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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7459274" data-attributes="member: 6668634"><p>Firefly</p><p>A variation of the Hopper that can shoot the same corrosive liquid as Tanker bugs, making them lethal aerial support. Also, due to their reduced strength exoskeleton, upon death, Fireflies have the tendency to explode into bits of flaming pieces, making them even more dangerous in death. Fireflies have a smaller pincer than Hoppers, but they are still able to punch through armour, making fireflies still quite deadly in melee combat.</p><p></p><p>CR 3;</p><p>Large aberration [Arachnid]; </p><p>Hit Dice: 4d8+8; hp 24; Mas —; Init +8; </p><p>Speed: 30 ft, Fly 60 ft; </p><p>Defense 14, touch 13, flat-footed 10 (-1 size, +4 Dex, +1 natural); </p><p>BAB: +4; Grap +10; Atk +5 melee (1d6+2 pincer) or ranged flamethrower +8 (2d6 fire +special)</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.; </p><p>SA: Flame Pool</p><p>SQ: darkvision 60 ft., DR 1; </p><p>AL: Hive; </p><p>SV: Fort +2, Ref +5 , Will +3; AP 0; Rep +0; </p><p>Ability Scores: Str 14, Dex 18, Con 14, Int 3, Wis 8, Cha 2.</p><p>Skills: Climb +2, Hide +9*, Jump +4, Listen +2, Move Silently +3, Spot +3, Survival +3</p><p>Feats: Improved Initiative.</p><p>Advancement: 4–6 HD (Large).</p><p>Organization: Found in groups of 1, pairs or swarms as large as thousands.</p><p></p><p>Species Traits</p><p>Bonus Feat: Fireflies gain Improved Initiative as a bonus feat, </p><p>Damage Reduction (Ex): Firefly bugs have tough exoskeletons that provide DR 1, and Natural armour bonus to Defense +1.</p><p>Rupture (Ex): Upon the death of the firefly, it explodes dealing 3d4 damage that is half fire and half slashing to a 10 foot radius area, Reflex save DC 15 for half damage.</p><p>Flamethrower (Ex): The Firefly expels a flammable liquid, with a ranged increment of 40 feet up to 5 increments, that deals 2d6 points of fire damage and targets struck will continue to take 1d6 fire damage for 2d4 rounds unless they scrap the liquid off, requiring a full round action or submersion in water for 1 full round. </p><p>Flame Pool (Ex): The Firefly can expel its flammable liquid over an area, creating areas of fire to act as barriers and hazards to herd ground targets into specific areas. Able to cover a 5 foot wide by 10 foot area with fire dealing 1d6 fire for 3d6 rounds. Alternatively, the firefly can use this attack to burn through barriers, walls, ceilings and other objects, dealing 2d6 fire damage covering a 5 foot area, but ignores 3 points of hardness/DR for 1d4+1 rounds. The Firefly can only use this attack 3 + Con modifier times per day.</p><p>Skill Bonuses: Fireflies gain a +2 species bonus on Climb and Survival checks.</p><p>Camouflage (Ex): Fireflies bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks.</p><p>Armour Piercing (Ex): The pincer is designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. A critical hit from the pincer also rends armour of large structures and vehicles, reducing hardness/DR by 1 with a successful critical hit. Objects of colossal size are not affected by this, but instead take 50% more damage on a critical hit.</p><p></p><p>Combat</p><p>Firefly bugs use swarm tactics with hit and run attacks, flying over a target spraying it with fire before flying out of range.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7459274, member: 6668634"] Firefly A variation of the Hopper that can shoot the same corrosive liquid as Tanker bugs, making them lethal aerial support. Also, due to their reduced strength exoskeleton, upon death, Fireflies have the tendency to explode into bits of flaming pieces, making them even more dangerous in death. Fireflies have a smaller pincer than Hoppers, but they are still able to punch through armour, making fireflies still quite deadly in melee combat. CR 3; Large aberration [Arachnid]; Hit Dice: 4d8+8; hp 24; Mas —; Init +8; Speed: 30 ft, Fly 60 ft; Defense 14, touch 13, flat-footed 10 (-1 size, +4 Dex, +1 natural); BAB: +4; Grap +10; Atk +5 melee (1d6+2 pincer) or ranged flamethrower +8 (2d6 fire +special) FS: 5 ft. by 5 ft.; Reach 5 ft.; SA: Flame Pool SQ: darkvision 60 ft., DR 1; AL: Hive; SV: Fort +2, Ref +5 , Will +3; AP 0; Rep +0; Ability Scores: Str 14, Dex 18, Con 14, Int 3, Wis 8, Cha 2. Skills: Climb +2, Hide +9*, Jump +4, Listen +2, Move Silently +3, Spot +3, Survival +3 Feats: Improved Initiative. Advancement: 4–6 HD (Large). Organization: Found in groups of 1, pairs or swarms as large as thousands. Species Traits Bonus Feat: Fireflies gain Improved Initiative as a bonus feat, Damage Reduction (Ex): Firefly bugs have tough exoskeletons that provide DR 1, and Natural armour bonus to Defense +1. Rupture (Ex): Upon the death of the firefly, it explodes dealing 3d4 damage that is half fire and half slashing to a 10 foot radius area, Reflex save DC 15 for half damage. Flamethrower (Ex): The Firefly expels a flammable liquid, with a ranged increment of 40 feet up to 5 increments, that deals 2d6 points of fire damage and targets struck will continue to take 1d6 fire damage for 2d4 rounds unless they scrap the liquid off, requiring a full round action or submersion in water for 1 full round. Flame Pool (Ex): The Firefly can expel its flammable liquid over an area, creating areas of fire to act as barriers and hazards to herd ground targets into specific areas. Able to cover a 5 foot wide by 10 foot area with fire dealing 1d6 fire for 3d6 rounds. Alternatively, the firefly can use this attack to burn through barriers, walls, ceilings and other objects, dealing 2d6 fire damage covering a 5 foot area, but ignores 3 points of hardness/DR for 1d4+1 rounds. The Firefly can only use this attack 3 + Con modifier times per day. Skill Bonuses: Fireflies gain a +2 species bonus on Climb and Survival checks. Camouflage (Ex): Fireflies bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks. Armour Piercing (Ex): The pincer is designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. A critical hit from the pincer also rends armour of large structures and vehicles, reducing hardness/DR by 1 with a successful critical hit. Objects of colossal size are not affected by this, but instead take 50% more damage on a critical hit. Combat Firefly bugs use swarm tactics with hit and run attacks, flying over a target spraying it with fire before flying out of range. [/QUOTE]
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