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<blockquote data-quote="kronos182" data-source="post: 7352689" data-attributes="member: 6668634"><p><span style="font-size: 12px"><strong>Infested Terran</strong></span></p><p></p><p>Infested Terrans are a breed of zerg created when the zerg infest a terran with a hyper-evolutionary virus, delivered by Virophages in their parasitic bio-toxins that they spew, creating a mutated version of the original creature.</p><p>The original virus created mindless creatures, that if they had any psionic powers would lose them, and were used mostly as suicide disposable drones. Later versions of the virus allowed infested terrans to retain some or most of their sentience and create them reliably.</p><p></p><p><strong>Original Virus Infested Terran</strong></p><p><strong></strong>Infested terrans infected with the original version of the virus usually loses most of their intelligence and sanity, as their mind becomes consumed by the zerg and join the hive mind. Most become stronger, faster, tougher and gain the ability to burrow, and other zerg traits, developing growths and tentacles extrude from the body, with ruptured, sunken-in features and festering skin, albeit covered with carapace, and many misshapen limbs as they take on zerg-like traits. Most of these creatures also developed glands similar to Banelings filled with toxic fluid that caused them to explode, making them excellent suicide bombers.</p><p></p><p>Original Virus Infested TerranThe recipient retains all their abilities and gain the following abilities.</p><p>Type: Medium aberration [zerg]</p><p>Size: same as recipient</p><p>Hit Points: +10 HP</p><p>Speed: +10 ft, burrow 20 ft </p><p>Armour: +2 Natural Armour</p><p>Special Attacks: Rupture</p><p>Special Qualities: darkvision 60 ft., fast healing 1, zerg traits, low-light vision</p><p>Abilities: +4 Str, +4 Con, -6 Int (minimum 3), -4 Wis, -6 Cha</p><p>ECL: +1</p><p>Requires Virophage to infest, Recipient must make Fort save DC 20 3 times 1 minute after each other, to resist becoming infested, which takes 5 minutes to complete. If one save fails, the terran is infested.</p><p></p><p>Rupture (Ex): When the infested terran gets close to a target, it starts a chemical reaction within the acid and chemical sacs in its body, causing a massive explosion of acid, killing itself and splashing all within 20 feet with acid, dealing 8d6 half acid and half slashing (bits of carapace and bone) damage, Reflex save DC (12 base + Con modifier) for half damage. This can be done as part of a charge or regular attack, automatically triggered upon death.</p><p></p><p>Can benefit from the Hardened Carapace Mutation up to 3 times.</p><p></p><p></p><p></p><p><strong>New Infested Terran Virus</strong></p><p><strong></strong>This version of the virus removes the rupture ability, plus allows the infested terran to retain some of its intelligence. They are slower, but tougher than the original versions of infested terrans.</p><p></p><p>New Infested Terran Virus</p><p>The recipient retains all their abilities and gain the following abilities.</p><p>Type: Medium aberration [zerg]</p><p>Size: same as recipient</p><p>Hit Points: +15 HP</p><p>Speed: -5 ft, burrow 20 ft </p><p>Armour: +3 Natural Armour</p><p>Attack: Claw 1d6 (slashing, 20x2)</p><p>Special Attacks: </p><p>Special Qualities: darkvision 60 ft., fast healing 1, zerg traits, low-light vision, high UV vulnerability</p><p>Abilities: +4 Str, +4 Con, -4 Int (minimum 6), -4 Wis, -6 Cha</p><p>ECL: +1</p><p>Requires Virophage or Infector to infest, Recipient must make Fort save DC 20 3 times 1 minute after each other, to resist becoming infested, which takes 5 minutes to complete. If one save fails, the terran is infested.</p><p>Can benefit from Hardened Carapace and Scything Claws mutations up to 3 times, and Anaerobic Enhancement</p><p></p><p>Variant</p><p>Volatile Infested</p><p>This variant of the infested Terran, reduces their general offensive capabilities to turn them into a suicide bomber with a large pustule in their chest, able to splash a large area with acid and carapace fragments.</p><p>Make the following changes to a New Virus Infected Terran to create a Volatile Infested:</p><p>-5 HP;</p><p>Only +2 Natural armour;</p><p>Claw attack only deals 1d4 slashing;</p><p>Add Rupture special attack.</p><p>Rupture (Ex): When the infested terran gets close to a target, it starts a chemical reaction within the acid and chemical sacs in its body, causing a massive explosion of acid, killing itself and splashing all within 20 feet with acid, dealing 8d6 half acid and half slashing (bits of carapace and bone) damage, Reflex save DC (12 base + Con modifier) for half damage. This can be done as part of a charge or regular attack, automatically triggered upon death.</p><p>Can benefit from Hardened Carapace, Scything Claws, Anaerobic Enhancement, plus one of the following mutations: Corrosive Acid, Increased Rupture, Regenerative Acid</p><p> </p><p></p><p><strong>Infested Marine Virus</strong></p><p><strong></strong>A modified version of the original virus that was developed for targeting marines in power armour, allowing them to retain a higher intelligence so that the infested may make use of the gauss rifle. The infested marine sprouts tentacles, carapace and other mutations similar to the infested terran, only it also breaks through their armour, sprouting random zerg-like claw limbs, and merges with the armour the carried gauss rifle. The merged gauss rifle now produces its own ammunition as long as the infested marine is alive, creating poisonous rounds that can deal some damage over time. The infested marine benefits from the armour the marine was wearing at the time of its infestation, as it merges with the armour.</p><p></p><p>Infested Marine Virus</p><p>The recipient retains all their abilities and gain the following abilities.</p><p>Type: Medium aberration [zerg]</p><p>Size: same as recipient</p><p>Hit Points: +15 HP</p><p>Speed: -5 ft, burrow 20 ft </p><p>Armour: +3 Natural Armour</p><p>Attacks: Poison Gauss Rifle, Claw (1d6, 20x2, slashing)</p><p>Special Attacks: </p><p>Special Qualities: darkvision 60 ft., fast healing 1, zerg traits, low-light vision, high UV vulnerability</p><p>Abilities: +4 Str, +6 Con, -4 Int (minimum 6), -4 Wis, -6 Cha</p><p>ECL: +2</p><p>Requires Virophage or Infestor to infest, Recipient must make Fort save DC 20 3 times 1 minute after each other, to resist becoming infested, which takes 5 minutes to complete. If one save fails, the terran is infested.</p><p></p><p>Poison Gauss Rifle (Ex): The gauss rifle carried by an infected marine merges with the creature, allowing it to create a nearly endless supply of ammunition. The rifle carries 100 rounds at any given time, dealing damage that is half ballistic, half toxic, plus the target must make a Fort save DC 10+ Infected Marine's Con modifier or suffer 1d6 points of damage for 1d4+1 rounds. Objects don't make this save unless they are PC robots. The infested marine replenishes ammunition at a rate of 1 + Con modifier rounds every 5 rounds.</p><p>High UV Vulnerability (Ex): On planets with higher than normal UV radiation (higher than Earth's sun Sol) output, these infested suffer damage as the UV radiation burns them, suffering 1d4 points of fire damage every round in cloudy conditions, 1d6+2 in direct sunlight every round, and no damage at night. Weapons that deal UV radiation deal 50% more damage</p><p></p><p>Can benefit from Hardened Carapace, Scything Claws and Retinal Augmentation mutations up to 3 times, or Infested Rockets. Possible to use range enhancing mutations available to Hydralisk and similar strains if any available. </p><p></p><p><strong>Infested Terran New Mutations</strong></p><p><strong></strong></p><p>Anaerobic Enhancement</p><p>This mutation mutates the legs of the infested terran for better leaping, increasing their jumping abilities greatly, gaining a +8 racial bonus to Jump checks, and are not restricted in the height or length they can jump by their size.</p><p></p><p>Retinal Augmentation</p><p>The retinas and other parts of the eyes of the infested marines are modified to greatly enhance their vision and accuracy. Grants +1 to Spot and Search checks, increases ranged attack range increments by 10 feet. Can be applied up to 3 times.</p><p></p><p>Infested Rockets</p><p>This mutation gives the infested marine the ability to generate spines similar to the hydralisk to give it a longer ranged air attack, filled with corrosive acid. If this mutation is applied, the infested marine suffers a permanent -2 to Con, but can create a rocket that deals 5d6 acid damage to target struck plus half damage (Reflex save 10 + Con modifier) to 10 foot radius, 120 ft range increment, carries 4 rockets, able to regenerate 1 rocket every 10 - Con modifier rounds. Can only target object/creatures more than 30 feet above the ground.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7352689, member: 6668634"] [SIZE=3][B]Infested Terran[/B][/SIZE] Infested Terrans are a breed of zerg created when the zerg infest a terran with a hyper-evolutionary virus, delivered by Virophages in their parasitic bio-toxins that they spew, creating a mutated version of the original creature. The original virus created mindless creatures, that if they had any psionic powers would lose them, and were used mostly as suicide disposable drones. Later versions of the virus allowed infested terrans to retain some or most of their sentience and create them reliably. [B]Original Virus Infested Terran [/B]Infested terrans infected with the original version of the virus usually loses most of their intelligence and sanity, as their mind becomes consumed by the zerg and join the hive mind. Most become stronger, faster, tougher and gain the ability to burrow, and other zerg traits, developing growths and tentacles extrude from the body, with ruptured, sunken-in features and festering skin, albeit covered with carapace, and many misshapen limbs as they take on zerg-like traits. Most of these creatures also developed glands similar to Banelings filled with toxic fluid that caused them to explode, making them excellent suicide bombers. Original Virus Infested TerranThe recipient retains all their abilities and gain the following abilities. Type: Medium aberration [zerg] Size: same as recipient Hit Points: +10 HP Speed: +10 ft, burrow 20 ft Armour: +2 Natural Armour Special Attacks: Rupture Special Qualities: darkvision 60 ft., fast healing 1, zerg traits, low-light vision Abilities: +4 Str, +4 Con, -6 Int (minimum 3), -4 Wis, -6 Cha ECL: +1 Requires Virophage to infest, Recipient must make Fort save DC 20 3 times 1 minute after each other, to resist becoming infested, which takes 5 minutes to complete. If one save fails, the terran is infested. Rupture (Ex): When the infested terran gets close to a target, it starts a chemical reaction within the acid and chemical sacs in its body, causing a massive explosion of acid, killing itself and splashing all within 20 feet with acid, dealing 8d6 half acid and half slashing (bits of carapace and bone) damage, Reflex save DC (12 base + Con modifier) for half damage. This can be done as part of a charge or regular attack, automatically triggered upon death. Can benefit from the Hardened Carapace Mutation up to 3 times. [B]New Infested Terran Virus [/B]This version of the virus removes the rupture ability, plus allows the infested terran to retain some of its intelligence. They are slower, but tougher than the original versions of infested terrans. New Infested Terran Virus The recipient retains all their abilities and gain the following abilities. Type: Medium aberration [zerg] Size: same as recipient Hit Points: +15 HP Speed: -5 ft, burrow 20 ft Armour: +3 Natural Armour Attack: Claw 1d6 (slashing, 20x2) Special Attacks: Special Qualities: darkvision 60 ft., fast healing 1, zerg traits, low-light vision, high UV vulnerability Abilities: +4 Str, +4 Con, -4 Int (minimum 6), -4 Wis, -6 Cha ECL: +1 Requires Virophage or Infector to infest, Recipient must make Fort save DC 20 3 times 1 minute after each other, to resist becoming infested, which takes 5 minutes to complete. If one save fails, the terran is infested. Can benefit from Hardened Carapace and Scything Claws mutations up to 3 times, and Anaerobic Enhancement Variant Volatile Infested This variant of the infested Terran, reduces their general offensive capabilities to turn them into a suicide bomber with a large pustule in their chest, able to splash a large area with acid and carapace fragments. Make the following changes to a New Virus Infected Terran to create a Volatile Infested: -5 HP; Only +2 Natural armour; Claw attack only deals 1d4 slashing; Add Rupture special attack. Rupture (Ex): When the infested terran gets close to a target, it starts a chemical reaction within the acid and chemical sacs in its body, causing a massive explosion of acid, killing itself and splashing all within 20 feet with acid, dealing 8d6 half acid and half slashing (bits of carapace and bone) damage, Reflex save DC (12 base + Con modifier) for half damage. This can be done as part of a charge or regular attack, automatically triggered upon death. Can benefit from Hardened Carapace, Scything Claws, Anaerobic Enhancement, plus one of the following mutations: Corrosive Acid, Increased Rupture, Regenerative Acid [B]Infested Marine Virus [/B]A modified version of the original virus that was developed for targeting marines in power armour, allowing them to retain a higher intelligence so that the infested may make use of the gauss rifle. The infested marine sprouts tentacles, carapace and other mutations similar to the infested terran, only it also breaks through their armour, sprouting random zerg-like claw limbs, and merges with the armour the carried gauss rifle. The merged gauss rifle now produces its own ammunition as long as the infested marine is alive, creating poisonous rounds that can deal some damage over time. The infested marine benefits from the armour the marine was wearing at the time of its infestation, as it merges with the armour. Infested Marine Virus The recipient retains all their abilities and gain the following abilities. Type: Medium aberration [zerg] Size: same as recipient Hit Points: +15 HP Speed: -5 ft, burrow 20 ft Armour: +3 Natural Armour Attacks: Poison Gauss Rifle, Claw (1d6, 20x2, slashing) Special Attacks: Special Qualities: darkvision 60 ft., fast healing 1, zerg traits, low-light vision, high UV vulnerability Abilities: +4 Str, +6 Con, -4 Int (minimum 6), -4 Wis, -6 Cha ECL: +2 Requires Virophage or Infestor to infest, Recipient must make Fort save DC 20 3 times 1 minute after each other, to resist becoming infested, which takes 5 minutes to complete. If one save fails, the terran is infested. Poison Gauss Rifle (Ex): The gauss rifle carried by an infected marine merges with the creature, allowing it to create a nearly endless supply of ammunition. The rifle carries 100 rounds at any given time, dealing damage that is half ballistic, half toxic, plus the target must make a Fort save DC 10+ Infected Marine's Con modifier or suffer 1d6 points of damage for 1d4+1 rounds. Objects don't make this save unless they are PC robots. The infested marine replenishes ammunition at a rate of 1 + Con modifier rounds every 5 rounds. High UV Vulnerability (Ex): On planets with higher than normal UV radiation (higher than Earth's sun Sol) output, these infested suffer damage as the UV radiation burns them, suffering 1d4 points of fire damage every round in cloudy conditions, 1d6+2 in direct sunlight every round, and no damage at night. Weapons that deal UV radiation deal 50% more damage Can benefit from Hardened Carapace, Scything Claws and Retinal Augmentation mutations up to 3 times, or Infested Rockets. Possible to use range enhancing mutations available to Hydralisk and similar strains if any available. [B]Infested Terran New Mutations [/B] Anaerobic Enhancement This mutation mutates the legs of the infested terran for better leaping, increasing their jumping abilities greatly, gaining a +8 racial bonus to Jump checks, and are not restricted in the height or length they can jump by their size. Retinal Augmentation The retinas and other parts of the eyes of the infested marines are modified to greatly enhance their vision and accuracy. Grants +1 to Spot and Search checks, increases ranged attack range increments by 10 feet. Can be applied up to 3 times. Infested Rockets This mutation gives the infested marine the ability to generate spines similar to the hydralisk to give it a longer ranged air attack, filled with corrosive acid. If this mutation is applied, the infested marine suffers a permanent -2 to Con, but can create a rocket that deals 5d6 acid damage to target struck plus half damage (Reflex save 10 + Con modifier) to 10 foot radius, 120 ft range increment, carries 4 rockets, able to regenerate 1 rocket every 10 - Con modifier rounds. Can only target object/creatures more than 30 feet above the ground. [/QUOTE]
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