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<blockquote data-quote="marcoasalazarm" data-source="post: 3842182" data-attributes="member: 26698"><p>Something funny that Aquarius mentions Iain M. Banks on his post, because I just saw 'Hot Fuzz' again, this time with the 'Trivia' caption track.</p><p></p><p></p><p>Oh, well.</p><p></p><p>Some more stuff:</p><p></p><p><strong><u>BURN KIT.</u></strong></p><p></p><p><img src="http://i218.photobucket.com/albums/cc302/hardonforlove/burn20kit201.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>SIZE:</strong> Small.</p><p><strong>WEIGHT:</strong> 3 lb.</p><p><strong>PURCHASE DC:</strong> 7.</p><p></p><p>The Burn Kit is an extremely basic kit, available on any rest stop, hardware stop and supermarket. A Burn Kit acts like First Aid Kits but can only be used to help a dazed, unconscious or stunned character suffering from fire damage by making a Treat Injury check (DC 15). A Burn Kit can only be used once. Like a First Aid Kit, skill checks without a Burn Kit incur a -4 penalty.</p><p></p><p><strong><u>MANSTOPPER ROUNDS.</u></strong></p><p></p><p><img src="http://i49.photobucket.com/albums/f272/Soul-Cube13/Renders/Shotgunshells.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>PURCHASE DC:</strong> 6 (for box of 20 rounds).</p><p></p><p>These shotgun rounds have an increased stopping powder charge and tighter shot spread, increasing their stopping power to bestial numbers. When loaded, the Manstopper Rounds give +2 damage to the shotgun (so a 12-gauge would inflict 2d8+2 damage, for example) and raises Knockdown and Shotgun Catapult saves by +2.</p><p></p><p><strong><u>ELECTROMAGNETIC ROUNDS.</u></strong></p><p></p><p><strong><u>PURCHASE DC:</u></strong> 8 (for a box of 20 rounds).</p><p></p><p>This ammunition is a series of rounds (or shotgun slugs) with an EMP capacitor caged inside a Titanium-rifled steel housing. Damage inflicted by a gun loaded with Electromagnetic Rounds is half-Ballistic, half-Electricity.</p><p></p><p></p><p>New Weapons:</p><p></p><p></p><p><strong>DAEWOO AR-702 'SHAKE-AND-BAKE'.</strong></p><p><strong>5.56mm Assault Rifle.</strong></p><p></p><p><img src="http://i237.photobucket.com/albums/ff86/marcoasalazarm/krylovfa37aray7.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Damage: 2d8.</p><p>Critical: 20.</p><p>Damage Type: Ballistic.</p><p>Range Increment: 70 ft.</p><p>Rate of Fire: S,A.</p><p>Magazine: 30 box.</p><p>Size: Large.</p><p>Weight: 6 lb.</p><p>Purchase DC: 18.</p><p>Restriction: Mil (+3).</p><p><strong>NOTES: </strong> The 'Shake-And-Bake' comes equipped with an optic sight (+1 to attack rolls up to 30 feet). Autofire attacks are as normal, but covers a 20-foot by 20-foot square and all creatures on the targeted area must make a Reflex save (DC 10) or take the weapons' damage.</p><p></p><p>A South Korean design, the 'Shake-And-Bake' is so called because of its extremely lightweight design. While it allows for a larger amount of gear and ammo to be carried, it makes recoil during autofire a lot more uncontrollable (and it lacks compensation, because of 'budget constraints'). It has been described by a random soldier with this quote: </p><p><em>'Looks like Space Age, buckles like a bronco. One piece of advice: stick to bursts.'</em></p><p></p><p><strong>COLT 'EP' SHOTGUN.</strong></p><p><strong>12-GAUGE DUAL-BARRELED PUMP-ACTION SHOTGUN.</strong></p><p></p><p><img src="http://i237.photobucket.com/albums/ff86/marcoasalazarm/Ergo_Proxy0.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Photo of the 'EP' and its canon user, Re-L Meyer.</strong></p><p></p><p>Damage: 2d8 (3d8).</p><p>Critical: 20.</p><p>Damage Type: Ballistic.</p><p>Range Increment: 40 ft.</p><p>Rate of Fire: Single.</p><p>Magazine: 14 Int.</p><p>Size: Large.</p><p>Weight: 12 lb.</p><p>Purchase DC: 20.</p><p>Restriction: Lic (+1).</p><p><strong>NOTES:</strong> This shotgun always fires two bullets at the same time. As such, it always acts as if using the 'Double Tap' Feat (modified damage is in the parenthesis). Having the 'Double Tap' Feat does not grant any additional bonuses with this weapon. Both barrels draw from one same internal reserve, so shot types cannot be mixed.</p><p></p><p>With the catalogue name of 'Meyer', the 'E.P.' had its street name because 'it's the gun that chick from 'Ergo Proxy' uses'. Looking close enough to the Franchi SPAS-12 to almost merit a copyright infringement lawsuit, the 'E.P.' has a hot underground sale, especially because of its special 'double-tap' action which sends both rounds flying before one feels the recoil.</p><p></p><p><strong><u>NEW VEHICLE:</u></strong></p><p></p><p><img src="http://i237.photobucket.com/albums/ff86/marcoasalazarm/Brawlmovie_tank_activision.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>'Hoon' tank on Urban Pacification Exercise, Seattle, Washington. Photo taken August 3, 2005.</strong></p><p></p><p><strong><u>M1A5 'HOON' HEAVY BATTLE TANK.</u></strong></p><p></p><p>A Post-Vanishing 'heavy weapons' improvement on the M1A2 'Abrams', it was named after a Major that was stationed in Okinawa during the Hours and was post-humously awarded with the Medal of Honor for his leadership in regrouping what armed forces remained and rescuing civilians from the surrounding city. It is mostly deployed for defensive purposes on high-risk areas.</p><p></p><p>It is crewed by a driver, a gunner, a gun loader and a commander. It has three top hatches, one for the driver and two on the turret (the driver's position cannot be reached from the other positions, which are all in the turret). It takes a full-round action to enter a tank and another full-round action to start it moving. The 'Hoon' is four squares wide and six squares long. It provides full cover to its occupants.</p><p></p><p>This vehicle comes equipped with a tank cannon, two 30mm cannons (see Table 4-14, D20M pg. 126) and two M2HB heavy machine guns (see D20M, pg. 96), all in full turrets. It can also be equipped with missiles (Purchase DC 54 when so equipped). </p><p></p><p>Crew: 4.</p><p>Passengers: 0.</p><p>Cargo: 476 lb.</p><p>Initiative: -4.</p><p>Maneuver: -4.</p><p>Top Speed: 70 (7).</p><p>Defense: 6.</p><p>Hardness: 20.</p><p>Hit Points: 64.</p><p>Size: Gargantuan.</p><p>Purchase DC: 50.</p><p>Restriction: Military (+3).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3842182, member: 26698"] Something funny that Aquarius mentions Iain M. Banks on his post, because I just saw 'Hot Fuzz' again, this time with the 'Trivia' caption track. Oh, well. Some more stuff: [B][U]BURN KIT.[/U][/B] [IMG]http://i218.photobucket.com/albums/cc302/hardonforlove/burn20kit201.jpg[/IMG] [B]SIZE:[/B] Small. [B]WEIGHT:[/B] 3 lb. [B]PURCHASE DC:[/B] 7. The Burn Kit is an extremely basic kit, available on any rest stop, hardware stop and supermarket. A Burn Kit acts like First Aid Kits but can only be used to help a dazed, unconscious or stunned character suffering from fire damage by making a Treat Injury check (DC 15). A Burn Kit can only be used once. Like a First Aid Kit, skill checks without a Burn Kit incur a -4 penalty. [B][U]MANSTOPPER ROUNDS.[/U][/B] [IMG]http://i49.photobucket.com/albums/f272/Soul-Cube13/Renders/Shotgunshells.jpg[/IMG] [B]PURCHASE DC:[/B] 6 (for box of 20 rounds). These shotgun rounds have an increased stopping powder charge and tighter shot spread, increasing their stopping power to bestial numbers. When loaded, the Manstopper Rounds give +2 damage to the shotgun (so a 12-gauge would inflict 2d8+2 damage, for example) and raises Knockdown and Shotgun Catapult saves by +2. [B][U]ELECTROMAGNETIC ROUNDS.[/U][/B] [B][U]PURCHASE DC:[/U][/B] 8 (for a box of 20 rounds). This ammunition is a series of rounds (or shotgun slugs) with an EMP capacitor caged inside a Titanium-rifled steel housing. Damage inflicted by a gun loaded with Electromagnetic Rounds is half-Ballistic, half-Electricity. New Weapons: [B]DAEWOO AR-702 'SHAKE-AND-BAKE'.[/B] [B]5.56mm Assault Rifle.[/B] [IMG]http://i237.photobucket.com/albums/ff86/marcoasalazarm/krylovfa37aray7.gif[/IMG] Damage: 2d8. Critical: 20. Damage Type: Ballistic. Range Increment: 70 ft. Rate of Fire: S,A. Magazine: 30 box. Size: Large. Weight: 6 lb. Purchase DC: 18. Restriction: Mil (+3). [B]NOTES: [/B] The 'Shake-And-Bake' comes equipped with an optic sight (+1 to attack rolls up to 30 feet). Autofire attacks are as normal, but covers a 20-foot by 20-foot square and all creatures on the targeted area must make a Reflex save (DC 10) or take the weapons' damage. A South Korean design, the 'Shake-And-Bake' is so called because of its extremely lightweight design. While it allows for a larger amount of gear and ammo to be carried, it makes recoil during autofire a lot more uncontrollable (and it lacks compensation, because of 'budget constraints'). It has been described by a random soldier with this quote: [I]'Looks like Space Age, buckles like a bronco. One piece of advice: stick to bursts.'[/I] [B]COLT 'EP' SHOTGUN.[/B] [B]12-GAUGE DUAL-BARRELED PUMP-ACTION SHOTGUN.[/B] [IMG]http://i237.photobucket.com/albums/ff86/marcoasalazarm/Ergo_Proxy0.jpg[/IMG] [B]Photo of the 'EP' and its canon user, Re-L Meyer.[/B] Damage: 2d8 (3d8). Critical: 20. Damage Type: Ballistic. Range Increment: 40 ft. Rate of Fire: Single. Magazine: 14 Int. Size: Large. Weight: 12 lb. Purchase DC: 20. Restriction: Lic (+1). [B]NOTES:[/B] This shotgun always fires two bullets at the same time. As such, it always acts as if using the 'Double Tap' Feat (modified damage is in the parenthesis). Having the 'Double Tap' Feat does not grant any additional bonuses with this weapon. Both barrels draw from one same internal reserve, so shot types cannot be mixed. With the catalogue name of 'Meyer', the 'E.P.' had its street name because 'it's the gun that chick from 'Ergo Proxy' uses'. Looking close enough to the Franchi SPAS-12 to almost merit a copyright infringement lawsuit, the 'E.P.' has a hot underground sale, especially because of its special 'double-tap' action which sends both rounds flying before one feels the recoil. [B][U]NEW VEHICLE:[/U][/B] [IMG]http://i237.photobucket.com/albums/ff86/marcoasalazarm/Brawlmovie_tank_activision.jpg[/IMG] [B]'Hoon' tank on Urban Pacification Exercise, Seattle, Washington. Photo taken August 3, 2005.[/B] [B][U]M1A5 'HOON' HEAVY BATTLE TANK.[/U][/B] A Post-Vanishing 'heavy weapons' improvement on the M1A2 'Abrams', it was named after a Major that was stationed in Okinawa during the Hours and was post-humously awarded with the Medal of Honor for his leadership in regrouping what armed forces remained and rescuing civilians from the surrounding city. It is mostly deployed for defensive purposes on high-risk areas. It is crewed by a driver, a gunner, a gun loader and a commander. It has three top hatches, one for the driver and two on the turret (the driver's position cannot be reached from the other positions, which are all in the turret). It takes a full-round action to enter a tank and another full-round action to start it moving. The 'Hoon' is four squares wide and six squares long. It provides full cover to its occupants. This vehicle comes equipped with a tank cannon, two 30mm cannons (see Table 4-14, D20M pg. 126) and two M2HB heavy machine guns (see D20M, pg. 96), all in full turrets. It can also be equipped with missiles (Purchase DC 54 when so equipped). Crew: 4. Passengers: 0. Cargo: 476 lb. Initiative: -4. Maneuver: -4. Top Speed: 70 (7). Defense: 6. Hardness: 20. Hit Points: 64. Size: Gargantuan. Purchase DC: 50. Restriction: Military (+3). [/QUOTE]
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