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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7536629" data-attributes="member: 6668634"><p>Boarding Shield</p><p>Boarding shields are large shields used during boarding and siege operations, allowing them to absorb incoming enemy fire. Using the same field generator as the smaller and newer combat shield, its larger size allowed for better protection in the tight confines of a starship or in bunkers, although its size can also be a hinderance to speed. Designed with a grove in the side to allow the user to support their weapon and fire without exposing their body.</p><p></p><p>Boarding Shield (PL6-7)</p><p>Type: shield, large</p><p>Equipment Bonus: +3*</p><p>Nonprof. Bonus: +1</p><p>Str Bonus: -</p><p>Nonprof Str Bonus: -</p><p>Max Dex: -</p><p>Armour Penalty: -2</p><p>Arcane Spell Failure: 30%</p><p>Speed (30 ft): 25 ft</p><p>Weight: 20 lbs</p><p>Purchase DC: 25</p><p>Restriction: Military (+3)</p><p>Notes: Energy Field, runs off a power pack providing only 30 minutes of power. Can be used partly as cover, providing half cover while mobile and hiding behind it. Designed to support two handed ranged weapons so user can hold the shield and fire the weapon without penalty.</p><p>Energy Field - While powered, the energy field provides the user with a +2 Deflection bonus.</p><p></p><p>Combat Shield </p><p>The combat shield is a medium sized shield that uses similar technology used by power weapons, to produce a field of energy around the face of the shield, used by many Space Marine chapters. Many chapters will have their own design of shield, which can vary in size and shape, from coffin-shaped shields of the Crimson Fists, cruciforms of the Blood Angels, while the Iron Fists' take the form of armoured gauntlets. The shields are just small enough that they can be strapped to the arm to free the hand to hold a weapon. Those used by the Space Marines will have a power link via induction or a power port on the arm of the armour, allowing the energy field to draw power from the armour's power source, otherwise they run off power packs, with a single power pack providing enough energy for 1 hour of activation.</p><p></p><p>Combat Shield (PL6-7)</p><p>Type: Shield, medium</p><p>Equipment Bonus: +2*</p><p>Nonprof. Bonus: +1</p><p>Str Bonus: -</p><p>Nonprof Str Bonus: -</p><p>Max Dex: -</p><p>Armour Penalty: -2</p><p>Arcane Spell Failure: 10%</p><p>Speed (30 ft): -</p><p>Weight: 10 lbs</p><p>Purchase DC: 24</p><p>Restriction: Mil (+3)</p><p>Notes: Energy Field, can be strapped to arm. If strapped to the arm and the arm with the shield is used to attack, such as with a one-handed weapon, or holding a two handed weapon, the shield's bonus is not available that round, however if the energy field is active, the Deflection bonus is still applied. Takes a move action to activate or deactivate the energy shield. If connected to the power armour of a Space Marine (mk4 or higher), the Space Marine can activate or deactivate the energy field as a free action. If powered by a power pack, takes a standard action to change power packs.</p><p>Energy Field - While powered, the energy field provides the user with a +2 Deflection bonus.</p><p></p><p>Storm Shield</p><p>The storm shield is a larger and more advanced version of the combat shield, even larger than the boarding shield, used by terminator armour, Daemonhunters and a few others. It incorporates a more powerful energy shield, and is only powered by the power source of power armour. When the energy field is active, the shields shimmer with energy and when struck it emits crackling lightning, and is quite effective against both ranged and melee attacks.</p><p></p><p>Storm Shield (PL6-7)</p><p>Type: Shield, large</p><p>Equipment Bonus: +3*</p><p>Nonprof. Bonus: +1</p><p>Str Bonus: -</p><p>Nonprof Str Bonus: -</p><p>Max Dex: -</p><p>Armour Penalty: -3</p><p>Arcane Spell Failure: 30%</p><p>Speed (30 ft): -</p><p>Weight: 20 lbs</p><p>Purchase DC: 26</p><p>Restriction: Mil (+4)</p><p>Notes: Energy Field, can only be powered by induction or power port from space marine armour (Mk6 or higher), the Space Marine can activate or deactivate the energy field as a free action.</p><p>Energy Field - While powered, the energy field provides the user with a +4 Deflection bonus and DR 20 against physical and energy (plasma, fire, lasers, ion, electricity, unspecific) attacks, but can only remain running for 1 hour before requiring 20 minute cool down. The DR of the Energy Field stacks with any the wielder has from classes or equipment. When active the shield emits as much light as a candle, and when struck emits light like a bright light, making the shield not a good choice for stealth operations.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7536629, member: 6668634"] Boarding Shield Boarding shields are large shields used during boarding and siege operations, allowing them to absorb incoming enemy fire. Using the same field generator as the smaller and newer combat shield, its larger size allowed for better protection in the tight confines of a starship or in bunkers, although its size can also be a hinderance to speed. Designed with a grove in the side to allow the user to support their weapon and fire without exposing their body. Boarding Shield (PL6-7) Type: shield, large Equipment Bonus: +3* Nonprof. Bonus: +1 Str Bonus: - Nonprof Str Bonus: - Max Dex: - Armour Penalty: -2 Arcane Spell Failure: 30% Speed (30 ft): 25 ft Weight: 20 lbs Purchase DC: 25 Restriction: Military (+3) Notes: Energy Field, runs off a power pack providing only 30 minutes of power. Can be used partly as cover, providing half cover while mobile and hiding behind it. Designed to support two handed ranged weapons so user can hold the shield and fire the weapon without penalty. Energy Field - While powered, the energy field provides the user with a +2 Deflection bonus. Combat Shield The combat shield is a medium sized shield that uses similar technology used by power weapons, to produce a field of energy around the face of the shield, used by many Space Marine chapters. Many chapters will have their own design of shield, which can vary in size and shape, from coffin-shaped shields of the Crimson Fists, cruciforms of the Blood Angels, while the Iron Fists' take the form of armoured gauntlets. The shields are just small enough that they can be strapped to the arm to free the hand to hold a weapon. Those used by the Space Marines will have a power link via induction or a power port on the arm of the armour, allowing the energy field to draw power from the armour's power source, otherwise they run off power packs, with a single power pack providing enough energy for 1 hour of activation. Combat Shield (PL6-7) Type: Shield, medium Equipment Bonus: +2* Nonprof. Bonus: +1 Str Bonus: - Nonprof Str Bonus: - Max Dex: - Armour Penalty: -2 Arcane Spell Failure: 10% Speed (30 ft): - Weight: 10 lbs Purchase DC: 24 Restriction: Mil (+3) Notes: Energy Field, can be strapped to arm. If strapped to the arm and the arm with the shield is used to attack, such as with a one-handed weapon, or holding a two handed weapon, the shield's bonus is not available that round, however if the energy field is active, the Deflection bonus is still applied. Takes a move action to activate or deactivate the energy shield. If connected to the power armour of a Space Marine (mk4 or higher), the Space Marine can activate or deactivate the energy field as a free action. If powered by a power pack, takes a standard action to change power packs. Energy Field - While powered, the energy field provides the user with a +2 Deflection bonus. Storm Shield The storm shield is a larger and more advanced version of the combat shield, even larger than the boarding shield, used by terminator armour, Daemonhunters and a few others. It incorporates a more powerful energy shield, and is only powered by the power source of power armour. When the energy field is active, the shields shimmer with energy and when struck it emits crackling lightning, and is quite effective against both ranged and melee attacks. Storm Shield (PL6-7) Type: Shield, large Equipment Bonus: +3* Nonprof. Bonus: +1 Str Bonus: - Nonprof Str Bonus: - Max Dex: - Armour Penalty: -3 Arcane Spell Failure: 30% Speed (30 ft): - Weight: 20 lbs Purchase DC: 26 Restriction: Mil (+4) Notes: Energy Field, can only be powered by induction or power port from space marine armour (Mk6 or higher), the Space Marine can activate or deactivate the energy field as a free action. Energy Field - While powered, the energy field provides the user with a +4 Deflection bonus and DR 20 against physical and energy (plasma, fire, lasers, ion, electricity, unspecific) attacks, but can only remain running for 1 hour before requiring 20 minute cool down. The DR of the Energy Field stacks with any the wielder has from classes or equipment. When active the shield emits as much light as a candle, and when struck emits light like a bright light, making the shield not a good choice for stealth operations. [/QUOTE]
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