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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7021552" data-attributes="member: 6668634"><p>I can't remember everything for stingray or chimera off hand.. but...</p><p>Well don't give them standard gear.. doesn't Stingray do some gimmick/custom equipment? And maybe all have a special trait/ability... like I think there is some team work feats, where they all get a bonus to something while they're all doing something, bonuses to cover fire, make a lot of use of such tactics like cover fire, fire teams and heavy weapon users.</p><p>Build a squad, say 6 guys.. one the leader, gives normal leader style bonuses, then you got the heavy guy, a scout/spotter who can give bonus to attack rolls to his squad after spending a round pinpointing targets or "suggesting" best firing positions. Two general soldiers that gain or give bonuses for flanking, aiding others, etc. Last guy is a defender type.. big bonus when using cover fire to defend squad mates, higher bonus to allies when setting up defensive positions, maybe bonus to attack roll or damage when a target provokes an attack of opportunity against a nearby ally... </p><p>Possible defender ability... defensive zone: as long as doesn't move more than five foot step, any enemies that are within the defensive zone and attack an ally within the zone, and in line of sight, provoke an attack of opportunity from the defender.</p><p></p><p>Mind you stuff like this might be better off as a npc class for the stingray security staff, but could be an advance class for pcs. HMM as a class, roles like scout, defender, etc could just be options in the class, kind of like talent trees.. everyone gets general stuff, like team work bonus, then pick role and get that talent tree.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7021552, member: 6668634"] I can't remember everything for stingray or chimera off hand.. but... Well don't give them standard gear.. doesn't Stingray do some gimmick/custom equipment? And maybe all have a special trait/ability... like I think there is some team work feats, where they all get a bonus to something while they're all doing something, bonuses to cover fire, make a lot of use of such tactics like cover fire, fire teams and heavy weapon users. Build a squad, say 6 guys.. one the leader, gives normal leader style bonuses, then you got the heavy guy, a scout/spotter who can give bonus to attack rolls to his squad after spending a round pinpointing targets or "suggesting" best firing positions. Two general soldiers that gain or give bonuses for flanking, aiding others, etc. Last guy is a defender type.. big bonus when using cover fire to defend squad mates, higher bonus to allies when setting up defensive positions, maybe bonus to attack roll or damage when a target provokes an attack of opportunity against a nearby ally... Possible defender ability... defensive zone: as long as doesn't move more than five foot step, any enemies that are within the defensive zone and attack an ally within the zone, and in line of sight, provoke an attack of opportunity from the defender. Mind you stuff like this might be better off as a npc class for the stingray security staff, but could be an advance class for pcs. HMM as a class, roles like scout, defender, etc could just be options in the class, kind of like talent trees.. everyone gets general stuff, like team work bonus, then pick role and get that talent tree. [/QUOTE]
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