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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7365219" data-attributes="member: 6668634"><p>I'm sure some MechWarriors would love to get their hands on some of the mobile suits, veritechs or destroids. Some of those units have some serious power, but some also have flaws. Like Destroids, heavy fire power, pretty good armour, but SLOW and light on close range weapons. They are artillery units. </p><p>Now.. as to going from a battlemech to something else? Well they'd have basic skills that translate easily (used to moving large vehicles around), just have to practice to the particular quirks of that unit, and its abilities.</p><p></p><p>Example.. a pilot going from say a madcat to a leo (yeah, a downgrade, but let's go with this for a moment).. the madcat has more weapons, pretty decent speed and armour. The leo, more maneuverable, has hands, and greater range of motion (except the leo can't twist it's upper body in 360 like i think the madcat can ((shot behind you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )) ). Now, the mechwarrior, once learn the basic controls, could easily make the mech walk around, shoot any built in weapons the leo might have (a few do), but wouldn't be good at say running, jumping or hand to hand combat with the leo until had more practice with it, but that just takes time. </p><p>so for first while, definitely penalties, but i'd say half those of what someone who had NO mech training at all. </p><p>now.. why would a madcat pilot go to a leo? Well maybe it's a stealth/infiltration mission.. the leo can make use of enemy equipment, it can JUMP, and has greater maneuverability over the madcat. but has lower armour (don't quote me on this), fewer weapons, not sure on speed..</p></blockquote><p></p>
[QUOTE="kronos182, post: 7365219, member: 6668634"] I'm sure some MechWarriors would love to get their hands on some of the mobile suits, veritechs or destroids. Some of those units have some serious power, but some also have flaws. Like Destroids, heavy fire power, pretty good armour, but SLOW and light on close range weapons. They are artillery units. Now.. as to going from a battlemech to something else? Well they'd have basic skills that translate easily (used to moving large vehicles around), just have to practice to the particular quirks of that unit, and its abilities. Example.. a pilot going from say a madcat to a leo (yeah, a downgrade, but let's go with this for a moment).. the madcat has more weapons, pretty decent speed and armour. The leo, more maneuverable, has hands, and greater range of motion (except the leo can't twist it's upper body in 360 like i think the madcat can ((shot behind you :P )) ). Now, the mechwarrior, once learn the basic controls, could easily make the mech walk around, shoot any built in weapons the leo might have (a few do), but wouldn't be good at say running, jumping or hand to hand combat with the leo until had more practice with it, but that just takes time. so for first while, definitely penalties, but i'd say half those of what someone who had NO mech training at all. now.. why would a madcat pilot go to a leo? Well maybe it's a stealth/infiltration mission.. the leo can make use of enemy equipment, it can JUMP, and has greater maneuverability over the madcat. but has lower armour (don't quote me on this), fewer weapons, not sure on speed.. [/QUOTE]
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