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<blockquote data-quote="kronos182" data-source="post: 9095153" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Arkonian Battleship</span></strong></span></p><p><span style="font-family: 'Calibri'">Arkonian Battleships are ships built by the reptilian race the Arkonians in the mid 2200s, that have an oblong forward section, a narrow mid-section that joins the rear engineering section, with two armoured warp nacelles mounted on the lower sides, with upsweep wings extending from the warp nacelles, which mount the ship's main weapons, a pair of disruptors. Mounted on the lower front of the forward section is a photon torpedo launcher with a large payload of torpedoes. There are lighter disruptors in turrets to cover the sides and rear. The ship is surprisingly well armoured, unfortunately the shields are weaker than other ships of similar size. While the design seems similar to Andorian ships, they are notable for 'spikes' that line the dorsal surface, resembling the spikes on Aarkonian heads. Under the forward section is the shuttlebay that can carry 6 Arkonian Patrol Ships and an additional 4 shuttles.</span></p><p><span style="font-family: 'Calibri'">While many of these ships are used by the Arkonian Military to protect their systems and patrol their space, many are used by Arkonian mercenaries, or even sold off.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">In combat, if the Arkonian battleship is alone, it will typically have 2 Patrol ships patrolling farther out in the system which can arrive to reinforce the battleship. If fighting 1 ship it will engage the first round with type 2 disruptors and photon torpedoes, using disruptors each round, firing torpedoes every other round. The Patrol ships in system will arrive within 1d4 rounds. If there are more than 2 enemy ships, the Arkonian battleship will launch a patrol ship each round. The patrol ships will work in pairs to attack a single target while the battleship focuses on one. If the battleship has suffered more than 30% damage to its hull, the patrol ships will try to flank and surround the strongest opponent.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Arkonian Battleship (PL6-7)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Mediumweight</span></p><p><span style="font-family: 'Calibri'">Subtype: Battlecruisers</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7, 8 with dodge</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 200d20 (4000 hp) shield 2500 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +6</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 759 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 23,700 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 130 (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 20 (typically dedicated soldiers)</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 3000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 61</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">Forward arc 2 Fire-Linked Disruptor Type 2 cannon -3 ranged 12d12, and Disruptor Type 1 cannon -8 ranged 12d12; or</span></p><p><span style="font-family: 'Calibri'">Disruptor Type 1 cannon -3 ranged (12d12, turret) and Disruptor Type 1 cannon -8 ranged 12d12 (or photon torpedo (varies));</span></p><p><span style="font-family: 'Calibri'">Forward arc 2 Fire-Linked Disruptor Type 2 cannon -3 ranged 12d12, and Photon Torpedo -8 ranged varies</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6-7) Design Spec:, Agile ship, transporters, sickbay, replicators, shuttlebay (6 Arkonian Patrol ships, room for 4 additional shuttles, launch 1 per round)</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, Warp Drive (Warp 6)</span></p><p><span style="font-family: 'Calibri'">Armour: Layered Heavy Ditanium Alloy</span></p><p><span style="font-family: 'Calibri'">Defense Systems: shields, autopilot, damage control system (3d10), sensor jammer</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radiotransceiver, subspace transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire disruptor cannon type 2, 2 disruptor cannon type 1 (turrets), 1 photon torpedo launcher (100 torpedoes each)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: tractor beam</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Agile Ships</strong></span></p><p><span style="font-family: 'Calibri'">All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Easy to Repair</strong></span></p><p><span style="font-family: 'Calibri'">Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Swiss-Army Tech</strong></span></p><p><span style="font-family: 'Calibri'">Due to the adaptable nature of the technology, and skilled engineers, especially those in the Federation, a piece of technology can be jury-rigged and modified to do something it wasn't originally intended to do, as long as it is within reason (GM discretion), such as modifying the deflector array into a type of energy weapon, albeit limited use. Modifying a device this way means it can not be used for its original purpose at the same time, and requires a Knowledge: Technology check DC 18 and Repair check DC 21 and 5 +1d6 minutes for moderate changes (such as deflector array being used as a means to emit a type of energy as a weapon); while more extensive modifications require a Knowledge: Technology check DC 25 and Repair check DC 30, and 30 +2d10 minutes. This type of modification means the item is unable to be used for its original purpose until it has been restored to its original configuration.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Shield Dependent</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Light Shields</strong></span></p><p><span style="font-family: 'Calibri'">These shields are lighter than advanced shields (which combine shield and field technology, but are a bit weaker than both combined) and standard shields, providing less protection. This type of shielding is usually put on civilian craft or inexpensive light combat craft. These shields only add 10 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum of 1).</span></p><p><span style="font-family: 'Calibri'">PDC: Shield type -2.</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p><span style="font-family: 'Calibri'">Note: Can be combined with Advanced Shield versions.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Disruptor Cannon Type 1</strong></span></p><p><span style="font-family: 'Calibri'">Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 6d12 lower power or 12d12 full power shots.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d12, 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Note: -1 to attack</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Disruptor Cannon Type 2</strong></span></p><p><span style="font-family: 'Calibri'">Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, are shorter ranged than phasers, and not as accurate, but deal greater damage. The Type 2 saw improvements in rate of fire and has three power levels, switching between 6d12, 9d12 or 12d12 full power shots.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d12, 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi, Automatic</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 42</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Note: -1 to attack</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Photon Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. </span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. </span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 31</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Layered Armour</strong></span></p><p><span style="font-family: 'Calibri'">The ship has layered and interlocking armour, granting a 50% increase to the hardness of the armour, as well as the benefits of Fortification, 50% chance to convert critical hits into regular hits.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Ditanium Alloy (PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Heavy Ditanium alloy is an alloy that was used to replace titanium, combining Duranium into the alloy to create a new type of armour and superstructure, in the use of military craft and especially space craft as it had some inherent abilities to block some of the radiation encountered in space.</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Base Purchase Modifier: 14 + one-half base purchase DC of the starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 26px">Arkonian Patrol Ship</span></span></p><p><span style="font-family: 'Calibri'">This type of craft is a shuttle sized patrol ship built by the Arkonians in the 2200s, manned by a single pilot, used to patrol space that their carrier ships are in. They had a half-circle hull with the curve as the leading edge, with cockpit and engine section curving up from the top. The ship is armed with a pair of disruptor blasters type 1s. They are quite fast and have layered armour similar to larger Arkonian ships, as well as light shielding.</span></p><p><span style="font-family: 'Calibri'">While patrolling they may range individually from their carrier ship if in friendly or neutral space, but otherwise work in pairs, flying in a wing.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Arkonian Patrol Ship (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Shuttle (orbital)</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 13</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 11</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 9</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 5d20 (100 HP) shields 63 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 33 ft (width) </span></p><p><span style="font-family: 'Calibri'">Weight: 22,010 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1 (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 6</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 100 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base PDC: 48</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">2 fire linked disruptor blaster type 1 +1 ranged 10d12, 20x3, fire/energy, 4000 ft.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: layered heavy ditanium alloy</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot</span></p><p><span style="font-family: 'Calibri'">Sensors: Class II, targeting systems</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver, subspace receiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked disruptor blaster type 1</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: none</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Layered Armour</strong></span></p><p><span style="font-family: 'Calibri'">The ship has layered and interlocking armour, granting a 50% increase to the hardness of the armour, as well as the benefits of Fortification, 50% chance to convert critical hits into regular hits.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Ditanium Alloy (PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Heavy Ditanium alloy is an alloy that was used to replace titanium, combining Duranium into the alloy to create a new type of armour and superstructure, in the use of military craft and especially space craft as it had some inherent abilities to block some of the radiation encountered in space.</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Base Purchase Modifier: 14 + one-half base purchase DC of the starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Disruptor Blaster Type 1</strong></span></p><p><span style="font-family: 'Calibri'">Disruptor blasters are early disruptor based weapons, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 4d12 lower power or 7d12 full power shots.</span></p><p><span style="font-family: 'Calibri'">Damage: 7d12, 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 37</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-size: 15px">Note: -1 to attack</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9095153, member: 6668634"] [FONT=Calibri][B][SIZE=7]Arkonian Battleship[/SIZE][/B] Arkonian Battleships are ships built by the reptilian race the Arkonians in the mid 2200s, that have an oblong forward section, a narrow mid-section that joins the rear engineering section, with two armoured warp nacelles mounted on the lower sides, with upsweep wings extending from the warp nacelles, which mount the ship's main weapons, a pair of disruptors. Mounted on the lower front of the forward section is a photon torpedo launcher with a large payload of torpedoes. There are lighter disruptors in turrets to cover the sides and rear. The ship is surprisingly well armoured, unfortunately the shields are weaker than other ships of similar size. While the design seems similar to Andorian ships, they are notable for 'spikes' that line the dorsal surface, resembling the spikes on Aarkonian heads. Under the forward section is the shuttlebay that can carry 6 Arkonian Patrol Ships and an additional 4 shuttles. While many of these ships are used by the Arkonian Military to protect their systems and patrol their space, many are used by Arkonian mercenaries, or even sold off. In combat, if the Arkonian battleship is alone, it will typically have 2 Patrol ships patrolling farther out in the system which can arrive to reinforce the battleship. If fighting 1 ship it will engage the first round with type 2 disruptors and photon torpedoes, using disruptors each round, firing torpedoes every other round. The Patrol ships in system will arrive within 1d4 rounds. If there are more than 2 enemy ships, the Arkonian battleship will launch a patrol ship each round. The patrol ships will work in pairs to attack a single target while the battleship focuses on one. If the battleship has suffered more than 30% damage to its hull, the patrol ships will try to flank and surround the strongest opponent. [B]Arkonian Battleship (PL6-7)[/B] Type: Mediumweight Subtype: Battlecruisers Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7, 8 with dodge Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 30 Hit Dice: 200d20 (4000 hp) shield 2500 hp Initiative Modifier: +6 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 759 ft Weight: 23,700 tons Targeting System Bonus: +3 Crew: 130 (trained +4) Passenger Capacity: 20 (typically dedicated soldiers) Cargo Capacity: 3000 tons Grapple Modifier: +16 Base PDC: 61 Restriction: Mil (+3) Attack: Forward arc 2 Fire-Linked Disruptor Type 2 cannon -3 ranged 12d12, and Disruptor Type 1 cannon -8 ranged 12d12; or Disruptor Type 1 cannon -3 ranged (12d12, turret) and Disruptor Type 1 cannon -8 ranged 12d12 (or photon torpedo (varies)); Forward arc 2 Fire-Linked Disruptor Type 2 cannon -3 ranged 12d12, and Photon Torpedo -8 ranged varies Attack of Opportunity: Standard PL(6-7) Design Spec:, Agile ship, transporters, sickbay, replicators, shuttlebay (6 Arkonian Patrol ships, room for 4 additional shuttles, launch 1 per round) Engines: thrusters, Warp Drive (Warp 6) Armour: Layered Heavy Ditanium Alloy Defense Systems: shields, autopilot, damage control system (3d10), sensor jammer Sensors: Class III, targeting system Communications: Radiotransceiver, subspace transceiver Weapons: 2 fire disruptor cannon type 2, 2 disruptor cannon type 1 (turrets), 1 photon torpedo launcher (100 torpedoes each) Grappling Systems: tractor beam [B]Agile Ships[/B] All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves. [B]Easy to Repair[/B] Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%. [B]Swiss-Army Tech[/B] Due to the adaptable nature of the technology, and skilled engineers, especially those in the Federation, a piece of technology can be jury-rigged and modified to do something it wasn't originally intended to do, as long as it is within reason (GM discretion), such as modifying the deflector array into a type of energy weapon, albeit limited use. Modifying a device this way means it can not be used for its original purpose at the same time, and requires a Knowledge: Technology check DC 18 and Repair check DC 21 and 5 +1d6 minutes for moderate changes (such as deflector array being used as a means to emit a type of energy as a weapon); while more extensive modifications require a Knowledge: Technology check DC 25 and Repair check DC 30, and 30 +2d10 minutes. This type of modification means the item is unable to be used for its original purpose until it has been restored to its original configuration. [/FONT] [COLOR=black][FONT=Calibri][B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.[/FONT][/COLOR] [FONT=Calibri] [B]Light Shields[/B] These shields are lighter than advanced shields (which combine shield and field technology, but are a bit weaker than both combined) and standard shields, providing less protection. This type of shielding is usually put on civilian craft or inexpensive light combat craft. These shields only add 10 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum of 1). PDC: Shield type -2. Restriction: None Note: Can be combined with Advanced Shield versions. [B]Disruptor Cannon Type 1[/B] Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 6d12 lower power or 12d12 full power shots. Damage: 12d12, 20x3 Damage Type: Fire/Energy Range Increment: 4500 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3) Note: -1 to attack [B]Disruptor Cannon Type 2[/B] Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, are shorter ranged than phasers, and not as accurate, but deal greater damage. The Type 2 saw improvements in rate of fire and has three power levels, switching between 6d12, 9d12 or 12d12 full power shots. Damage: 12d12, 20x3 Damage Type: Fire/Energy Range Increment: 4000 ft Rate of Fire: Semi, Automatic Minimum Ship Size: Gargantuan Purchase DC: 42 Restriction: Mil (+3) Note: -1 to attack [B]Photon Torpedo[/B] Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 31 Restriction: Mil (+3) [B]Layered Armour[/B] The ship has layered and interlocking armour, granting a 50% increase to the hardness of the armour, as well as the benefits of Fortification, 50% chance to convert critical hits into regular hits. [B]Heavy Ditanium Alloy (PL5-6)[/B] Heavy Ditanium alloy is an alloy that was used to replace titanium, combining Duranium into the alloy to create a new type of armour and superstructure, in the use of military craft and especially space craft as it had some inherent abilities to block some of the radiation encountered in space. Hardness: 20 Base Purchase Modifier: 14 + one-half base purchase DC of the starship. [SIZE=7]Arkonian Patrol Ship[/SIZE] This type of craft is a shuttle sized patrol ship built by the Arkonians in the 2200s, manned by a single pilot, used to patrol space that their carrier ships are in. They had a half-circle hull with the curve as the leading edge, with cockpit and engine section curving up from the top. The ship is armed with a pair of disruptor blasters type 1s. They are quite fast and have layered armour similar to larger Arkonian ships, as well as light shielding. While patrolling they may range individually from their carrier ship if in friendly or neutral space, but otherwise work in pairs, flying in a wing. [B]Arkonian Patrol Ship (PL6)[/B] Type: Ultralight Subtype: Shuttle (orbital) Size: Huge (-2) Tactical Speed: 4500 ft Defense: 13 Flat-Footed Defense: 11 Autopilot Defense: 9 Hardness: 30 Hit Dice: 5d20 (100 HP) shields 63 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 33 ft (width) Weight: 22,010 lbs Targeting System Bonus: +1 Crew: 1 (trained +4) Passenger Capacity: 6 Cargo Capacity: 100 lbs Grapple Modifier: +8 Base PDC: 48 Restriction: Mil +3 Attack: 2 fire linked disruptor blaster type 1 +1 ranged 10d12, 20x3, fire/energy, 4000 ft. Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech Engines: thrusters, ion engine Armour: layered heavy ditanium alloy Defense Systems: autopilot Sensors: Class II, targeting systems Communications: Radio transceiver, subspace receiver Weapons: 2 fire-linked disruptor blaster type 1 Grappling Systems: none [B]Layered Armour[/B] The ship has layered and interlocking armour, granting a 50% increase to the hardness of the armour, as well as the benefits of Fortification, 50% chance to convert critical hits into regular hits. [B]Heavy Ditanium Alloy (PL5-6)[/B] Heavy Ditanium alloy is an alloy that was used to replace titanium, combining Duranium into the alloy to create a new type of armour and superstructure, in the use of military craft and especially space craft as it had some inherent abilities to block some of the radiation encountered in space. Hardness: 20 Base Purchase Modifier: 14 + one-half base purchase DC of the starship. [B]Disruptor Blaster Type 1[/B] Disruptor blasters are early disruptor based weapons, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 4d12 lower power or 7d12 full power shots. Damage: 7d12, 20x3 Damage Type: Fire/Energy Range Increment: 4000 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 37 Restriction: Mil (+3)[/FONT] [SIZE=4]Note: -1 to attack[/SIZE] [/QUOTE]
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