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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7576192" data-attributes="member: 6668634"><p><span style="font-size: 18px">Tiberium</span></p><p> </p><p>Tiberium is a noncarbon-based element that appears to have strong ferrous qualities with non-resonating reversible energy, which has a tendency to disrupt carbon-based molecular structures. Generally found in crystal-like vanes, with several different versions, but green being the most common. Tiberium leeches metals and other heavy minerals out of the soil, concentrating them in crystals which can be easily collected by specialized vehicles and processed into easy to use resources. Tiberium has multiple uses from energy sources, chemical catalysts and others.</p><p>It also has a deadly effect on the environment and all carbon-based life, transforming and adapting flora and fauna to its alien nature. Spores and gases emitted by Tiberium mutated plant life are toxic to human life.</p><p> </p><p><span style="font-size: 15px">Riparius Tiberium</span></p><p>This is the most basic form of Tiberium, typically called Green Tiberium and is the most common, with its small green crystals. This version has a low level of leeched minerals and is, therefore, the lease valuable resource, but it is the most abundant. An unprotected human can be in a field of Riparius Tiberium for 5 minutes before requiring to make Fort saves against contact with Tiberium Crystals as long as not walking barefoot in the field. 10 lbs of harvested Riparius Tiberium grants +5 PDC one time bonus.</p><p>Riparius spreads at a rate of 100 square yards every week. If a field is left along for more than five years, it can turn into Vinifera, starting in the center and spreading at a rate of 1 square yard every month.</p><p> </p><p><span style="font-size: 15px">Vinifera Tiberium</span></p><p>Vinifera Tiberium, or Blue Tiberium, is more rare than Riparius, spreads slower, but also has a much higher mineral density in a given volume, but it is also highly combustible and unstable. It detonates violently when brought into contact with fire, explosives or powerful sonic weapons. An unprotected human must start making Fort saves immediately upon entering a Vinifera field, or spends more than 5 minutes within 1 mile of a Vinifera field. 10 lbs of harvested Vinifera Tiberium grants a one time bonus of +10 PDC. If half a pound (typically one small crystal about 1 foot long) suffers 1 point or more of fire damage, 2 or more points of concussive damage, or 6 or more points of sonic damage, it will explode, dealing 6d6 unknown energy damage to a 20 foot radius, Reflex save DC 16 for half damage, plus any unprotected living beings must make a save as if exposed to Tiberium Gas, and if take more than 10 points of damage from the explosion, also must save against Tiberium Crystals (injury).</p><p>Vinifera Tiberium spreads at a rate of 1 square yard per month if left unchecked. Vinifera fields of over 10 acres and hasn't been harvested for over 1 year can form a Vinifera monolith, a massive blue crystal that functions like a blossom tree, but spreads Tiberium Vinifera.</p><p> </p><p><span style="font-size: 15px">Blossom Tree</span></p><p>Blossom Trees are trees that have been mutated by Tiberium, taking about 1d4 weeks of being in a Riparius Tiberium field. They release Tiberium gas in a 50 foot radius around them. A single Blossom tree increases the spread of Riparius Tiberium by 1 square yard per month. A tree has 20 hit points, Defense of 15. Upon destruction deals 8d6 unspecific energy damage to a 50 foot radius. Blossom trees are not harvestable, and are typically destroyed to help reduce the spread of Tiberium fields.</p><p> </p><p> </p><p><span style="font-size: 15px">Tiberium Poisoning</span></p><p>When exposed to raw Tiberium crystals, or breathing in fumes or Tiberium particles present in the air, causes breathing difficulties, suppressed immune system and Tiberium crystal growth on the skin. Breathing in particles and fumes can cause crystals to be imbedded in the lungs and slowly crystallize. Most treatments are to make the patient comfortable, or consist of amputation.</p><table style='width: 100%'><tr><td> <span style="font-family: 'Calibri'">Poison</span></td><td> <span style="font-family: 'Calibri'">Type</span></td><td> <span style="font-family: 'Calibri'">Save DC</span></td><td> <span style="font-family: 'Calibri'">Initial Damage</span></td><td> <span style="font-family: 'Calibri'">Secondary Damage</span></td><td> <span style="font-family: 'Calibri'">Additional Effects</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Tiberium Crystal</span></td><td> <span style="font-family: 'Calibri'">Contact</span></td><td> <span style="font-family: 'Calibri'">18</span></td><td> <span style="font-family: 'Calibri'">1d4 Con</span></td><td> <span style="font-family: 'Calibri'">1d4 Str, 1d2 Dex, 1d4 Con</span></td><td> <span style="font-family: 'Calibri'">Low level radiation exposure</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Tiberium Crystal</span></td><td> <span style="font-family: 'Calibri'">Injury</span></td><td> <span style="font-family: 'Calibri'">20</span></td><td> <span style="font-family: 'Calibri'">1d6 Con</span></td><td> <span style="font-family: 'Calibri'">1d4 Dex, 1d6 Con, 1d6 Str</span></td><td> <span style="font-family: 'Calibri'">Low level radiation exposure, long term Tiberium poisoning</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Tiberium Gas</span></td><td> <span style="font-family: 'Calibri'">Inhaled</span></td><td> <span style="font-family: 'Calibri'">20</span></td><td> <span style="font-family: 'Calibri'">1d6 Con</span></td><td> <span style="font-family: 'Calibri'">1d6 Con, Dazed 2d6 rounds</span></td><td> <span style="font-family: 'Calibri'">Long term Tiberium poisoning, breathing problems</span></td></tr></table><p></p><p></p><p></p><p><strong>Low Level Radiation Exposure:</strong> As long as the character is touching, or in a Tiberium field unprotected, and for 10 minutes after they are considered to be exposed to low levels of radiation. See D20 Future pg 80 for more details.</p><p><strong>Long Term Tiberium Poisoning:</strong> The character has bits of Tiberium in their body, and can cause long term problems. After being exposed to Tiberium (via injury or breathing in gas or fumes), make a Fort save DC 25 or suffer long term effects and roll 1d6 for the effect, and do so each year of the character's life afterwards. 1d6: 1 Muscle atrophy (suffer permanent -1 to Str and Dex, reduce speed by 1 foot); 2 Skin deformity (rashes, boils and crystal-like formations, permanent -1 to Cha, -1 Hit points); 3 Suppressed Immune System (permanently suffers -5 to Fort saves. Against future Tiberium exposure and saves suffers a further -2 to Fort saves); 4 Weakened Bones (carrying capacity reduced by 10 lbs, if carrying heavy load, suffers 1d4 subdual damage each round, bludgeoning and slam attacks deal 50% more damage); 5 Weak Health (-1 Con and -1 hit points); 6 Crystalization (skin hardens as crystal forms, suffer -1 Dex, -1 Cha, +20 lbs, +1 Defense from Natural Armour). Effects stack, and if abilities drop to 0, or suffer 0 hit points from any conditions, character dies.</p><p><strong>Breathing Problems:</strong> The character has difficulty breathing, especially after strenuous activity. Suffers -1 Initiative, must make Fort save in half the time for forced marching, running, holding breath, and similar activities at -1 Fort save. If character engages in combat for more than 6 rounds, suffers cumulative -1 to attack rolls and Defense for every 6 rounds after. Against gases, airborne diseases, and Tiberium gas suffers -1 to Fort saves.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7576192, member: 6668634"] [SIZE=5]Tiberium[/SIZE] Tiberium is a noncarbon-based element that appears to have strong ferrous qualities with non-resonating reversible energy, which has a tendency to disrupt carbon-based molecular structures. Generally found in crystal-like vanes, with several different versions, but green being the most common. Tiberium leeches metals and other heavy minerals out of the soil, concentrating them in crystals which can be easily collected by specialized vehicles and processed into easy to use resources. Tiberium has multiple uses from energy sources, chemical catalysts and others. It also has a deadly effect on the environment and all carbon-based life, transforming and adapting flora and fauna to its alien nature. Spores and gases emitted by Tiberium mutated plant life are toxic to human life. [SIZE=4]Riparius Tiberium[/SIZE] This is the most basic form of Tiberium, typically called Green Tiberium and is the most common, with its small green crystals. This version has a low level of leeched minerals and is, therefore, the lease valuable resource, but it is the most abundant. An unprotected human can be in a field of Riparius Tiberium for 5 minutes before requiring to make Fort saves against contact with Tiberium Crystals as long as not walking barefoot in the field. 10 lbs of harvested Riparius Tiberium grants +5 PDC one time bonus. Riparius spreads at a rate of 100 square yards every week. If a field is left along for more than five years, it can turn into Vinifera, starting in the center and spreading at a rate of 1 square yard every month. [SIZE=4]Vinifera Tiberium[/SIZE] Vinifera Tiberium, or Blue Tiberium, is more rare than Riparius, spreads slower, but also has a much higher mineral density in a given volume, but it is also highly combustible and unstable. It detonates violently when brought into contact with fire, explosives or powerful sonic weapons. An unprotected human must start making Fort saves immediately upon entering a Vinifera field, or spends more than 5 minutes within 1 mile of a Vinifera field. 10 lbs of harvested Vinifera Tiberium grants a one time bonus of +10 PDC. If half a pound (typically one small crystal about 1 foot long) suffers 1 point or more of fire damage, 2 or more points of concussive damage, or 6 or more points of sonic damage, it will explode, dealing 6d6 unknown energy damage to a 20 foot radius, Reflex save DC 16 for half damage, plus any unprotected living beings must make a save as if exposed to Tiberium Gas, and if take more than 10 points of damage from the explosion, also must save against Tiberium Crystals (injury). Vinifera Tiberium spreads at a rate of 1 square yard per month if left unchecked. Vinifera fields of over 10 acres and hasn't been harvested for over 1 year can form a Vinifera monolith, a massive blue crystal that functions like a blossom tree, but spreads Tiberium Vinifera. [SIZE=4]Blossom Tree[/SIZE] Blossom Trees are trees that have been mutated by Tiberium, taking about 1d4 weeks of being in a Riparius Tiberium field. They release Tiberium gas in a 50 foot radius around them. A single Blossom tree increases the spread of Riparius Tiberium by 1 square yard per month. A tree has 20 hit points, Defense of 15. Upon destruction deals 8d6 unspecific energy damage to a 50 foot radius. Blossom trees are not harvestable, and are typically destroyed to help reduce the spread of Tiberium fields. [SIZE=4]Tiberium Poisoning[/SIZE] When exposed to raw Tiberium crystals, or breathing in fumes or Tiberium particles present in the air, causes breathing difficulties, suppressed immune system and Tiberium crystal growth on the skin. Breathing in particles and fumes can cause crystals to be imbedded in the lungs and slowly crystallize. Most treatments are to make the patient comfortable, or consist of amputation. [TABLE="class: grid, width: 1000"] [TR] [TD] [FONT=Calibri]Poison[/FONT][/TD] [TD] [FONT=Calibri]Type[/FONT][/TD] [TD] [FONT=Calibri]Save DC[/FONT][/TD] [TD] [FONT=Calibri]Initial Damage[/FONT][/TD] [TD] [FONT=Calibri]Secondary Damage[/FONT][/TD] [TD] [FONT=Calibri]Additional Effects[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Tiberium Crystal[/FONT][/TD] [TD] [FONT=Calibri]Contact[/FONT][/TD] [TD] [FONT=Calibri]18[/FONT][/TD] [TD] [FONT=Calibri]1d4 Con[/FONT][/TD] [TD] [FONT=Calibri]1d4 Str, 1d2 Dex, 1d4 Con[/FONT][/TD] [TD] [FONT=Calibri]Low level radiation exposure[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Tiberium Crystal[/FONT][/TD] [TD] [FONT=Calibri]Injury[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]1d6 Con[/FONT][/TD] [TD] [FONT=Calibri]1d4 Dex, 1d6 Con, 1d6 Str[/FONT][/TD] [TD] [FONT=Calibri]Low level radiation exposure, long term Tiberium poisoning[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Tiberium Gas[/FONT][/TD] [TD] [FONT=Calibri]Inhaled[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]1d6 Con[/FONT][/TD] [TD] [FONT=Calibri]1d6 Con, Dazed 2d6 rounds[/FONT][/TD] [TD] [FONT=Calibri]Long term Tiberium poisoning, breathing problems[/FONT][/TD] [/TR] [/TABLE] [B]Low Level Radiation Exposure:[/B] As long as the character is touching, or in a Tiberium field unprotected, and for 10 minutes after they are considered to be exposed to low levels of radiation. See D20 Future pg 80 for more details. [B]Long Term Tiberium Poisoning:[/B] The character has bits of Tiberium in their body, and can cause long term problems. After being exposed to Tiberium (via injury or breathing in gas or fumes), make a Fort save DC 25 or suffer long term effects and roll 1d6 for the effect, and do so each year of the character's life afterwards. 1d6: 1 Muscle atrophy (suffer permanent -1 to Str and Dex, reduce speed by 1 foot); 2 Skin deformity (rashes, boils and crystal-like formations, permanent -1 to Cha, -1 Hit points); 3 Suppressed Immune System (permanently suffers -5 to Fort saves. Against future Tiberium exposure and saves suffers a further -2 to Fort saves); 4 Weakened Bones (carrying capacity reduced by 10 lbs, if carrying heavy load, suffers 1d4 subdual damage each round, bludgeoning and slam attacks deal 50% more damage); 5 Weak Health (-1 Con and -1 hit points); 6 Crystalization (skin hardens as crystal forms, suffer -1 Dex, -1 Cha, +20 lbs, +1 Defense from Natural Armour). Effects stack, and if abilities drop to 0, or suffer 0 hit points from any conditions, character dies. [B]Breathing Problems:[/B] The character has difficulty breathing, especially after strenuous activity. Suffers -1 Initiative, must make Fort save in half the time for forced marching, running, holding breath, and similar activities at -1 Fort save. If character engages in combat for more than 6 rounds, suffers cumulative -1 to attack rolls and Defense for every 6 rounds after. Against gases, airborne diseases, and Tiberium gas suffers -1 to Fort saves. [/QUOTE]
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