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<blockquote data-quote="MarauderX" data-source="post: 1319761" data-attributes="member: 9990"><p><span style="font-size: 15px"><strong><u>Session 1 continued -</u></strong></span></p><p></p><p> Kalanos does a quick introduction of Misha, a squat older woman who seems more interested in her dried herb collection than meeting new faces. Rollof flips a gold piece to her to pay for your night’s lodging in her spacious hut, and shortly thereafter she bustles off into the nearby woods. An hour later she emerges with her pet, a very large bear. It occurs to you now how Misha lives safely alone in the wilderness.</p><p></p><p>You have been dropped off with a sizeable group, and decide to follow Rollof’s suggestion of waiting until morning before setting out to reach Stefan’s homestead, Sukiskyn. The night passes quietly.</p><p></p><p>The next morning you set out for Sukiskyn at about 7:00 AM and travel the day on foot south-southeast to follow the small river as it winds through the forest. The trail is rather wide and well used, and you pass several signs where other homesteads, camps or outposts branch off from the main path. The noonday sun comes and goes, and you feel like you have been walking far too long when the sun starts to dip below the trees. </p><p></p><p>Suddenly you notice something. A twilight hush has settled over the forest, and there is no movement amongst the shadowy trees on either side of the trail. No birds are chirping, the forest is not moving with any of the normal springtime activity. Just as you all halt on the path, and eerie sensation passes over you. </p><p></p><p>Then the silence is broken. A faint cry drifts on the evening breeze which also brings a whiff of wood-smoke. Ahead, you catch a glimpse of flames arising beyond the trees. The sounds grow louder; shouts of men mingle with harsh, guttural warcries and the clash of battle, while all the time the flames grow higher and begin to bath the forest in an orange-pink glow. </p><p></p><p>You run forward along the path towards the flames where you see a short pathway end on the bank of a fast-flowing river spanned by a wooden bridge, which leads to the gate of a palisaded homestead. The buildings are mostly intact, but are lit by flames leaping from a barn to the left of the bridge. Between you and the homestead, you see a pack of the attackers – goblins, or possibly orcs – as they were hiding in the dark woods preparing an assault. </p><p></p><p>You clash with the goblins in the woods while heading for the bridge and gate, when more of them show themselves on the other side of the trail. A few arrows descend from the nearby tower of the homestead as you join battle with the goblins.</p><p></p><p>“Look out!” cries a man’s voice from the gatehouse across the bridge further up the path you see a squad of goblins mounted on huge wolves charging wildly along the path towards you. “Quick, before they cut you off!” the voice continues, and the gate door starts to swing open. Several of your comrades fall trying to defend your path to the gate as the young man jumps down from a ladder leading to the top of the gatehouse. He grabs the young woman holding open the gate door by the hand and says “Follow me inside!” before running across the courtyard to an oak door to the main building. </p><p></p><p>Just as the wolves bring down one of your fallen companions, two others leap to his aid. A glowing figure also suddenly emerges, outshining the roaring fire with pristine light. One of the wolf riding goblins directs his mount over the bridge while the others shy away from the bright light now harrying them. The mounted wolf becomes trapped in the doorway of the gate and begins trashing about, to finally be silenced by a series of blows. While several of you removed the wolf’s body from blocking the door, a few jumped back to the open to try to save a few of your fallen comrades. Dragging one of them inside you discover his throat is beyond repair and leave his body in the courtyard before piling inside.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1319761, member: 9990"] [SIZE=4][B][U]Session 1 continued -[/U][/B][/SIZE] Kalanos does a quick introduction of Misha, a squat older woman who seems more interested in her dried herb collection than meeting new faces. Rollof flips a gold piece to her to pay for your night’s lodging in her spacious hut, and shortly thereafter she bustles off into the nearby woods. An hour later she emerges with her pet, a very large bear. It occurs to you now how Misha lives safely alone in the wilderness. You have been dropped off with a sizeable group, and decide to follow Rollof’s suggestion of waiting until morning before setting out to reach Stefan’s homestead, Sukiskyn. The night passes quietly. The next morning you set out for Sukiskyn at about 7:00 AM and travel the day on foot south-southeast to follow the small river as it winds through the forest. The trail is rather wide and well used, and you pass several signs where other homesteads, camps or outposts branch off from the main path. The noonday sun comes and goes, and you feel like you have been walking far too long when the sun starts to dip below the trees. Suddenly you notice something. A twilight hush has settled over the forest, and there is no movement amongst the shadowy trees on either side of the trail. No birds are chirping, the forest is not moving with any of the normal springtime activity. Just as you all halt on the path, and eerie sensation passes over you. Then the silence is broken. A faint cry drifts on the evening breeze which also brings a whiff of wood-smoke. Ahead, you catch a glimpse of flames arising beyond the trees. The sounds grow louder; shouts of men mingle with harsh, guttural warcries and the clash of battle, while all the time the flames grow higher and begin to bath the forest in an orange-pink glow. You run forward along the path towards the flames where you see a short pathway end on the bank of a fast-flowing river spanned by a wooden bridge, which leads to the gate of a palisaded homestead. The buildings are mostly intact, but are lit by flames leaping from a barn to the left of the bridge. Between you and the homestead, you see a pack of the attackers – goblins, or possibly orcs – as they were hiding in the dark woods preparing an assault. You clash with the goblins in the woods while heading for the bridge and gate, when more of them show themselves on the other side of the trail. A few arrows descend from the nearby tower of the homestead as you join battle with the goblins. “Look out!” cries a man’s voice from the gatehouse across the bridge further up the path you see a squad of goblins mounted on huge wolves charging wildly along the path towards you. “Quick, before they cut you off!” the voice continues, and the gate door starts to swing open. Several of your comrades fall trying to defend your path to the gate as the young man jumps down from a ladder leading to the top of the gatehouse. He grabs the young woman holding open the gate door by the hand and says “Follow me inside!” before running across the courtyard to an oak door to the main building. Just as the wolves bring down one of your fallen companions, two others leap to his aid. A glowing figure also suddenly emerges, outshining the roaring fire with pristine light. One of the wolf riding goblins directs his mount over the bridge while the others shy away from the bright light now harrying them. The mounted wolf becomes trapped in the doorway of the gate and begins trashing about, to finally be silenced by a series of blows. While several of you removed the wolf’s body from blocking the door, a few jumped back to the open to try to save a few of your fallen comrades. Dragging one of them inside you discover his throat is beyond repair and leave his body in the courtyard before piling inside. [/QUOTE]
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