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<blockquote data-quote="kronos182" data-source="post: 9231973" data-attributes="member: 6668634"><p>Another Arachnid from Starship Troopers universe..</p><p></p><p><strong><span style="font-size: 26px">Mamma Rippler</span></strong></p><p>The Mamma Rippler, is a large Bug seen guarding nests of Rippler eggs and is their source. They appear as much larger versions of the Rippler, with bloated thoraxes. While they can fly, they are slow, and generally avoid combat, but are capable of launching multiple chitin spikes. Their primary roles are to lay eggs of Ripplers and keep ample supplies of them. They lay multiple eggs at a time, and can force eggs to hatch faster than normal to create an army to protect them in an emergency.</p><p></p><p>CR 15;</p><p>Garguantuan aberration [Arachnid];</p><p><strong>Hit Dice:</strong> 18d8+90; hp 234; Mas —; Init +6;</p><p><strong>Speed:</strong> 20 ft, Fly 40 ft (16 squares) (good)</p><p><strong>Defense:</strong> 14, touch 8, flat-footed 12 (-4 size, +2 Dex, +6 natural);</p><p><strong>BAB:</strong> +13/+8/+3; Grap +23; Atk +13 melee claw (2d6+2, 19-20x2, slashing), or +13 range spike (4d6, 19-20x2, piercing, 150 ft)</p><p><strong>Full Attack:</strong> +13/+8/+3 melee claw (2d6+2, 19-20x2, slashing) and +8/+3 melee claw (2d6+1, 19-20x2, slashing), or +13/+8/+3 range spike (4d6, 19-20x2, piercing, 150 ft) and +8/+3 range spike (4d6, 19-20x2, piercing, 150 ft).</p><p><strong>FS:</strong> 20 ft. by 20 ft.; Reach 15 ft.;</p><p><strong>SA:</strong> Deadly Pass, Induce Frenzy</p><p><strong>SQ:</strong> darkvision 120 ft., DR 2; Armour Piercing, Lay Eggs, Force Hatching</p><p><strong>AL:</strong> Hive;</p><p><strong>SV:</strong> Fort +11, Ref +8 , Will +10; AP 0; Rep +5;</p><p><strong>Ability Scores:</strong> Str 14, Dex 14, Con 20, Int 8, Wis 8, Cha 2.</p><p><strong>Skills:</strong> Climb +8, Hide +16*, Jump +6, Listen +7, Move Silently +6, Search +7, Spot +7, Survival +9 50</p><p><strong>Feats:</strong> Weapon Finesse (Claws), Dodge, Improved Initiative, improved critical (claws)</p><p><strong>Advancement:</strong> 20+ HD (Colossal).</p><p><strong>Organization:</strong> 1 plus 2d10 eggs and 1d4 Ripplers and 1-2 Warriors typically. Can call reinforcements of additional Ripplers 1d4 every 1d6+6 rounds and 1d4+5 Warriors every 1d4+2 minutes.</p><p></p><p><strong>Species Traits</strong></p><p><strong>Bonus Feat:</strong> Rippler gain Weapon Finesse (Claw) as a bonus feat,</p><p><strong>Damage Reduction (Ex):</strong> Mamma Rippler bugs have tough exoskeletons that provide DR 2, and Natural armour bonus to Defense +6.</p><p><strong>Skill Bonuses:</strong> Ripplers gain a +2 species bonus on Climb and Survival checks, gains +4 to Grapple checks made with the pincer.</p><p><strong>Camouflage (Ex):</strong> Rippler bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks.</p><p><strong>Armour Piercing (Ex):</strong> The claws and spike are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour.</p><p><strong>Deadly Pass</strong> - Rippler Bugs can move their full aerial speed (a x4 move, 320 ft/64 squares) and gain a single attack action. To do this this they must fly in a straight line during the round in which they make their Deadly Pass. The target of this attacks suffers a claw attack, which take place when the bug sweeps past it on its flight path. This does not provoke an attack of opportunity. If the claw attack hits during a Deadly Pass, it inflicts triple damage, and on a critical deals six times damage, due to the speed and force of the blow.</p><p><strong>Lay Eggs (Ex):</strong> The Mamma Rippler lays 2d10 eggs every day, laying one egg as a full round action every 1d6 minutes, which take 1d4+3 days to hatch, which creates a half sized Rippler (half all stats and size), which takes 3 days to reach full size. However the Mamma Rippler can force the eggs into a hibernation state, causing them to remain dormant for up to 50 years when there is no need or resources are scarce.</p><p><strong>Force Hatching (Ex):</strong> The Mamma Rippler can, as a full round action, force 1d4 eggs within 50 ft of it to hatch immediately, releasing a Rippler hatchling (half stats and size) that can act the next round.</p><p><strong>Induce Frenzy (Ex):</strong> As a standard action, the Mamma Rippler can induce a frenzy in nearby Ripplers within 50 feet, for 8 rounds granting them +4 to all attack rolls and damage, increase all speeds by +10, but suffer -2 to Defense. The affected Ripplers do not die at 0 hit points, they only die at -20 hit points but not considered disabled and able to function normally, and upon their death, they explode dealing 3d6 piercing damage to a 10 foot radius.</p><p></p><p><strong>Combat</strong></p><p>Mamma Ripplers generally do not engage in combat, keeping several near them as guards to protect itself and any eggs. If engage in combat, it will induce a frenzy in any nearby Ripplers to quickly dispatch enemies, and if need by, can call reinforcements and force several eggs to hatch to provide immediate reinforcements, then it will escape with at least one or two other bugs with it as guards to a safe back up area as other reinforcements make their way to engage the intruders.</p><p>While escaping it will collapse tunnels behind it to slow down anyone following it.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9231973, member: 6668634"] Another Arachnid from Starship Troopers universe.. [B][SIZE=7]Mamma Rippler[/SIZE][/B] The Mamma Rippler, is a large Bug seen guarding nests of Rippler eggs and is their source. They appear as much larger versions of the Rippler, with bloated thoraxes. While they can fly, they are slow, and generally avoid combat, but are capable of launching multiple chitin spikes. Their primary roles are to lay eggs of Ripplers and keep ample supplies of them. They lay multiple eggs at a time, and can force eggs to hatch faster than normal to create an army to protect them in an emergency. CR 15; Garguantuan aberration [Arachnid]; [B]Hit Dice:[/B] 18d8+90; hp 234; Mas —; Init +6; [B]Speed:[/B] 20 ft, Fly 40 ft (16 squares) (good) [B]Defense:[/B] 14, touch 8, flat-footed 12 (-4 size, +2 Dex, +6 natural); [B]BAB:[/B] +13/+8/+3; Grap +23; Atk +13 melee claw (2d6+2, 19-20x2, slashing), or +13 range spike (4d6, 19-20x2, piercing, 150 ft) [B]Full Attack:[/B] +13/+8/+3 melee claw (2d6+2, 19-20x2, slashing) and +8/+3 melee claw (2d6+1, 19-20x2, slashing), or +13/+8/+3 range spike (4d6, 19-20x2, piercing, 150 ft) and +8/+3 range spike (4d6, 19-20x2, piercing, 150 ft). [B]FS:[/B] 20 ft. by 20 ft.; Reach 15 ft.; [B]SA:[/B] Deadly Pass, Induce Frenzy [B]SQ:[/B] darkvision 120 ft., DR 2; Armour Piercing, Lay Eggs, Force Hatching [B]AL:[/B] Hive; [B]SV:[/B] Fort +11, Ref +8 , Will +10; AP 0; Rep +5; [B]Ability Scores:[/B] Str 14, Dex 14, Con 20, Int 8, Wis 8, Cha 2. [B]Skills:[/B] Climb +8, Hide +16*, Jump +6, Listen +7, Move Silently +6, Search +7, Spot +7, Survival +9 50 [B]Feats:[/B] Weapon Finesse (Claws), Dodge, Improved Initiative, improved critical (claws) [B]Advancement:[/B] 20+ HD (Colossal). [B]Organization:[/B] 1 plus 2d10 eggs and 1d4 Ripplers and 1-2 Warriors typically. Can call reinforcements of additional Ripplers 1d4 every 1d6+6 rounds and 1d4+5 Warriors every 1d4+2 minutes. [B]Species Traits Bonus Feat:[/B] Rippler gain Weapon Finesse (Claw) as a bonus feat, [B]Damage Reduction (Ex):[/B] Mamma Rippler bugs have tough exoskeletons that provide DR 2, and Natural armour bonus to Defense +6. [B]Skill Bonuses:[/B] Ripplers gain a +2 species bonus on Climb and Survival checks, gains +4 to Grapple checks made with the pincer. [B]Camouflage (Ex):[/B] Rippler bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks. [B]Armour Piercing (Ex):[/B] The claws and spike are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. [B]Deadly Pass[/B] - Rippler Bugs can move their full aerial speed (a x4 move, 320 ft/64 squares) and gain a single attack action. To do this this they must fly in a straight line during the round in which they make their Deadly Pass. The target of this attacks suffers a claw attack, which take place when the bug sweeps past it on its flight path. This does not provoke an attack of opportunity. If the claw attack hits during a Deadly Pass, it inflicts triple damage, and on a critical deals six times damage, due to the speed and force of the blow. [B]Lay Eggs (Ex):[/B] The Mamma Rippler lays 2d10 eggs every day, laying one egg as a full round action every 1d6 minutes, which take 1d4+3 days to hatch, which creates a half sized Rippler (half all stats and size), which takes 3 days to reach full size. However the Mamma Rippler can force the eggs into a hibernation state, causing them to remain dormant for up to 50 years when there is no need or resources are scarce. [B]Force Hatching (Ex):[/B] The Mamma Rippler can, as a full round action, force 1d4 eggs within 50 ft of it to hatch immediately, releasing a Rippler hatchling (half stats and size) that can act the next round. [B]Induce Frenzy (Ex):[/B] As a standard action, the Mamma Rippler can induce a frenzy in nearby Ripplers within 50 feet, for 8 rounds granting them +4 to all attack rolls and damage, increase all speeds by +10, but suffer -2 to Defense. The affected Ripplers do not die at 0 hit points, they only die at -20 hit points but not considered disabled and able to function normally, and upon their death, they explode dealing 3d6 piercing damage to a 10 foot radius. [B]Combat[/B] Mamma Ripplers generally do not engage in combat, keeping several near them as guards to protect itself and any eggs. If engage in combat, it will induce a frenzy in any nearby Ripplers to quickly dispatch enemies, and if need by, can call reinforcements and force several eggs to hatch to provide immediate reinforcements, then it will escape with at least one or two other bugs with it as guards to a safe back up area as other reinforcements make their way to engage the intruders. While escaping it will collapse tunnels behind it to slow down anyone following it. [/QUOTE]
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