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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7568484" data-attributes="member: 6668634"><p>Some Stargate items.</p><p></p><p><strong><span style="font-size: 15px">Jaffa Helmet</span></strong></p><p>These helmets were worn by the Jaffa soldiers of the Goa'uld, modelled after animals associated to the Goa'uld lord. The helmet has a large collar that covers the upper part of the chest and back, completely covers and hides the wearer's face, and extends above the head, where the animal designed head is. Some of these can be quite ornate and articulated where the animal head will turn with the wearer's head inside the helmet, or have moving parts such as ears. The eyes of the animal head glow red and are actually cameras that allow the wearer to see, including night vision and thermal sensors allowing the wearer to see heat signatures, which is helpful in fog and smoke. An external speaker with megaphone capabilities that also distorts the voice to make it more menacing is standard. The helmet is designed to retract into the collar, leaving only part around the back of the neck and lower rear skull visible above the collar.</p><p>Provides darkvision 90 ft, loudspeaker, glowing eyes & voice modulator grants +1 to Intimidation checks. Limited vision imposes -1 to Spot checks. Retract or deploy as free action. When worn with body armour grants +1 to Defense.</p><p>Weight: 7 lbs</p><p>PDC: 23</p><p>Restriction: Mil +3 (outside Goa'uld space +4 Illegal to +5 Rare)</p><p></p><p><strong><span style="font-size: 15px">Goa’uld Mini Staff Weapon</span></strong></p><p>The mini staff weapon is a shorten version of the normal staff weapon, lacking the large energy reserve and bludgeon at the end opposite the plasma discharge. This weapon is usually used in close quarters or as a backup as its range is shorter than the normal staff weapon, and assigned to elite soldiers.</p><p>It looks like a long golden/copper club with the discharge end that make it look somewhat like a snake. When the plasma capacitor’s safety is off, the blast end opens with a ‘whh-shht!’ sound and a golden glow (the capacitor charging). In the middle of the staff it’s a small recce with the safety/firing button.</p><p>Damage: 3d10 (fire)</p><p>Critical: 20</p><p>Range Increment: 30 feet (5 range increments max)</p><p>Rate Of Fire: S.</p><p>Magazine: 50 Int.</p><p>Size: Med.</p><p>Weight: 3 lb.</p><p>Purchase DC: 23</p><p>Restriction: Military (+3)</p><p>Rules: The Goa’uld Mini Staff Weapon requires Personal Firearms Proficiency to handle, and Simple Weapons Proficiency to use effectively in a melee. The Staff weapon can be used in melee with the capacitor open or closed (damage 1d6 (Bludgeoning)). The sound of the capacitor charging can give a +1 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a three-foot burst radius, dealing damage to anything on it (Reflex save DC 10).</p><p>The Mini Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action).</p><p>So far, the Mini Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case.</p><p></p><p><strong><span style="font-size: 15px">Goa’uld Staff Cannon</span></strong></p><p>The Staff cannon is based on the Goa'uld staff weapon, but is larger and mounted on a heavy tripod, deals heavy damage, used against massed infantry or structures. While powerful, it is inaccurate and slow to fire.</p><p></p><p>Damage: 5d10 (fire)</p><p>Critical: 20</p><p>Range Increment: 100 feet</p><p>Rate Of Fire: Single</p><p>Magazine: 200 Int.</p><p>Size: Huge.</p><p>Weight: 20 lb. Weapon, 15 tripod</p><p>Purchase DC: 25</p><p>Restriction: Military (+3)</p><p>Rules: The Goa’uld Staff Cannon requires Personal Firearms Proficiency to handle. The sound of the capacitor charging can give a +2 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a 10-foot burst radius, dealing damage to anything on it (Reflex save DC 15 for half except target struck). Attack rolls suffer -1 due to its inaccuracy, against targets that moved faster than 40 ft before the wielder's attack suffer a further -1 to attack rolls.</p><p>The Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action).</p><p>So far, the Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7568484, member: 6668634"] Some Stargate items. [B][SIZE=4]Jaffa Helmet[/SIZE][/B] These helmets were worn by the Jaffa soldiers of the Goa'uld, modelled after animals associated to the Goa'uld lord. The helmet has a large collar that covers the upper part of the chest and back, completely covers and hides the wearer's face, and extends above the head, where the animal designed head is. Some of these can be quite ornate and articulated where the animal head will turn with the wearer's head inside the helmet, or have moving parts such as ears. The eyes of the animal head glow red and are actually cameras that allow the wearer to see, including night vision and thermal sensors allowing the wearer to see heat signatures, which is helpful in fog and smoke. An external speaker with megaphone capabilities that also distorts the voice to make it more menacing is standard. The helmet is designed to retract into the collar, leaving only part around the back of the neck and lower rear skull visible above the collar. Provides darkvision 90 ft, loudspeaker, glowing eyes & voice modulator grants +1 to Intimidation checks. Limited vision imposes -1 to Spot checks. Retract or deploy as free action. When worn with body armour grants +1 to Defense. Weight: 7 lbs PDC: 23 Restriction: Mil +3 (outside Goa'uld space +4 Illegal to +5 Rare) [B][SIZE=4]Goa’uld Mini Staff Weapon[/SIZE][/B] The mini staff weapon is a shorten version of the normal staff weapon, lacking the large energy reserve and bludgeon at the end opposite the plasma discharge. This weapon is usually used in close quarters or as a backup as its range is shorter than the normal staff weapon, and assigned to elite soldiers. It looks like a long golden/copper club with the discharge end that make it look somewhat like a snake. When the plasma capacitor’s safety is off, the blast end opens with a ‘whh-shht!’ sound and a golden glow (the capacitor charging). In the middle of the staff it’s a small recce with the safety/firing button. Damage: 3d10 (fire) Critical: 20 Range Increment: 30 feet (5 range increments max) Rate Of Fire: S. Magazine: 50 Int. Size: Med. Weight: 3 lb. Purchase DC: 23 Restriction: Military (+3) Rules: The Goa’uld Mini Staff Weapon requires Personal Firearms Proficiency to handle, and Simple Weapons Proficiency to use effectively in a melee. The Staff weapon can be used in melee with the capacitor open or closed (damage 1d6 (Bludgeoning)). The sound of the capacitor charging can give a +1 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a three-foot burst radius, dealing damage to anything on it (Reflex save DC 10). The Mini Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action). So far, the Mini Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case. [B][SIZE=4]Goa’uld Staff Cannon[/SIZE][/B] The Staff cannon is based on the Goa'uld staff weapon, but is larger and mounted on a heavy tripod, deals heavy damage, used against massed infantry or structures. While powerful, it is inaccurate and slow to fire. Damage: 5d10 (fire) Critical: 20 Range Increment: 100 feet Rate Of Fire: Single Magazine: 200 Int. Size: Huge. Weight: 20 lb. Weapon, 15 tripod Purchase DC: 25 Restriction: Military (+3) Rules: The Goa’uld Staff Cannon requires Personal Firearms Proficiency to handle. The sound of the capacitor charging can give a +2 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a 10-foot burst radius, dealing damage to anything on it (Reflex save DC 15 for half except target struck). Attack rolls suffer -1 due to its inaccuracy, against targets that moved faster than 40 ft before the wielder's attack suffer a further -1 to attack rolls. The Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action). So far, the Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case. [/QUOTE]
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