingray Industries "Small Lady" autoloader pistol, stylish outfit, scabbard, assault fighter, <em>Big Girl</em> (Manticore mecha).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3394438, member: 26698"] Probably, probably not. [B][COLOR="DarkRed"]Diamond League[/COLOR][/B] [IMG]http://img139.imageshack.us/img139/7168/sealxk7.gif[/IMG] [B]Agenda:[/B] Take out any Anime fictions that they can. [B]Structure:[/B] A group of Anime-hunters, both Reals and Fictions. [B]Symbol:[/B] A pale cream diamond. [B]Most Common Allegiance:[/B] Diamond League. [B]Requisition Limit:[/B] 47 (Military) "Let's hit the gas and burn some grass! Hooah!"-A Diamond League captain before the assault on a Saiyan army in the Pantanal. Most of the members of the order known as the Diamond League are former military members or non-Anime fictions that hate what the leader of the group calls Big Eyes. Some of them have cybernetics or genetic alterations to make them even better at what they do best. [B]Roger "Gills" McCoy[/B] "I hate when people call me frogman. If you want to live, I suggest you move out of the way and never call me that...[I]ever[/I]." A member of the US Army pre-Vanishing, Roger had some extensive genetic modifications to become the team's aquatic specialist. He's the one they call when there is a need to traverse through water or swamps or if they need someone sneaking up from the depths. Roger McCoy (Aquan Strong Hero 4/Soldier 4): CR 8; Medium-size Human; HD 4d8+12 plus 4d10+12; HP 64; Mas 17; Init +3; Spd 30 ft; Defense 18, touch 18, flatfooted 15 (+0 size, +3 Dex, +5 class); BAB +7; Grap +8; Atk +8 melee (1d4+2/19-20, combat knife), or +11 ranged (1d6+2, ATAS .50 BG antimaterial rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ amphibious, blindsight, low-light vision; AL Diamond League, chaos; SV Fort +7, Ref +6, Will +5; AP 4; Rep +0; Str 13, Dex 16, Con 17, Int 13, Wis 16, Cha 14. Occupation: Military (Demolitions, Move Silently). Skills: Climb +10, Demolitions +9, Jump +3, Knowledge (Tactics) +8, Listen +7, Move Silently +14, Read/Write English, Speak English, Spot +8, Survival +8, Swim +11. Feats: Advanced Firearms Proficiency, Agile Riposte, Archaic Weapons Proficiency, Athletic, Combat Martial Arts, Dodge, Improved Combat Martial Arts, Personal Firearms Proficiency, Simple Weapons Proficiency, Track. Talents (Strong Hero): Extreme Effort, Melee Smash. Talents (Soldier): Weapon Focus, Weapon Specialization, Tactical Aid. Possessions: Combat knife, environmentally-sealed ATAS .50 BG antimaterial rifle, 50 bullets, fatigues (woodland), fusion torch, comlink. [B]Antoine Veneres[/B] "Bring out the heavy artillery men, they're coming over the South Ridge!" Antoine Veneres is a hater of the Anime race known as the Saiyans, due to the fact that one killed his family. Since then, he has broadened his hatred to all Anime Fictions. Veneres is a negotiator at heart but isn't afraid to bust some skulls if he has to. He is also a coordination specialist. Antoine Veneres (Charismatic Hero 3/Negotiator 4/Field Officer 2): CR 9; Medium-size Human; HD 3d6+6 plus 4d8+8 plus 2d8+4; HP 56; Mas 14; Init +3; Spd 25 ft; Defense 20, touch 16, flatfooted 17 (+0 size, +3 Dex, +3 class, +4 equipment); BAB +6; Grap +7; Atk +9 melee (1d4+1/19-20, dagger), or +9 ranged (2d6+0, TEC-9 machine pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, law; SV Fort +6, Ref +6, Will +11; AP 4; Rep +5; Str 12, Dex 16, Con 14, Int 13, Wis 16, Cha 17. Occupation: Military (Knowledge [Tactics], Survival). Skills: Bluff +11, Computer Use +6, Diplomacy +9, Drive +8, Gather Information +9, Intimidate +9, Investigate +6, Knowledge (Behavioral Sciences) +11, Knowledge (Current Events) +6, Knowledge (History) +6, Knowledge (Streetwise) +5, Knowledge (Tactics) +8, Listen +5, Read/Write English, Read/Write French, Read/Write Spanish, Speak English, Speak French, Speak Spanish, Spot +9, Survival +8. Feats: Alertness, Armor Proficiency (light), Armor Proficiency (medium), Dodge, Jack of All Trades, Personal Firearms Proficiency, Simple Weapons Proficiency, Urban Tracking, Weapon Finesse (dagger). Talents (Charismatic Hero): Coordinate, Inspiration. Talents (Negotiator): Conceal Motive, React First, Talk Down. Talents (Field Officer): Leadership (Field Officer), Uncanny Survival. Possessions: Concealable vest, dagger, TEC-9 machine pistol, 35 bullets, 2 smoke grenades, comlink. [B]Bill "Rider" Mund[/B] Bill is the vehicle, starship, and mecha specialist of the group. Nicknamed "Rider", he deserves his title due to what he's done. Bill's pilot helmet has tally marks representing his kills. Bill's other claim to fame is his former job as a space pirate/smuggler and the swashbuckling adventures he had. Bill Mund (Fast Hero 3/Swashbuckler 5): CR 8; Medium-size Human; HD 3d8+9 plus 5d8+15; HP 61; Mas 17; Init +2; Spd 40 ft; Defense 19, touch 19, flatfooted 17 (+0 size, +2 Dex, +7 class); BAB +5; Grap +7; Atk +8 melee (1d6+4/18-20, cutlass), or +7 ranged (2d6+0, Stingray Industries "Small Lady" autoloader pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, chaos; SV Fort +7, Ref +8, Will +3; AP 4; Rep +2; Str 14, Dex 14, Con 17, Int 14, Wis 12, Cha 13. Occupation: Transporter (Navigate, Repair). Skills: Balance +8, Climb +7, Drive +8, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +10, Navigate +11, Pilot +11, Repair +10, Tumble +8. Feats: Archaic Weapons Proficiency, Combat Reflexes, Mecha Operation, Mecha Weapon Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency, Spacer, Weapon Finesse (cutlass). Talents (Fast Hero): Increased Speed, Improved Increased Speed. Talents (Swashbuckler): Weapon Focus, Quick Weapon Draw, Weapon Specialization, Find the Mark. Possessions: Cutlass, Stingray Industries "Small Lady" autoloader pistol, stylish outfit, scabbard, assault fighter, [I]Big Girl[/I] (Manticore mecha). [/QUOTE]
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