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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7302888" data-attributes="member: 6668634"><p>Here's some Star Wars battle droids...</p><p></p><p>B1 Battle Droids</p><p>B1 Battle Droids were cheap combat droids designed by Baktoid Combat Automata, standing 6.3 ft tall with thin spindly humanoid bodies with long tubular heads. First generation B1s used central computer mainframes to control large groups of droids to save money on droid brains, but with the obvious flaw of if the central controlling computer being destroyed would disable all controlled units, later versions were upgraded with simple droid brains, similar to the OOM-series battle droid that proceeded the B1-Series. Unlike the OOM-Series, more variant models of the B1 exist, with varying degree of increased intelligence and capabilities, such as aquatic combat models, aerial combat models and others.</p><p>B1 droids speak in a high pitched monotone, and would acknowledge a command with "Roger Roger", always. These droids where able to fold into a much smaller package for ease of transport, reducing their height by 75%, taking a move action to fold or unfold to full height. These droids were also easily reprogrammed for specific tasks, such as gunners, pilots, command and other roles, and would have coloured bands and markings to denote rank and role. </p><p></p><p>While originally used by the Trade Federation and the Separatist Droid Army in massive waves as these droids were best used enmass due to their limited intelligence, and quite outdated. In Coreline these droids make for cheap security or combat units, especially if one has lots of credits to spend on replacements. </p><p>For Gen 1 models a central computer with powerful transmitters is required to control them. A computer system the size of a van (can fit in small to medium sized transport vehicle) can control 25; one the size of a small freighter (30 to 50 ft) can control up to 100, PDC 25; one that fills up a corvette can control up to 500, PDC 30; while most common ones that fit frigate to destroyers can control up to 1000 and 2000 respectively, PDC 32 & 34. This also includes a basic transmitter, however ones mounted in ships will have improved communications to give the transmitters better range, such as a Trade Federation Droid Control ship can control up to several thousand droids within a large area of a hemisphere of a planet while safely in orbit. Gen 1 B1-Series droids where generally a little slower to react, depending on the power and distance of the controlling mainframe, and all stats assume a controlling computer is within optimum range.</p><p></p><p>B1-Series Battle Droid (PL6)</p><p>CR: 1</p><p>Size: Med (6.3 ft)</p><p>Hit Points: 1d10+10; 15 hp</p><p>Init: -1 (-3 Gen 1 only)</p><p>Speed: 30 ft</p><p>Defense: 9 (-1 Dex)</p><p>Hardness: </p><p>BAB/Grp: 0/+1</p><p>Attack: -1 ranged E-5 blaster rifle 3d10, or +1 melee 1d3+1 lethal</p><p>FS/Reach: 5 ft/5 ft</p><p>Special Attacks: </p><p>Special Qualities: Weak Point, *Remote Controlled (Gen 1 only)</p><p>Saves: Fort + 0, Reflex -1 , Will -1</p><p>Abilities: Str 12, Dex 8, Con , Int 8 (*6 Gen 1), Wis 8, Cha 6</p><p>Skills: -2 all skills except Listen -1, Search -1, Spot -1.</p><p>Feats: Personal Firearms Proficiency</p><p></p><p>Frame: biomorph</p><p>Locomotion: legs (pair)</p><p>Manipulators: 2 hands</p><p>Armour: </p><p>Superstructure: </p><p>Sensors: Class I</p><p>Skill Software: Listen +2, Spot +2, Search +2</p><p>Feat Software: Personal Firearms Proficiency</p><p>Accessories: feat progit (personal firearms proficiency), AV transmitter, *remote control unit (Gen 1 only), *robolink (Gen 1 only), vocalizer, skill progit x3 (+2), E-5 Blaster, typically 2 power packs</p><p>PDC: 24, 22 Gen 1</p><p></p><p>Combat</p><p>B1 Battle droids are used in swarms or mass parade formations, all blasting at once, or staggered, depending on if they can all see a target, with many attacking the same target. To simplify combat, treat groups of 5 as single targets, adding total HP together (75 hp), attacks rolls as if a battery (total +4), damage as fire-linked (5d10 for blaster, melee 3d4+5), Defense treated as 11 (a little harder to hit as they are moving and spaced out). For every 15 points of damage to the group, reduce attack by 1, reduce damage for blaster and melee by 1 die after 30 points of damage. Larger groups can be created, combining groups of 5 counting as a single entity linking 5 groups together.</p><p></p><p>Weak Point</p><p>B1-Series battle droids had vulnerable points, thus they are affected by critical strikes. A well placed shot to the neck, severing the head will instantly disable the droid. Requires a well aimed shot (full round aiming) with a -10 penalty to strike, requiring only 5 points of damage.</p><p></p><p>Pilot Package</p><p>These droids were programmed to act as crew for starship. Make the following changes/additions to the B1, with skills being replaced with the below:</p><p>Dex increase to 10;</p><p>Skills changes to: Drive +2, Pilot +2, Spot +2;</p><p>Added feat Starship Operation (class of ship to be used on);</p><p>Add feat progit (Starship Operation), skill progits;</p><p>PDC +1</p><p></p><p>Gunner Package</p><p>These droids were used to operate the weapon systems such as those on starships, vehicles or weapon emplacements. Make the following changes to B1, with skills being replaced by the follow:</p><p>Add targeting package (+2 to attack rolls with ship/vehicle weapons);</p><p>Feat Starship Gunnery;</p><p>Skill Changes: Repair +0, Spot +2;</p><p>Add feat progit (starship gunnery), skill progits;</p><p>PDC +1.</p><p></p><p>Commander Package</p><p>These droids are programmed to be leaders of a group of droids. Make the following changes, with skills replacing the original as below:</p><p>+1 to attack;</p><p>Skills: Listen +2, Search +2, Spot +2, Knowledge Tactics +2;</p><p>*Coordinate talent;</p><p>PDC +1.</p><p>*Coordinate Talent the B1 Command unit uses is slightly modified from the normal talent D20 Modern page 31. The B1 Command unit has an effective Cha of 10 (+0 to rolls) for purposes for rolls, DC 10 +1/25 droids to coordinate, with range of 100 ft, able to coordinate up to 100 droids of B1-Series, lasting for a total of 1d4+1 rounds.</p><p>New Equipment</p><p></p><p>E-5 Blaster</p><p>This weapon is standard issue to the B1-Series battle droids. It was powerful, light, but somewhat inaccurate, and had a large ammunition capacity for its size. While based on a BlasTech design, since it was redesigned for droid use, many finer points were skipped, such as reduced cooling shrouds as the droids are immune to the heat buildup from the short barrel, and very simple handle and trigger design.</p><p>Damage: 3d10</p><p>Critical: X3</p><p>Damage Type: Fire</p><p>Range Increment: 60 ft.</p><p>Rate of Fire: S</p><p>Weight: 5 lbs.</p><p>Magazine: 150 Box.</p><p>Size: Medium</p><p>Purchase DC: 22.</p><p>Restriction: Res (+2).</p><p>Inaccurate: suffers -1 to attack rolls.</p><p></p><p></p><p>Variant Models</p><p></p><p>OOM-Series</p><p>The OOM-Series battle droids are the predecessor to the B1-Series, with improved intelligence and a few other improvements, making them a little more expensive. They are usually put in charge of groups of B1s or used as elite units by users of the B1 battle droids, with many also upgraded with the Commander Package (stats stack).</p><p>Make the following changes to the B1 to make an OOM-Series:</p><p>Increase Int and Wis to 10;</p><p>Adjust Int & Wis based skills by +1;</p><p>Increase Dex to 10;</p><p>Add total of 8 ranks, divided amongst up to 4 skills (+2 each);</p><p>PDC +2</p><p></p><p>Anti-Air Battle Droid</p><p>This B1 is modified with an anti-air missile launcher mounted to the shoulder and a canister on the back to contain missiles. </p><p>Make the following changes to the B1 to make an Anti-Air Battle Droid:Add missile launcher to shoulder (usually right);</p><p>+1 to attack, +4 vs targets in the air (higher than 50 ft);</p><p>Add ammo magazine to back;</p><p>Reduce speed to 20 ft;</p><p>PDC +2, Res Mil (+3).</p><p>Missile launcher deals 5d6 ballistic damage, 20x2, 200 ft incr, single, 1 internal. </p><p>Ammo magazine holds 10 missiles.</p><p></p><p>Assault Battle Droid</p><p>These B1s were used as anti-vehicle units, equipped with a cheap but effective anti-armour missile launcher, 6 extra missiles, several anti-personnel mines, and thermal detonators, with a SE-14 blaster pistol as backup.</p><p>Make the following changes to the B1 to make an Assault Battle Droid:</p><p>Add missile launcher to shoulder (usually right);</p><p>+1 to attack, +4 vs ground vehicles and speeders;</p><p>Add ammo magazine to back;</p><p>Reduce speed to 20 ft;</p><p>Carries SE-14 blaster pistol;</p><p>Carries 4 mines (any type available);</p><p>Carries 4 thermal detonators (or other type of grenades);</p><p>PDC +2, Res Mil (+3).</p><p>Missile launcher deals 5d6 ballistic damage ignoring 5 points of hardness, 20x3, 200 ft incr, single, 1 internal.</p><p>Ammo magazine holds 6 missiles.</p><p></p><p>SE-14 Blaster </p><p>A very simple blaster created by Blastech, consisting of little more than a tube, grip and power pack under the muzzle, making them cheap but reliable.</p><p>Damage: 3d8</p><p>Critical: X3</p><p>Damage Type: Fire</p><p>Range Increment: 30 ft.</p><p>Rate of Fire: S</p><p>Weight: 2 lbs.</p><p>Magazine: 50 Box.</p><p>Size: Medium</p><p>Purchase DC: 15.</p><p>Restriction: Lic (+1).</p><p>Inaccurate: suffers -1 to attack rolls.</p><p></p><p></p><p>B1 Grapple Droid</p><p>These droids were designed by the Geonosians for hand-to-hand combat, boasting increased strength and each arm was fitted with grapple claws that were electrified, similar to the electro-staffs, to make them resistant to light sabers, making these droids the primary anti-jedi units, although not many were produced. However due to the design of the grapple claws, these droids could not hold blasters, and were clumsy with melee weapons. These droids, if facing only a single jedi, will use one claw defensively to deflect light sabers while the other claw is used to attack.</p><p>Make the following changes to the B1 to make a B1 Grapple Droid:</p><p>Increase Str to 16;</p><p>Increase melee attack rolls to +5 (counting in new Str);</p><p>Add 2 grapple claws (one each arm);</p><p>PDC: +2</p><p></p><p>Grapple Claws</p><p>These four fingered large claws are excellent for grabbing targets, and can be electrofied similar to electro-staffs, allowing them to resist light sabers.</p><p>Damage: 2d4, +1d6 electrified</p><p>Critical: X2</p><p>Damage Type: bludgeoning + electricity</p><p>Range Increment: Melee</p><p>Weight: 5 lbs added to droid.</p><p>Purchase DC: 22.</p><p>Restriction: Res (+2).</p><p>Grants +4 each claw to grapple checks, suffers -2 to all checks requiring manual dexterity or use of handheld weapons. While grappling and successfully maintains their grip, automatically deals damage to the target. Can be used to protect against melee strikes such as a small shield, granting +2 to Defense against melee strikes, but can't be used to attack with in the same round.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7302888, member: 6668634"] Here's some Star Wars battle droids... B1 Battle Droids B1 Battle Droids were cheap combat droids designed by Baktoid Combat Automata, standing 6.3 ft tall with thin spindly humanoid bodies with long tubular heads. First generation B1s used central computer mainframes to control large groups of droids to save money on droid brains, but with the obvious flaw of if the central controlling computer being destroyed would disable all controlled units, later versions were upgraded with simple droid brains, similar to the OOM-series battle droid that proceeded the B1-Series. Unlike the OOM-Series, more variant models of the B1 exist, with varying degree of increased intelligence and capabilities, such as aquatic combat models, aerial combat models and others. B1 droids speak in a high pitched monotone, and would acknowledge a command with "Roger Roger", always. These droids where able to fold into a much smaller package for ease of transport, reducing their height by 75%, taking a move action to fold or unfold to full height. These droids were also easily reprogrammed for specific tasks, such as gunners, pilots, command and other roles, and would have coloured bands and markings to denote rank and role. While originally used by the Trade Federation and the Separatist Droid Army in massive waves as these droids were best used enmass due to their limited intelligence, and quite outdated. In Coreline these droids make for cheap security or combat units, especially if one has lots of credits to spend on replacements. For Gen 1 models a central computer with powerful transmitters is required to control them. A computer system the size of a van (can fit in small to medium sized transport vehicle) can control 25; one the size of a small freighter (30 to 50 ft) can control up to 100, PDC 25; one that fills up a corvette can control up to 500, PDC 30; while most common ones that fit frigate to destroyers can control up to 1000 and 2000 respectively, PDC 32 & 34. This also includes a basic transmitter, however ones mounted in ships will have improved communications to give the transmitters better range, such as a Trade Federation Droid Control ship can control up to several thousand droids within a large area of a hemisphere of a planet while safely in orbit. Gen 1 B1-Series droids where generally a little slower to react, depending on the power and distance of the controlling mainframe, and all stats assume a controlling computer is within optimum range. B1-Series Battle Droid (PL6) CR: 1 Size: Med (6.3 ft) Hit Points: 1d10+10; 15 hp Init: -1 (-3 Gen 1 only) Speed: 30 ft Defense: 9 (-1 Dex) Hardness: BAB/Grp: 0/+1 Attack: -1 ranged E-5 blaster rifle 3d10, or +1 melee 1d3+1 lethal FS/Reach: 5 ft/5 ft Special Attacks: Special Qualities: Weak Point, *Remote Controlled (Gen 1 only) Saves: Fort + 0, Reflex -1 , Will -1 Abilities: Str 12, Dex 8, Con , Int 8 (*6 Gen 1), Wis 8, Cha 6 Skills: -2 all skills except Listen -1, Search -1, Spot -1. Feats: Personal Firearms Proficiency Frame: biomorph Locomotion: legs (pair) Manipulators: 2 hands Armour: Superstructure: Sensors: Class I Skill Software: Listen +2, Spot +2, Search +2 Feat Software: Personal Firearms Proficiency Accessories: feat progit (personal firearms proficiency), AV transmitter, *remote control unit (Gen 1 only), *robolink (Gen 1 only), vocalizer, skill progit x3 (+2), E-5 Blaster, typically 2 power packs PDC: 24, 22 Gen 1 Combat B1 Battle droids are used in swarms or mass parade formations, all blasting at once, or staggered, depending on if they can all see a target, with many attacking the same target. To simplify combat, treat groups of 5 as single targets, adding total HP together (75 hp), attacks rolls as if a battery (total +4), damage as fire-linked (5d10 for blaster, melee 3d4+5), Defense treated as 11 (a little harder to hit as they are moving and spaced out). For every 15 points of damage to the group, reduce attack by 1, reduce damage for blaster and melee by 1 die after 30 points of damage. Larger groups can be created, combining groups of 5 counting as a single entity linking 5 groups together. Weak Point B1-Series battle droids had vulnerable points, thus they are affected by critical strikes. A well placed shot to the neck, severing the head will instantly disable the droid. Requires a well aimed shot (full round aiming) with a -10 penalty to strike, requiring only 5 points of damage. Pilot Package These droids were programmed to act as crew for starship. Make the following changes/additions to the B1, with skills being replaced with the below: Dex increase to 10; Skills changes to: Drive +2, Pilot +2, Spot +2; Added feat Starship Operation (class of ship to be used on); Add feat progit (Starship Operation), skill progits; PDC +1 Gunner Package These droids were used to operate the weapon systems such as those on starships, vehicles or weapon emplacements. Make the following changes to B1, with skills being replaced by the follow: Add targeting package (+2 to attack rolls with ship/vehicle weapons); Feat Starship Gunnery; Skill Changes: Repair +0, Spot +2; Add feat progit (starship gunnery), skill progits; PDC +1. Commander Package These droids are programmed to be leaders of a group of droids. Make the following changes, with skills replacing the original as below: +1 to attack; Skills: Listen +2, Search +2, Spot +2, Knowledge Tactics +2; *Coordinate talent; PDC +1. *Coordinate Talent the B1 Command unit uses is slightly modified from the normal talent D20 Modern page 31. The B1 Command unit has an effective Cha of 10 (+0 to rolls) for purposes for rolls, DC 10 +1/25 droids to coordinate, with range of 100 ft, able to coordinate up to 100 droids of B1-Series, lasting for a total of 1d4+1 rounds. New Equipment E-5 Blaster This weapon is standard issue to the B1-Series battle droids. It was powerful, light, but somewhat inaccurate, and had a large ammunition capacity for its size. While based on a BlasTech design, since it was redesigned for droid use, many finer points were skipped, such as reduced cooling shrouds as the droids are immune to the heat buildup from the short barrel, and very simple handle and trigger design. Damage: 3d10 Critical: X3 Damage Type: Fire Range Increment: 60 ft. Rate of Fire: S Weight: 5 lbs. Magazine: 150 Box. Size: Medium Purchase DC: 22. Restriction: Res (+2). Inaccurate: suffers -1 to attack rolls. Variant Models OOM-Series The OOM-Series battle droids are the predecessor to the B1-Series, with improved intelligence and a few other improvements, making them a little more expensive. They are usually put in charge of groups of B1s or used as elite units by users of the B1 battle droids, with many also upgraded with the Commander Package (stats stack). Make the following changes to the B1 to make an OOM-Series: Increase Int and Wis to 10; Adjust Int & Wis based skills by +1; Increase Dex to 10; Add total of 8 ranks, divided amongst up to 4 skills (+2 each); PDC +2 Anti-Air Battle Droid This B1 is modified with an anti-air missile launcher mounted to the shoulder and a canister on the back to contain missiles. Make the following changes to the B1 to make an Anti-Air Battle Droid:Add missile launcher to shoulder (usually right); +1 to attack, +4 vs targets in the air (higher than 50 ft); Add ammo magazine to back; Reduce speed to 20 ft; PDC +2, Res Mil (+3). Missile launcher deals 5d6 ballistic damage, 20x2, 200 ft incr, single, 1 internal. Ammo magazine holds 10 missiles. Assault Battle Droid These B1s were used as anti-vehicle units, equipped with a cheap but effective anti-armour missile launcher, 6 extra missiles, several anti-personnel mines, and thermal detonators, with a SE-14 blaster pistol as backup. Make the following changes to the B1 to make an Assault Battle Droid: Add missile launcher to shoulder (usually right); +1 to attack, +4 vs ground vehicles and speeders; Add ammo magazine to back; Reduce speed to 20 ft; Carries SE-14 blaster pistol; Carries 4 mines (any type available); Carries 4 thermal detonators (or other type of grenades); PDC +2, Res Mil (+3). Missile launcher deals 5d6 ballistic damage ignoring 5 points of hardness, 20x3, 200 ft incr, single, 1 internal. Ammo magazine holds 6 missiles. SE-14 Blaster A very simple blaster created by Blastech, consisting of little more than a tube, grip and power pack under the muzzle, making them cheap but reliable. Damage: 3d8 Critical: X3 Damage Type: Fire Range Increment: 30 ft. Rate of Fire: S Weight: 2 lbs. Magazine: 50 Box. Size: Medium Purchase DC: 15. Restriction: Lic (+1). Inaccurate: suffers -1 to attack rolls. B1 Grapple Droid These droids were designed by the Geonosians for hand-to-hand combat, boasting increased strength and each arm was fitted with grapple claws that were electrified, similar to the electro-staffs, to make them resistant to light sabers, making these droids the primary anti-jedi units, although not many were produced. However due to the design of the grapple claws, these droids could not hold blasters, and were clumsy with melee weapons. These droids, if facing only a single jedi, will use one claw defensively to deflect light sabers while the other claw is used to attack. Make the following changes to the B1 to make a B1 Grapple Droid: Increase Str to 16; Increase melee attack rolls to +5 (counting in new Str); Add 2 grapple claws (one each arm); PDC: +2 Grapple Claws These four fingered large claws are excellent for grabbing targets, and can be electrofied similar to electro-staffs, allowing them to resist light sabers. Damage: 2d4, +1d6 electrified Critical: X2 Damage Type: bludgeoning + electricity Range Increment: Melee Weight: 5 lbs added to droid. Purchase DC: 22. Restriction: Res (+2). Grants +4 each claw to grapple checks, suffers -2 to all checks requiring manual dexterity or use of handheld weapons. While grappling and successfully maintains their grip, automatically deals damage to the target. Can be used to protect against melee strikes such as a small shield, granting +2 to Defense against melee strikes, but can't be used to attack with in the same round. [/QUOTE]
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