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<blockquote data-quote="Ravage_mk2" data-source="post: 6201758" data-attributes="member: 45228"><p>Well, the threat in question would be the "Designated Abberant Disaster: Noise" (or just Noise) from Symphogear <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>IN OTHER WORDS: Symphogear and Symphogear G spoiler alert!</p><p>I'll try to keep em light, but can't provide a perfect cover-up, sorry.</p><p></p><p></p><p>In series, the Noise are a somewhat natural antimatter vs mankind. Spawning, since ancient times, as a reactive effect of mankind's desire to kill each other/themselves.</p><p></p><p>As shown here, however, they are quite stopable, if you bring the right equipment for the job:</p><p></p><p>Episode 1, Noise attack during the Zwei Wing concert. <a href="http://www.youtube.com/watch?v=pv9WvSRPuTY" target="_blank">http://www.youtube.com/watch?v=pv9WvSRPuTY</a></p><p></p><p>Example 2 is a couple of episodes (and 2 years) later: <a href="http://www.youtube.com/watch?v=KjhQWoy33ZE" target="_blank">http://www.youtube.com/watch?v=KjhQWoy33ZE</a></p><p></p><p>And example 3 to showcase that not just melee weapons work: <a href="http://www.youtube.com/watch?v=XBAjo3OhiDU" target="_blank">http://www.youtube.com/watch?v=XBAjo3OhiDU</a></p><p></p><p>And yes, all 3 girls are SINGING during battle (usually their respective battle song)</p><p></p><p></p><p>I'll cover those girls a bit later, but first some of the common traits shared between the various Noise versions.</p><p></p><p>Creature Type: Outsider. Season 1 of symphogear mentions the Noise hailing from the "Treasury of Babylon", which at the end of season 2 is pretty much confirmed to be an entire subdimension.</p><p></p><p>Incorporeal: example 2 shows that regular weapons generally pass through noise unharmed. Similarly, Noise have been seen to phase through solid matter without causing damage to either themselves or the wall. Example 3 shows that Noise are quite capable of destroying the terrain or buildings easily however.</p><p>Noise seem to lose a good portion this incorporeal immunity when in close enough proximity to the energy from Relics or Symphogear (more on those later)</p><p></p><p>Flight, while most of the Noise variants seem to be ground types, a number of aerial forms are also shown.</p><p></p><p>Spawning: several of the larger Noise forms have been shown capable of summoning smaller Noise.</p><p></p><p>Fusing: The smaller Noise types have been seen to merge together at times to form either larger version of their general type, or a different form altogether.</p><p></p><p>Usual battle instincts: unless manipulated by outside force, Noise will pretty much seek out the nearest (human) life and try it's best to assure their mutual annihilation.</p><p></p><p>In it's own series, the Noise could be controlled by a certain Relic: Solomon's Cane.</p><p>This artifact from ancient times allows both the summoning of Noise, and to control their actions.</p><p>In effect: whomever wields Solomon's Cane is the lord and master of the Noise.</p><p></p><p>Fortunately for the world in Symphogear (and Coreline), that's not the only Relic around.</p><p>The Relics in Symphogear are all remnants of ancient civilizations, but who still managed to make advances on par or even surpassing "modern" science on certain points.</p><p></p><p>Depending on the quality of the relic, it can actually be used almost anyone or even hooked up into machines.</p><p>Generally: the more intact the relic, the easier it is to use once activated. The more Damaged the relic, the harder it gets to make the thing operational again.</p><p></p><p>Aside from being used in it's natural form, Relics can also be reconfigured via the so called Sakurai Theory, into the equipment sets known as Symphogear.</p><p>After being converted into Symphogear, the relic is often a crystal like pendant while dormant. When activated it dematerializes into energy before reforming as the Symphogear armour.</p><p></p><p>A short list of known relics and symphogears.</p><p></p><p>Gungnir, Symphogear form only, several users. (natural form presumably Odin's Gungnir from norse myth)</p><p></p><p>Ame no Habakiri, Symphogear only, Tsubasa Kazenari (natural form probably an asian sword)</p><p></p><p>Ichii-val/Ishibal (too many ways to spell this), Symphogear only, Yukine Chris (though presumably a bow in natural form)</p><p></p><p>Solomon's Cane: pretty much a cane in look. Various wielders across the series.</p><p></p><p>Nefushtan's Armour: seen activating in example 1 above, and actually worn as armour during season 1</p><p></p><p>The sword Durandal, used both as an energy source and like how you're supposed to use a sword.</p><p></p><p>Shen Shou Jin: a Talisman like Relic somewhat resembling a round fan. Capable of both perfect cloak (visual/radar/thermal) and erasing evil and/or barriers via an energy beam. Converted into a Symphogear after a while, which seemed to augment the energy beam aspect greatly.</p><p></p><p>The Nephilim: an unique relic even among the already unique nature of Relics, this thing is actually a living being when active (and eats other relics to increase it's own abilities further)</p><p></p><p>Shul Shagana, Symphogear only, natural form most likely some kind of saw considering how many saw like attacks the thing had.</p><p></p><p>Igalima, Symphogear only, natural form presumably a scythe.</p><p></p><p>The Frontier: a gravity manipulating relic pretty much the size of an entire island.</p><p></p><p></p><p>Activating/awakening a relic the first time usually requires a high enough level of "Phonic Gain", more or less "music/song power". Usually, a Symphogear version of the relic is owned by the person who actually managed to awaken the relic in the first place, though ownership changes of a Symphogear relic isn't unheard of. Especially in the case of a Symphogear, being in synch with the relic helps greatly to reduce the strain on the body when using it.</p><p></p><p>Manually boosting the compatibility with a relic is possible via the drug called Linker, but involves serious risks. It effectively augments the backlash/strain from using the Symphogear.</p><p>Kanade in Example 1 needs Linker to properly use the Gungnir at all, and when she invoked her Swan Song /Zesshou, she literally fell apart afterwards from the excess strain.</p><p></p><p>The Zesshou or Swan Song is generally the final act for Symphogear users, even without Linker, the aftermath tends to be lethal.</p><p>In effect, the Zesshou is pretty much a limiter removal, run at full power/beyond full power, with a hefty price afterwards.</p><p>The exact form/aspect of the Zesshou will vary from relic to relic.</p><p></p><p>Symphogear traits:</p><p>Phonic Gain: the output of a symphogear and it's user is often known as Phonic Gain, which if the level isn't high enough won't even allow the symphogear armour to materialize at all. Activating the Zeshou requires a rather high level of phonic gain, and at even higher levels, Symphogears have been known to change into a different/upgraded form altogether. This event, called X-Drive in season 2, only happened twice sofar.</p><p></p><p>Activation phrase: each Symphogear user has to sing a tranformation phrase to turn the pendant into their battle form, for examples "Kiritan Ichi-val Tron" for the Ichi-bal.</p><p></p><p>Transformation sequence: as mentioned before, the pendant (and regular clothes) shift into energy before reforming into the battle form. Of note is that the background in this event is filled with music terms such as Alegro. During season two, the energy sphere for the transformation also gets used as a defensive barrier.</p><p></p><p>Shared design looks: the helmet/headgear section of the armour is often reminiscent of a headset used for listening to music.The rest of the body, neck to toes, ends up covered with the armour, even apparently exposed/naked sections of skin seem to be protected strong enough to avoid the usual Noise hazards, presumably via barrier.</p><p></p><p>In addition to the armour section, most Symphogear versions also have an "Armed Gear" section. In the case of Kanade's Gungnir this could be seen as her gauntlets forming her spear, which is then used as a key component in most of her attacks. For Tsubasa it's a sword, drawn from a hip/leg scabard or holster, and for Chris her gauntlets shift into crossbows, gatlings, pistols and buster rifle.</p><p></p><p>Some key characters:</p><p></p><p>Genjuro Kazenari: commander of the 2nd disaster division. A secret group responding to Noise outbreaks. Skilled in martial arts, to the point where he can actually take on Noise or Symphogear users without a symphogear of his own.</p><p></p><p>Ryoko Sakurai: the genius scientist who came up with the brilliant "Sakurai Theory" (literally her own words) that allows the use of Relics in the form of Symphogear.</p><p></p><p>Kanade: 1st wielder of Gungnir, lost her parents to a Noise attack, mainly just wanted revenge no matter the cost. Quite literally almost killed herself with a Linker overdose to activate the thing originally. One member of the vocal group Zwei Wing, along with Tsubasa Kazenari.</p><p></p><p>Tsubasa Kazenari: The other member of Zwei Wing, and continued on as a singer after she lost Kanade. Refuses to accept the new Gungnir owner at first. Trained from a young age to be a capable warrior, considers herself a sword and not much else as a result.</p><p></p><p>Tachibana Hibiki: the new wielder of Gungnir. The traditional "in the wrong place at the wrong time" recruit, but now she's determined to help out anyway she can. Martial arts training from the commander definately helped.</p><p></p><p>Yukine Chris: a bit of a lone wolf. Claims to hate singing, which isn't that surprising since her gear packs enough firepower to rival a gundam or two. Has a gentle side none the less. Often called Hibiki an idiot.</p><p></p><p>Finé : the premiere villainess. A priestess from ancient times, reborn through the ages each time one of her descendants encounter the "Aufwachen" waveform generated by Relics. She had The tower of Babel constructed to be closer to her 1 true love: God. This would lead to the sundering of the tower of Babel, and mankind's united language and mutual understanding along with it. Now she's in a position to finally...correct.... the situation..</p></blockquote><p></p>
[QUOTE="Ravage_mk2, post: 6201758, member: 45228"] Well, the threat in question would be the "Designated Abberant Disaster: Noise" (or just Noise) from Symphogear :P IN OTHER WORDS: Symphogear and Symphogear G spoiler alert! I'll try to keep em light, but can't provide a perfect cover-up, sorry. In series, the Noise are a somewhat natural antimatter vs mankind. Spawning, since ancient times, as a reactive effect of mankind's desire to kill each other/themselves. As shown here, however, they are quite stopable, if you bring the right equipment for the job: Episode 1, Noise attack during the Zwei Wing concert. [url]http://www.youtube.com/watch?v=pv9WvSRPuTY[/url] Example 2 is a couple of episodes (and 2 years) later: [url]http://www.youtube.com/watch?v=KjhQWoy33ZE[/url] And example 3 to showcase that not just melee weapons work: [url]http://www.youtube.com/watch?v=XBAjo3OhiDU[/url] And yes, all 3 girls are SINGING during battle (usually their respective battle song) I'll cover those girls a bit later, but first some of the common traits shared between the various Noise versions. Creature Type: Outsider. Season 1 of symphogear mentions the Noise hailing from the "Treasury of Babylon", which at the end of season 2 is pretty much confirmed to be an entire subdimension. Incorporeal: example 2 shows that regular weapons generally pass through noise unharmed. Similarly, Noise have been seen to phase through solid matter without causing damage to either themselves or the wall. Example 3 shows that Noise are quite capable of destroying the terrain or buildings easily however. Noise seem to lose a good portion this incorporeal immunity when in close enough proximity to the energy from Relics or Symphogear (more on those later) Flight, while most of the Noise variants seem to be ground types, a number of aerial forms are also shown. Spawning: several of the larger Noise forms have been shown capable of summoning smaller Noise. Fusing: The smaller Noise types have been seen to merge together at times to form either larger version of their general type, or a different form altogether. Usual battle instincts: unless manipulated by outside force, Noise will pretty much seek out the nearest (human) life and try it's best to assure their mutual annihilation. In it's own series, the Noise could be controlled by a certain Relic: Solomon's Cane. This artifact from ancient times allows both the summoning of Noise, and to control their actions. In effect: whomever wields Solomon's Cane is the lord and master of the Noise. Fortunately for the world in Symphogear (and Coreline), that's not the only Relic around. The Relics in Symphogear are all remnants of ancient civilizations, but who still managed to make advances on par or even surpassing "modern" science on certain points. Depending on the quality of the relic, it can actually be used almost anyone or even hooked up into machines. Generally: the more intact the relic, the easier it is to use once activated. The more Damaged the relic, the harder it gets to make the thing operational again. Aside from being used in it's natural form, Relics can also be reconfigured via the so called Sakurai Theory, into the equipment sets known as Symphogear. After being converted into Symphogear, the relic is often a crystal like pendant while dormant. When activated it dematerializes into energy before reforming as the Symphogear armour. A short list of known relics and symphogears. Gungnir, Symphogear form only, several users. (natural form presumably Odin's Gungnir from norse myth) Ame no Habakiri, Symphogear only, Tsubasa Kazenari (natural form probably an asian sword) Ichii-val/Ishibal (too many ways to spell this), Symphogear only, Yukine Chris (though presumably a bow in natural form) Solomon's Cane: pretty much a cane in look. Various wielders across the series. Nefushtan's Armour: seen activating in example 1 above, and actually worn as armour during season 1 The sword Durandal, used both as an energy source and like how you're supposed to use a sword. Shen Shou Jin: a Talisman like Relic somewhat resembling a round fan. Capable of both perfect cloak (visual/radar/thermal) and erasing evil and/or barriers via an energy beam. Converted into a Symphogear after a while, which seemed to augment the energy beam aspect greatly. The Nephilim: an unique relic even among the already unique nature of Relics, this thing is actually a living being when active (and eats other relics to increase it's own abilities further) Shul Shagana, Symphogear only, natural form most likely some kind of saw considering how many saw like attacks the thing had. Igalima, Symphogear only, natural form presumably a scythe. The Frontier: a gravity manipulating relic pretty much the size of an entire island. Activating/awakening a relic the first time usually requires a high enough level of "Phonic Gain", more or less "music/song power". Usually, a Symphogear version of the relic is owned by the person who actually managed to awaken the relic in the first place, though ownership changes of a Symphogear relic isn't unheard of. Especially in the case of a Symphogear, being in synch with the relic helps greatly to reduce the strain on the body when using it. Manually boosting the compatibility with a relic is possible via the drug called Linker, but involves serious risks. It effectively augments the backlash/strain from using the Symphogear. Kanade in Example 1 needs Linker to properly use the Gungnir at all, and when she invoked her Swan Song /Zesshou, she literally fell apart afterwards from the excess strain. The Zesshou or Swan Song is generally the final act for Symphogear users, even without Linker, the aftermath tends to be lethal. In effect, the Zesshou is pretty much a limiter removal, run at full power/beyond full power, with a hefty price afterwards. The exact form/aspect of the Zesshou will vary from relic to relic. Symphogear traits: Phonic Gain: the output of a symphogear and it's user is often known as Phonic Gain, which if the level isn't high enough won't even allow the symphogear armour to materialize at all. Activating the Zeshou requires a rather high level of phonic gain, and at even higher levels, Symphogears have been known to change into a different/upgraded form altogether. This event, called X-Drive in season 2, only happened twice sofar. Activation phrase: each Symphogear user has to sing a tranformation phrase to turn the pendant into their battle form, for examples "Kiritan Ichi-val Tron" for the Ichi-bal. Transformation sequence: as mentioned before, the pendant (and regular clothes) shift into energy before reforming into the battle form. Of note is that the background in this event is filled with music terms such as Alegro. During season two, the energy sphere for the transformation also gets used as a defensive barrier. Shared design looks: the helmet/headgear section of the armour is often reminiscent of a headset used for listening to music.The rest of the body, neck to toes, ends up covered with the armour, even apparently exposed/naked sections of skin seem to be protected strong enough to avoid the usual Noise hazards, presumably via barrier. In addition to the armour section, most Symphogear versions also have an "Armed Gear" section. In the case of Kanade's Gungnir this could be seen as her gauntlets forming her spear, which is then used as a key component in most of her attacks. For Tsubasa it's a sword, drawn from a hip/leg scabard or holster, and for Chris her gauntlets shift into crossbows, gatlings, pistols and buster rifle. Some key characters: Genjuro Kazenari: commander of the 2nd disaster division. A secret group responding to Noise outbreaks. Skilled in martial arts, to the point where he can actually take on Noise or Symphogear users without a symphogear of his own. Ryoko Sakurai: the genius scientist who came up with the brilliant "Sakurai Theory" (literally her own words) that allows the use of Relics in the form of Symphogear. Kanade: 1st wielder of Gungnir, lost her parents to a Noise attack, mainly just wanted revenge no matter the cost. Quite literally almost killed herself with a Linker overdose to activate the thing originally. One member of the vocal group Zwei Wing, along with Tsubasa Kazenari. Tsubasa Kazenari: The other member of Zwei Wing, and continued on as a singer after she lost Kanade. Refuses to accept the new Gungnir owner at first. Trained from a young age to be a capable warrior, considers herself a sword and not much else as a result. Tachibana Hibiki: the new wielder of Gungnir. The traditional "in the wrong place at the wrong time" recruit, but now she's determined to help out anyway she can. Martial arts training from the commander definately helped. Yukine Chris: a bit of a lone wolf. Claims to hate singing, which isn't that surprising since her gear packs enough firepower to rival a gundam or two. Has a gentle side none the less. Often called Hibiki an idiot. Finé : the premiere villainess. A priestess from ancient times, reborn through the ages each time one of her descendants encounter the "Aufwachen" waveform generated by Relics. She had The tower of Babel constructed to be closer to her 1 true love: God. This would lead to the sundering of the tower of Babel, and mankind's united language and mutual understanding along with it. Now she's in a position to finally...correct.... the situation.. [/QUOTE]
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