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<blockquote data-quote="kronos182" data-source="post: 7568010" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 15px">Mammoth Tank</span></strong></span></p><p> </p><p><span style="font-family: 'Calibri'">One of the largesttanks produced by the GDI, it is also one of the most expensive. To save someof the costs it uses many components used by other vehicles such as the 120mmcannons are based on the M1A2 Abrams, as well as the targeting system.</span></p><p><span style="font-family: 'Calibri'">Mammoths are armedwith two 120mm cannons, fitted with automated loaders, mounted in the massiveturret. On either side of the turret is a six tube Tusk missile pods, typicallyloaded with Javelins for anti-air use, but can also be loaded with other typesof missiles to Stingers and anti-personnel rockets. The launchers can hold twodifferent types of missiles, and the automated loaded will reload the tubes.The Mammoth is armoured in the latest armour technology, allowing it towithstand significant damage. The mammoth is also fitted with an experimentalrepair system, allowing it carry out limited battlefield repairs. The largesize of the mammoth means that it is slow and heavy, meaning special transportsare required to move a mammoth from one battlefield to another.</span></p><p><span style="font-family: 'Calibri'">Mammoths require acrew of 7, driver, co-driver, primary gunner, commander, secondary gunner,loader and an engineer. While the mammoth is an automated feed system, theloader helps make sure the load system runs smoothly and conducts any repairsto the system as needed. If the automated system is knocked offline, the loadercan load the cannons manually. The engineer helps maintains the mammoth andcontrols the repair system. The mammoth has two top hatches on the primaryhull, three on the turret, takes a full round action to enter the mammoth andtwo full rounds to start it moving. The mammoth is seven squares wide, eightsquares long, providing full cover for its occupants.</span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'">Crew: 7</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Passengers:0</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Cargo:525 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Init: -4</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Maneuver:-6</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">TopSpeed: 60 (6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Defense:4</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hardness:30</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">HitPoints: 120</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Size:Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">PurchaseDC: 54</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Accessories:120mm tank cannon x2, 2 Tusk missile launchers, 2 6-barrel smoke grenadelaunchers, APS, fire-control computer, thermal/nightvision for driver, gunnerand commander, GPS, military radio, headlights, repair system.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Notes:No penalties for firing 120mm tank cannon or Tusk missile launchers while tankis moving, while stationary gain +1 to attack rolls, NBC protection grants +4to Fort saves, obstacle breaker, stable platform.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>APS(Active Protection System)</strong> - Against missile weapons that use wired and IRtargeting systems, as well as laser guidance, this system imposes a -2 toattack rolls to such weapons when targeting the tank.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>RepairSystem</strong> - The Mammoth tank has a repair system that can repair damage, althoughit can't replace destroyed systems. The Engineer on board can as part of aRepair check DC 15, engage the Repair system, repairing 2d6 hit points to theMammoth. The system can repair a total of 75 hit points before it is depleted.Replenishing the system has a PDC of 15 for 25 HP.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>ObstacleBreaker</strong> - Due to the size, weight and armour of the Mammoth, it can easilysmash through obstacles such as low walls, or even into buildings. Obstructionsthat have a hardness/dr of 10 or less are easily crushed by the Mammoth, whichincludes such things as low walls, even small vehicles such as cars. When theMammoth strikes such obstacles, this is considered a ram attack, resolve asnormal (d20 page 160) plus deals an additional 5d6 which ignores 10 points ofhardness. The Mammoth tank only takes 1/4 (one-quarter) damage from any ram orcollisions, while a successful Reflex save reducing damage to the Mammoth tonone.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>StablePlatform</strong> - The mammoth suffers no penalties to firing its weapons while moving,also suffers no penalties for rough terrain as its weight crushes any obstaclesin its way. Anyone riding on the outside of the Mammoth will suffer only halfpenalties for firing a weapon from a moving vehicle while on the mammoth.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Weapons</strong></span></span></p><table style='width: 100%'><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Name</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Damage</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Critical</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Dam Type</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Range Incr</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Magazine</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Controller</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">120mm Tank Cannon (2)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">10d12*</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Ball</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">150 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Single</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">1* (72 rounds ea)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Gunner</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Tusk Missile Pod (2)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">varies</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">varies</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">200 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Semi</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">6 missiles ready ea (18 extra ea)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Secondary Gunner or Commander</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Smoke Grenade Launcher (2)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">none</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">-</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">None</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">50 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Semi</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">12 grenades </span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Driver or Commander</span></span><br /> </td></tr></table><p></p><p> </p><p><span style="font-family: 'Calibri'">The 120mm TankCannon holds 1 round, but the Mammoth has space and loading mechanism thatholds a total of 72 rounds for each gun, which can hold up to 5 different typesof rounds. The 120mm is capable of firing up to 20 range increments in aballistic manner, particularly with the aid of spotters and laser designators.The cannons can both be fired at the same target as a fire-link, increasedamage by 50%. If one weapon is rendered inoperable, the </span></p><p><span style="font-family: 'Calibri'">The stats are for asolid round, with specialty rounds as the following:</span></p><p><span style="font-family: 'Calibri'">APFSDS - ArmourPiercing Fin Stabilizing Discarding Sabot is a heavy anti-armour round, ignores20 points of hardness, increase range incr to 200 ft, deals 8d12, ballisticdamage. PDC 14 for 5 rounds.</span></p><p><span style="font-family: 'Calibri'">HEAT - HighExplosive Anti-Tank round, deals 6d12 fire damage to target, ignoring 10 pointsof hardness and damages a 30 foot radius area, Reflex save DC 15 for half. PDC13 for 5 rounds.</span></p><p><span style="font-family: 'Calibri'">M1028 Anti-PersonnelCannister - Creates a shotgun effect that spreads from the muzzle, deals 5d12ballistic damage to a 200 foot long, 100 foot wide cone, Reflex save DC 20 forhalf damage. PDC 13 for 5 rounds.</span></p><p><span style="font-family: 'Calibri'">M908Obstacle-Reduction Round - A modified HEAT round that replaces the front fusewith a steel nose for penetration. Ignores 15 points of hardness, deals 5d12fire damage to target and 15 foot radius. If the ability to ignore hardness is5 or more points greater than the target's hardness, the round penetrates theobject and deals its damage to all on the other side, increase Reflex DC by +5.This round is particularly useful against walls and barriers, punching a largehole and clearing the other side of any infantry.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Tusk Missile Pod</strong> -The missile launchers on either side of the Mammoth's turret hold 6 missiles atthe ready, and depending on the missiles loaded, can attack aircraft orinfantry, or even other tanks, typically Javelin or similar style missiles areloaded, but up to two different types of missiles can be loaded. Once the podis empty, it takes 1d4+2 rounds to reload the launcher.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 15px">Mammoth A2</span></strong></span></p><p><span style="font-family: 'Calibri'">After the chaos ofthe 23 Hours and Kane's attack later, many older vehicles and weapon systemswere upgraded and rushed into service. The GDI got access to more advancedtechnology and used some to upgrade older vehicles as a stop gap before newdesigns could be developed. </span></p><p><span style="font-family: 'Calibri'">Most Mammoths wereupgraded with many systems that were found on the Abram tanks along withseveral other upgrades. Unfortunately the original Mammoths are not compatiblewith the systems of the Mammoth III tanks. Most Upgraded Mammoth tanks arefound in reserve units or sold to allied countries or mercenary groups.</span></p><p><span style="font-family: 'Calibri'">The upgrades includethe TOS system found on most US military vehicles as well as an ALA system,armour is upgraded as is the repair system. Several light railguns are added inremote turrets to help protect the Mammoths better from infantry and they canalso be used in protecting it from missile weapons. The 120mm cannons areretained as the heavy kinetic weapons had greater range than any lasers theycould have mounted, but the ammunition supply is increased. The Tusk missilepods are replaced with Tusk mk2 pods which hold mini missiles, and while theyare a little weaker than the TOW missiles (such as the Javelins), it can carryfar more and with the upgraded targeting system, can engage multiple targets atonce.</span></p><p><span style="font-family: 'Calibri'">Make the followingchanges to upgrade a Mammoth tank to a Mammoth A2:</span></p><p><span style="font-family: 'Calibri'">Increase hit pointsby 60;</span></p><p><span style="font-family: 'Calibri'">Increase 120mmcannon ammunition supply by 25%;</span></p><p><span style="font-family: 'Calibri'">Increase number ofsmoke grenades by double (24 total)</span></p><p><span style="font-family: 'Calibri'">Add 6 rapid-firerailguns;</span></p><p><span style="font-family: 'Calibri'">Add TOS system;</span></p><p><span style="font-family: 'Calibri'">Add ALA system;</span></p><p><span style="font-family: 'Calibri'">Add upgraded APS;</span></p><p><span style="font-family: 'Calibri'">Replace Tusk Missilepods with TUSK mk2 missile pods;</span></p><p><span style="font-family: 'Calibri'">Add upgradedtargeting system;</span></p><p><span style="font-family: 'Calibri'">Add upgraded repairsystem;</span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>TOS</strong> -Tactical Ops System combines GPS, military radio, the targeting system andcomputer systems to aid in co-ordinating combat with allied units. TheCommander can designate up to 5 allies (or allied vehicles), granting them +1to attacks and a +1 circumstance bonus to Defense against the target the tankis attacking. This bonus stacks with if any of the designated allies (or alliedvehicles) also have a TOS system, or any other bonus from abilities or the AidOther action that increases bonuses to attack while all allies are attackingthe same target.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>ALA</strong> -Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius aroundthe vehicle, reducing damage from laser based attacks by 50%. This cloud alsogrants some concealment of 10% miss chance. The cloud persists for 2d4 rounds,however strong winds of over 30 mph will dissipate the cloud in 2 rounds. </span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>UpgradedTargeting</strong> - All weapons suffer only half penalties to attack rolls while thetank is moving, even at full speed, and gain +2 to attack rolls while the tankis stationary. The Mammoth A2 can use its Tusk Mk2 missile pods to attack twotargets at once, but suffer -4 to the attack roll, and the targets can not bemore than 100 feet apart.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>UpgradedAPS</strong> - this is an upgrade to the original Active Protection System, all guidedmissiles from radar guided, laser or IR guided, smart missiles, all suffer -3to target the tank while the system is active. Also the six rapid-fire railgunscan be used as a type of point defense system against RPGs, rockets andmissiles, with a 20% chance to destroy such attacks, however when therapid-fire railguns are used in this manner, they can not be used for attacks,the Commander designates at the start of the round if the four railguns will beused as part of the APS or not. If not they can be used for attacking likenormal.</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>UpgradedRepair System</strong> - The Mammoth tank has a repair system that can repair damage,although it can't replace destroyed systems. The Engineer on board can as partof a Repair check DC 15, engage the Repair system, repairing 2d8 hit points tothe Mammoth. The system can repair a total of 90 hit points before it isdepleted. Replenishing the system has a PDC of 15 for 25 HP.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>TuskMk2 Missile Pods</strong> - The Tusk Mk2 are designed to launch mini missiles (typicallyanti-armour, dealing 6d6, 20, ballistic, ignore 5 points of hardness/dr, dealhalf damage to 10 foot radius), each holding 18 mini missiles at the ready,with another 90 in research for each launcher. Takes 1d4+1 rounds to reloadeach pod. Other missiles can be loaded, depending on mission profile, includingsmoke, flares, anti-personnel missiles.</span></span></p><p> </p><table style='width: 100%'><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Rapid-Fire Railguns (6)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">3d10</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Ball</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">100 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">A</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Linked (10500 rds)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Gunner or Commander</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Anti-Laser Aerosol Launcher (2)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">none</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">-</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">None</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">30 ft radius</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Single</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">6 uses</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Driver or Commander</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Tusk Mk2 Missile Pods</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">varies</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">varies</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">200 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Semi</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">18 missiles ready, 90 reserve ea</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Secondary Gunner or Commander</span></span><br /> </td></tr></table><p></p><p> </p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>SabertoothMammoth </strong></span></span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Thisvariant of the Mammoth tank removes the large main turret and replaces it withtwo turrets fitted with anti-aircraft cannons and a Tusk Mk2 missile pod oneach turret. The main body mounts four rapid-fire railguns for anti-personnelor anti-missile protection. The twin turret design allows the Sabertooth toattack two targets at once, or both turrets can attack the same target. Themain body also mounts another two Tusk Mk2 missile pods. The SabertoothMammoths are used as mobile anti-aircraft units around major bases or strategiclocations. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Makethe following changes to create a Sabertooth Mammoth:</span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Increase crew to 8;</span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Increasehit points by 25;</span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Replacemain turret with two turrets fitted with twin 20mm anti-aircraft cannons;</span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Add 2twin linked 30mm anti-aircraft cannons;</span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Addfour Tusk Mk2 missile pods (two on sides of main body, one on back of eachturret);</span></span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">Addfour rapid-fire railguns;</span></span></p><p><span style="font-family: 'Calibri'">Add TOS system;</span></p><p><span style="font-family: 'Calibri'">Add ALA system;</span></p><p><span style="font-family: 'Calibri'">Add upgraded APS;</span></p><p><span style="font-family: 'Calibri'">Add upgradedtargeting system;</span></p><p><span style="color: #333333"><span style="font-family: 'Calibri'">PDC+4.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>TOS</strong> -Tactical Ops System combines GPS, military radio, the targeting system andcomputer systems to aid in co-ordinating combat with allied units. TheCommander can designate up to 5 allies (or allied vehicles), granting them +1to attacks and a +1 circumstance bonus to Defense against the target the tankis attacking. This bonus stacks with if any of the designated allies (or alliedvehicles) also have a TOS system, or any other bonus from abilities or the AidOther action that increases bonuses to attack while all allies are attackingthe same target.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>ALA</strong> -Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius aroundthe vehicle, reducing damage from laser based attacks by 50%. This cloud alsogrants some concealment of 10% miss chance. The cloud persists for 2d4 rounds,however strong winds of over 30 mph will dissipate the cloud in 2 rounds. </span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>UpgradedTargeting</strong> - All weapons suffer only half penalties to attack rolls while thetank is moving, even at full speed, and gain +2 to attack rolls while the tankis stationary. The Mammoth A2 can use its Tusk Mk2 missile pods to attack twotargets at once, but suffer -4 to the attack roll, and the targets can not bemore than 100 feet apart.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>UpgradedAPS</strong> - this is an upgrade to the original Active Protection System, all guidedmissiles from radar guided, laser or IR guided, smart missiles, all suffer -3to target the tank while the system is active. Also the six rapid-fire railgunscan be used as a type of point defense system against RPGs, rockets andmissiles, with a 20% chance to destroy such attacks, however when therapid-fire railguns are used in this manner, they can not be used for attacks,the Commander designates at the start of the round if the four railguns will beused as part of the APS or not. If not they can be used for attacking likenormal.</span></span></p><p> </p><table style='width: 100%'><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Rapid-Fire Railguns (4)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">3d10</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Ball</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">100 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">A</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Linked (10500 rds)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Gunner or Commander</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Twin Linked 20mm Autocannon (2)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">6d10</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">19-20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Ball</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">300 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">S/A</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Linked (2000 rds ea)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Gunner</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Anti-Laser Aerosol Launcher (2)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">none</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">-</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">None</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">30 ft radius</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Single</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">6 uses</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Driver or Commander</span></span><br /> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'Calibri'">Tusk Mk2 Missile Pods (4)</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">varies</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">varies</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">200 ft</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Semi</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">18 missiles ready, 90 reserve ea</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'Calibri'">Secondary Gunner or Commander</span></span><br /> </td></tr></table><p></p></blockquote><p></p>
[QUOTE="kronos182, post: 7568010, member: 6668634"] [FONT=Calibri][B][SIZE=4]Mammoth Tank[/SIZE][/B][/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]One of the largesttanks produced by the GDI, it is also one of the most expensive. To save someof the costs it uses many components used by other vehicles such as the 120mmcannons are based on the M1A2 Abrams, as well as the targeting system.[/FONT] [FONT=Calibri]Mammoths are armedwith two 120mm cannons, fitted with automated loaders, mounted in the massiveturret. On either side of the turret is a six tube Tusk missile pods, typicallyloaded with Javelins for anti-air use, but can also be loaded with other typesof missiles to Stingers and anti-personnel rockets. The launchers can hold twodifferent types of missiles, and the automated loaded will reload the tubes.The Mammoth is armoured in the latest armour technology, allowing it towithstand significant damage. The mammoth is also fitted with an experimentalrepair system, allowing it carry out limited battlefield repairs. The largesize of the mammoth means that it is slow and heavy, meaning special transportsare required to move a mammoth from one battlefield to another.[/FONT] [FONT=Calibri]Mammoths require acrew of 7, driver, co-driver, primary gunner, commander, secondary gunner,loader and an engineer. While the mammoth is an automated feed system, theloader helps make sure the load system runs smoothly and conducts any repairsto the system as needed. If the automated system is knocked offline, the loadercan load the cannons manually. The engineer helps maintains the mammoth andcontrols the repair system. The mammoth has two top hatches on the primaryhull, three on the turret, takes a full round action to enter the mammoth andtwo full rounds to start it moving. The mammoth is seven squares wide, eightsquares long, providing full cover for its occupants.[/FONT] [FONT=Calibri] [/FONT] [COLOR=black][FONT=Calibri]Crew: 7[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Passengers:0[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Cargo:525 lbs[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Init: -4[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Maneuver:-6[/FONT][/COLOR] [COLOR=black][FONT=Calibri]TopSpeed: 60 (6)[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Defense:4[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Hardness:30[/FONT][/COLOR] [COLOR=black][FONT=Calibri]HitPoints: 120[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Size:Colossal[/FONT][/COLOR] [COLOR=black][FONT=Calibri]PurchaseDC: 54[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Restriction: Mil(+3)[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Accessories:120mm tank cannon x2, 2 Tusk missile launchers, 2 6-barrel smoke grenadelaunchers, APS, fire-control computer, thermal/nightvision for driver, gunnerand commander, GPS, military radio, headlights, repair system.[/FONT][/COLOR] [COLOR=black][FONT=Calibri]Notes:No penalties for firing 120mm tank cannon or Tusk missile launchers while tankis moving, while stationary gain +1 to attack rolls, NBC protection grants +4to Fort saves, obstacle breaker, stable platform.[/FONT][/COLOR] [COLOR=black][FONT=Calibri] [/FONT][/COLOR] [COLOR=black][FONT=Calibri][B]APS(Active Protection System)[/B] - Against missile weapons that use wired and IRtargeting systems, as well as laser guidance, this system imposes a -2 toattack rolls to such weapons when targeting the tank.[/FONT][/COLOR] [COLOR=black][FONT=Calibri] [/FONT][/COLOR] [COLOR=black][FONT=Calibri][B]RepairSystem[/B] - The Mammoth tank has a repair system that can repair damage, althoughit can't replace destroyed systems. The Engineer on board can as part of aRepair check DC 15, engage the Repair system, repairing 2d6 hit points to theMammoth. The system can repair a total of 75 hit points before it is depleted.Replenishing the system has a PDC of 15 for 25 HP.[/FONT][/COLOR] [COLOR=black][FONT=Calibri] [/FONT][/COLOR] [COLOR=black][FONT=Calibri][B]ObstacleBreaker[/B] - Due to the size, weight and armour of the Mammoth, it can easilysmash through obstacles such as low walls, or even into buildings. Obstructionsthat have a hardness/dr of 10 or less are easily crushed by the Mammoth, whichincludes such things as low walls, even small vehicles such as cars. When theMammoth strikes such obstacles, this is considered a ram attack, resolve asnormal (d20 page 160) plus deals an additional 5d6 which ignores 10 points ofhardness. The Mammoth tank only takes 1/4 (one-quarter) damage from any ram orcollisions, while a successful Reflex save reducing damage to the Mammoth tonone.[/FONT][/COLOR] [COLOR=black][FONT=Calibri] [/FONT][/COLOR] [COLOR=black][FONT=Calibri][B]StablePlatform[/B] - The mammoth suffers no penalties to firing its weapons while moving,also suffers no penalties for rough terrain as its weight crushes any obstaclesin its way. Anyone riding on the outside of the Mammoth will suffer only halfpenalties for firing a weapon from a moving vehicle while on the mammoth.[/FONT][/COLOR] [COLOR=black][FONT=Calibri] [/FONT][/COLOR] [COLOR=black][FONT=Calibri][B]Weapons[/B][/FONT][/COLOR] [TABLE="width: 1"] [TR] [TD] [COLOR=black][FONT=Calibri]Name[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Damage[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Critical[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Dam Type[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Range Incr[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Rate of Fire[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Magazine[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Controller[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]120mm Tank Cannon (2)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]10d12*[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Ball[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]150 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Single[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]1* (72 rounds ea)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Gunner[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Tusk Missile Pod (2)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]varies[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]varies[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]200 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Semi[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]6 missiles ready ea (18 extra ea)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Secondary Gunner or Commander[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Smoke Grenade Launcher (2)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]none[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]-[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]None[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]50 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Semi[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]12 grenades [/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Driver or Commander[/FONT][/COLOR] [/TD] [/TR] [/TABLE] [FONT=Calibri] [/FONT] [FONT=Calibri]The 120mm TankCannon holds 1 round, but the Mammoth has space and loading mechanism thatholds a total of 72 rounds for each gun, which can hold up to 5 different typesof rounds. The 120mm is capable of firing up to 20 range increments in aballistic manner, particularly with the aid of spotters and laser designators.The cannons can both be fired at the same target as a fire-link, increasedamage by 50%. If one weapon is rendered inoperable, the [/FONT] [FONT=Calibri]The stats are for asolid round, with specialty rounds as the following:[/FONT] [FONT=Calibri]APFSDS - ArmourPiercing Fin Stabilizing Discarding Sabot is a heavy anti-armour round, ignores20 points of hardness, increase range incr to 200 ft, deals 8d12, ballisticdamage. PDC 14 for 5 rounds.[/FONT] [FONT=Calibri]HEAT - HighExplosive Anti-Tank round, deals 6d12 fire damage to target, ignoring 10 pointsof hardness and damages a 30 foot radius area, Reflex save DC 15 for half. PDC13 for 5 rounds.[/FONT] [FONT=Calibri]M1028 Anti-PersonnelCannister - Creates a shotgun effect that spreads from the muzzle, deals 5d12ballistic damage to a 200 foot long, 100 foot wide cone, Reflex save DC 20 forhalf damage. PDC 13 for 5 rounds.[/FONT] [FONT=Calibri]M908Obstacle-Reduction Round - A modified HEAT round that replaces the front fusewith a steel nose for penetration. Ignores 15 points of hardness, deals 5d12fire damage to target and 15 foot radius. If the ability to ignore hardness is5 or more points greater than the target's hardness, the round penetrates theobject and deals its damage to all on the other side, increase Reflex DC by +5.This round is particularly useful against walls and barriers, punching a largehole and clearing the other side of any infantry.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B]Tusk Missile Pod[/B] -The missile launchers on either side of the Mammoth's turret hold 6 missiles atthe ready, and depending on the missiles loaded, can attack aircraft orinfantry, or even other tanks, typically Javelin or similar style missiles areloaded, but up to two different types of missiles can be loaded. Once the podis empty, it takes 1d4+2 rounds to reload the launcher.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri][B][SIZE=4]Mammoth A2[/SIZE][/B][/FONT] [FONT=Calibri]After the chaos ofthe 23 Hours and Kane's attack later, many older vehicles and weapon systemswere upgraded and rushed into service. The GDI got access to more advancedtechnology and used some to upgrade older vehicles as a stop gap before newdesigns could be developed. [/FONT] [FONT=Calibri]Most Mammoths wereupgraded with many systems that were found on the Abram tanks along withseveral other upgrades. Unfortunately the original Mammoths are not compatiblewith the systems of the Mammoth III tanks. Most Upgraded Mammoth tanks arefound in reserve units or sold to allied countries or mercenary groups.[/FONT] [FONT=Calibri]The upgrades includethe TOS system found on most US military vehicles as well as an ALA system,armour is upgraded as is the repair system. Several light railguns are added inremote turrets to help protect the Mammoths better from infantry and they canalso be used in protecting it from missile weapons. The 120mm cannons areretained as the heavy kinetic weapons had greater range than any lasers theycould have mounted, but the ammunition supply is increased. The Tusk missilepods are replaced with Tusk mk2 pods which hold mini missiles, and while theyare a little weaker than the TOW missiles (such as the Javelins), it can carryfar more and with the upgraded targeting system, can engage multiple targets atonce.[/FONT] [FONT=Calibri]Make the followingchanges to upgrade a Mammoth tank to a Mammoth A2:[/FONT] [FONT=Calibri]Increase hit pointsby 60;[/FONT] [FONT=Calibri]Increase 120mmcannon ammunition supply by 25%;[/FONT] [FONT=Calibri]Increase number ofsmoke grenades by double (24 total)[/FONT] [FONT=Calibri]Add 6 rapid-firerailguns;[/FONT] [FONT=Calibri]Add TOS system;[/FONT] [FONT=Calibri]Add ALA system;[/FONT] [FONT=Calibri]Add upgraded APS;[/FONT] [FONT=Calibri]Replace Tusk Missilepods with TUSK mk2 missile pods;[/FONT] [FONT=Calibri]Add upgradedtargeting system;[/FONT] [FONT=Calibri]Add upgraded repairsystem;[/FONT] [FONT=Calibri] [/FONT] [COLOR=#333333][FONT=Calibri][B]TOS[/B] -Tactical Ops System combines GPS, military radio, the targeting system andcomputer systems to aid in co-ordinating combat with allied units. TheCommander can designate up to 5 allies (or allied vehicles), granting them +1to attacks and a +1 circumstance bonus to Defense against the target the tankis attacking. This bonus stacks with if any of the designated allies (or alliedvehicles) also have a TOS system, or any other bonus from abilities or the AidOther action that increases bonuses to attack while all allies are attackingthe same target.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]ALA[/B] -Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius aroundthe vehicle, reducing damage from laser based attacks by 50%. This cloud alsogrants some concealment of 10% miss chance. The cloud persists for 2d4 rounds,however strong winds of over 30 mph will dissipate the cloud in 2 rounds. [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]UpgradedTargeting[/B] - All weapons suffer only half penalties to attack rolls while thetank is moving, even at full speed, and gain +2 to attack rolls while the tankis stationary. The Mammoth A2 can use its Tusk Mk2 missile pods to attack twotargets at once, but suffer -4 to the attack roll, and the targets can not bemore than 100 feet apart.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]UpgradedAPS[/B] - this is an upgrade to the original Active Protection System, all guidedmissiles from radar guided, laser or IR guided, smart missiles, all suffer -3to target the tank while the system is active. Also the six rapid-fire railgunscan be used as a type of point defense system against RPGs, rockets andmissiles, with a 20% chance to destroy such attacks, however when therapid-fire railguns are used in this manner, they can not be used for attacks,the Commander designates at the start of the round if the four railguns will beused as part of the APS or not. If not they can be used for attacking likenormal.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=black][FONT=Calibri][B]UpgradedRepair System[/B] - The Mammoth tank has a repair system that can repair damage,although it can't replace destroyed systems. The Engineer on board can as partof a Repair check DC 15, engage the Repair system, repairing 2d8 hit points tothe Mammoth. The system can repair a total of 90 hit points before it isdepleted. Replenishing the system has a PDC of 15 for 25 HP.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]TuskMk2 Missile Pods[/B] - The Tusk Mk2 are designed to launch mini missiles (typicallyanti-armour, dealing 6d6, 20, ballistic, ignore 5 points of hardness/dr, dealhalf damage to 10 foot radius), each holding 18 mini missiles at the ready,with another 90 in research for each launcher. Takes 1d4+1 rounds to reloadeach pod. Other missiles can be loaded, depending on mission profile, includingsmoke, flares, anti-personnel missiles.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [TABLE="width: 1"] [TR] [TD] [COLOR=black][FONT=Calibri]Rapid-Fire Railguns (6)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]3d10[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Ball[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]100 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]A[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Linked (10500 rds)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Gunner or Commander[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Anti-Laser Aerosol Launcher (2)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]none[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]-[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]None[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]30 ft radius[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Single[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]6 uses[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Driver or Commander[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Tusk Mk2 Missile Pods[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]varies[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]varies[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]200 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Semi[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]18 missiles ready, 90 reserve ea[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Secondary Gunner or Commander[/FONT][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][SIZE=4][B]SabertoothMammoth [/B][/SIZE][/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Thisvariant of the Mammoth tank removes the large main turret and replaces it withtwo turrets fitted with anti-aircraft cannons and a Tusk Mk2 missile pod oneach turret. The main body mounts four rapid-fire railguns for anti-personnelor anti-missile protection. The twin turret design allows the Sabertooth toattack two targets at once, or both turrets can attack the same target. Themain body also mounts another two Tusk Mk2 missile pods. The SabertoothMammoths are used as mobile anti-aircraft units around major bases or strategiclocations. [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Makethe following changes to create a Sabertooth Mammoth: Increase crew to 8;[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Increasehit points by 25;[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Replacemain turret with two turrets fitted with twin 20mm anti-aircraft cannons;[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Add 2twin linked 30mm anti-aircraft cannons;[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Addfour Tusk Mk2 missile pods (two on sides of main body, one on back of eachturret);[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri]Addfour rapid-fire railguns;[/FONT][/COLOR] [FONT=Calibri]Add TOS system;[/FONT] [FONT=Calibri]Add ALA system;[/FONT] [FONT=Calibri]Add upgraded APS;[/FONT] [FONT=Calibri]Add upgradedtargeting system;[/FONT] [COLOR=#333333][FONT=Calibri]PDC+4.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]TOS[/B] -Tactical Ops System combines GPS, military radio, the targeting system andcomputer systems to aid in co-ordinating combat with allied units. TheCommander can designate up to 5 allies (or allied vehicles), granting them +1to attacks and a +1 circumstance bonus to Defense against the target the tankis attacking. This bonus stacks with if any of the designated allies (or alliedvehicles) also have a TOS system, or any other bonus from abilities or the AidOther action that increases bonuses to attack while all allies are attackingthe same target.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]ALA[/B] -Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius aroundthe vehicle, reducing damage from laser based attacks by 50%. This cloud alsogrants some concealment of 10% miss chance. The cloud persists for 2d4 rounds,however strong winds of over 30 mph will dissipate the cloud in 2 rounds. [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]UpgradedTargeting[/B] - All weapons suffer only half penalties to attack rolls while thetank is moving, even at full speed, and gain +2 to attack rolls while the tankis stationary. The Mammoth A2 can use its Tusk Mk2 missile pods to attack twotargets at once, but suffer -4 to the attack roll, and the targets can not bemore than 100 feet apart.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]UpgradedAPS[/B] - this is an upgrade to the original Active Protection System, all guidedmissiles from radar guided, laser or IR guided, smart missiles, all suffer -3to target the tank while the system is active. Also the six rapid-fire railgunscan be used as a type of point defense system against RPGs, rockets andmissiles, with a 20% chance to destroy such attacks, however when therapid-fire railguns are used in this manner, they can not be used for attacks,the Commander designates at the start of the round if the four railguns will beused as part of the APS or not. If not they can be used for attacking likenormal.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [TABLE="width: 1"] [TR] [TD] [COLOR=black][FONT=Calibri]Rapid-Fire Railguns (4)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]3d10[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Ball[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]100 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]A[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Linked (10500 rds)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Gunner or Commander[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Twin Linked 20mm Autocannon (2)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]6d10[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]19-20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Ball[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]300 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]S/A[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Linked (2000 rds ea)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Gunner[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Anti-Laser Aerosol Launcher (2)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]none[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]-[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]None[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]30 ft radius[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Single[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]6 uses[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Driver or Commander[/FONT][/COLOR] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Tusk Mk2 Missile Pods (4)[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]varies[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]varies[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]200 ft[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Semi[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]18 missiles ready, 90 reserve ea[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=Calibri]Secondary Gunner or Commander[/FONT][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#333333][FONT=Calibri] [/FONT][/COLOR] [/QUOTE]
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