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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Gideon020" data-source="post: 4756106" data-attributes="member: 83181"><p>True, true. What are you planning to use as the damage stats? Because as a suggestion I'd go with the 10mm damage die from the Blackhammer Cyberpunk project: 3d6 for standard ammo so the weapon is merely Suppressed, and if using Cold-Loaded Ammo, change to 3d4 so the weapon can be Silent.</p><p></p><p>Just noticed that on the Bunker Thread and here, there is a lack of man-portable miniguns, so here's another fine and despicably cheap weapon from Suid-Afrika Armaments, the 'Black Mamba' 10mm Man-Portable Minigun.</p><p></p><p><span style="font-size: 18px">Suid-Afrika Armaments 'Black Mamba' Weapon System</span></p><p><span style="font-size: 18px"><span style="font-size: 15px">10mm Man-portable Minigun</span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><img src="http://datafortress2020.110mb.com/ab/biometalgat.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><em><span style="font-size: 12px">"They never said these tribal fraggers would have f***ing miniguns! Pull back to the barricades! Keep your heads down!" - </span></em><span style="font-size: 12px">SAS Operators upon encountering tribal warriors led by a warrior carrying a Suid-Afirka Armaments Black Mamba minigun.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">With all the weaponry lying around from World War 2 up to the end of the Cold War being filled out by gear from the Information Age and beyond thanks to the 23 Hours, Africa became a scavenger's dream for weaponry, often rusty and unreliable after age and weather had taken their toll, but they were used regardless since not even the richest warlords want to spend their carefully hoarded diamonds on new M-16's or AK-47's when there were plenty to be scavenged from the savannah.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">But the need for heavy weapons was great enough that Suid-Afrika Armaments filled the gap between firepower, portability and cost-effectiveness with their Black Mamba minigun, a very well made weapon that with the usage of light-weight materials and the stolen blueprints of a SalCo helicopter door gun design, weighs a respectable 24 pounds, allowing it to be used by the ordinary fighter as well as vehicle mounts.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">And not only that, its design allows it to remain reliable for very long periods of time in any extreme of temperature and humidity, perfect for the varied battlefields of the Dark Continent.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Stats:</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Damage: 8d6</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Critical: 20</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Damage Type: Ballistic</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Range Increment: 80 feet</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Magazine: Linked/200/500 (see Special at bottom)</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Size: Large</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Weight: 24 lb/Special (see Special)</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Rate of Fire: A</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Purchase DC: 15</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Restriction: None</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">Gadgets: Compact</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">SPECIAL:</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">-Recoil Compensation System: This system limits the effects of felt recoil and muzzle rise, allowing the user to use the Burst Fire feat with only -2 to attack rolls instead of -4.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">-Ammo Hoppers: The Black Mamba comes with two man-portable ammo hoppers as standard; a side-pack style hopper carrying 200 rounds and a backpack-style hopper carrying 500 rounds. However, they increase the weapon's weight by 40 and 90 pounds respectively. Some insane and super-strong souls have even attempted to carry the 2000-round vehicle ammo hopper on their back, to which the company advises that since a fully loaded hopper weighs the better part of 120 pounds, should not be attempted unless wearing a power-suit or you possess super-human strength.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">-Focused Fire: As a Full-Round Action, the user lays down four quick bursts at a single target or a single burst at four targets. Each burst uses twelve bullets instead of five and each is resolved to hit as normal, with each successful hit adding +4 damage die to the resulting damage roll. Can be done without the Burst Fire Feat.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px">There, that should do it. And to put a cherry on top, a feat for all of you people who love Autofire, but feel that 10 bullets isn't enough and want to completely fill the air with lead.</span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px">New Feat: SPRAY and PRAY!!!</span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><u>Pre-requisite feats:</u></strong> Personal Firearms Proficiency, Advanced Firearms Proficiency.</span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 12px"><u><strong>Weapon Requirement:</strong></u> Any auto-fire capable ranged weapon.</span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 12px"></span> <em><span style="font-size: 10px"></span></em></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><em><span style="font-size: 10px">"Okay you fraggers! SPRAY AND PRAY!!!"</span></em></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><em><span style="font-size: 10px"></span></em></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><em><span style="font-size: 10px"></span></em><span style="font-size: 10px"><span style="font-size: 12px">Benefit:</span></span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px">When making an Autofire Attack, the shooter can elect to instead empty the entire magazine instead of firing ten rounds.</span></span></span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px">All this lead in the air actually increases the chance of hitting something so the Attack Roll gains a +2 to hit on top of the normal attack bonus, and if the hit is successful, the result of each damage die is increased by +2 to show that more than one bullet may have hit in the carnage.</span></span></span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 12px"></span></span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px">After the attack, the character can then reload and continue to fight as normal or make another Spray and Pray attack.</span></span></span></span></span></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 10px"><span style="font-size: 12px"></span></span></span> </span></span></span></p></blockquote><p></p>
[QUOTE="Gideon020, post: 4756106, member: 83181"] True, true. What are you planning to use as the damage stats? Because as a suggestion I'd go with the 10mm damage die from the Blackhammer Cyberpunk project: 3d6 for standard ammo so the weapon is merely Suppressed, and if using Cold-Loaded Ammo, change to 3d4 so the weapon can be Silent. Just noticed that on the Bunker Thread and here, there is a lack of man-portable miniguns, so here's another fine and despicably cheap weapon from Suid-Afrika Armaments, the 'Black Mamba' 10mm Man-Portable Minigun. [SIZE=5]Suid-Afrika Armaments 'Black Mamba' Weapon System [SIZE=4]10mm Man-portable Minigun [IMG]http://datafortress2020.110mb.com/ab/biometalgat.jpg[/IMG] [I][SIZE=3]"They never said these tribal fraggers would have f***ing miniguns! Pull back to the barricades! Keep your heads down!" - [/SIZE][/I][SIZE=3]SAS Operators upon encountering tribal warriors led by a warrior carrying a Suid-Afirka Armaments Black Mamba minigun.[/SIZE] [SIZE=2]With all the weaponry lying around from World War 2 up to the end of the Cold War being filled out by gear from the Information Age and beyond thanks to the 23 Hours, Africa became a scavenger's dream for weaponry, often rusty and unreliable after age and weather had taken their toll, but they were used regardless since not even the richest warlords want to spend their carefully hoarded diamonds on new M-16's or AK-47's when there were plenty to be scavenged from the savannah. But the need for heavy weapons was great enough that Suid-Afrika Armaments filled the gap between firepower, portability and cost-effectiveness with their Black Mamba minigun, a very well made weapon that with the usage of light-weight materials and the stolen blueprints of a SalCo helicopter door gun design, weighs a respectable 24 pounds, allowing it to be used by the ordinary fighter as well as vehicle mounts. And not only that, its design allows it to remain reliable for very long periods of time in any extreme of temperature and humidity, perfect for the varied battlefields of the Dark Continent. Stats: Damage: 8d6 Critical: 20 Damage Type: Ballistic Range Increment: 80 feet Magazine: Linked/200/500 (see Special at bottom) Size: Large Weight: 24 lb/Special (see Special) Rate of Fire: A Purchase DC: 15 Restriction: None Gadgets: Compact SPECIAL: -Recoil Compensation System: This system limits the effects of felt recoil and muzzle rise, allowing the user to use the Burst Fire feat with only -2 to attack rolls instead of -4. -Ammo Hoppers: The Black Mamba comes with two man-portable ammo hoppers as standard; a side-pack style hopper carrying 200 rounds and a backpack-style hopper carrying 500 rounds. However, they increase the weapon's weight by 40 and 90 pounds respectively. Some insane and super-strong souls have even attempted to carry the 2000-round vehicle ammo hopper on their back, to which the company advises that since a fully loaded hopper weighs the better part of 120 pounds, should not be attempted unless wearing a power-suit or you possess super-human strength. -Focused Fire: As a Full-Round Action, the user lays down four quick bursts at a single target or a single burst at four targets. Each burst uses twelve bullets instead of five and each is resolved to hit as normal, with each successful hit adding +4 damage die to the resulting damage roll. Can be done without the Burst Fire Feat. There, that should do it. And to put a cherry on top, a feat for all of you people who love Autofire, but feel that 10 bullets isn't enough and want to completely fill the air with lead. [SIZE=4]New Feat: SPRAY and PRAY!!! [SIZE=3][B][U]Pre-requisite feats:[/U][/B] Personal Firearms Proficiency, Advanced Firearms Proficiency. [U][B]Weapon Requirement:[/B][/U] Any auto-fire capable ranged weapon. [/SIZE] [I][SIZE=2] "Okay you fraggers! SPRAY AND PRAY!!!" [/SIZE][/I][SIZE=2][SIZE=3]Benefit: [SIZE=2]When making an Autofire Attack, the shooter can elect to instead empty the entire magazine instead of firing ten rounds. All this lead in the air actually increases the chance of hitting something so the Attack Roll gains a +2 to hit on top of the normal attack bonus, and if the hit is successful, the result of each damage die is increased by +2 to show that more than one bullet may have hit in the carnage.[/SIZE] [SIZE=2]After the attack, the character can then reload and continue to fight as normal or make another Spray and Pray attack.[/SIZE] [/SIZE][/SIZE][/SIZE] [/SIZE][/SIZE][/SIZE] [/QUOTE]
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