Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Correl: An Element of Origin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 1994193" data-attributes="member: 9990"><p><strong><u><span style="font-size: 15px">Session 27: Journey through the Borderlands</span></u></strong></p><p></p><p>The winter snows receded and the group gathered in Kargam to celebrate the Festival of Spring during the second week of April. The party caught up on many of the affairs they each had during the winter and each relayed what they had separately investigated during the break. </p><p></p><p>The halflings that Alex had struck a deal with in the summer were planning to leave soon for their first trip back to the trading town of Kyrill. The party decided to accompany them on their journey east along the river, as this was along the way to their next objective - to investigate the area where tapestry map had led. Thovaas managed to find a faithful squire to accompany the group on their travels, and also decided to find a professional cook that was willing to prepare all their meals in exchange for his travel expenses. </p><p></p><p>The journey took some time as they travelled with three wagons, stopping at each town or country outpost to make repairs to broken wagon wheels and the like. The group pondered going to visit the Tower of Chautauqua, but decided against it in order to stay with the halflings. </p><p></p><p>At the town of Numera the halflings conducted their first trades in order to get fresh food and get the group their first taste of fresh dwarven ale that had brewed over the winter. In the next days the halflings traded only a portion of their goods, anticipating that they would get more money once in Kyrill. </p><p></p><p>The trip to Kyrill was the first taste of the hills to the east of Kargam, and they steadily rolled up and down, forest covering much of them. The hills became steadily steeper as they went, and the horses had a greater trouble dragging the wagons up the hills in the deep ruts. Snow still covered much of the bare ground and trees, and in the places where it had melted made muddy patches in the road. By the time they arrived at Kyrill they were ready to relax after getting a hot bath. </p><p></p><p>Kyrill was a near-lawless town, run by gangs and shady merchants. There are five gangs in the town, each responsible for certain commodities and each has their own signature methods of conducting business. For the Blue Sash gang, it was shear ferocity and violence that they became the largest, toughest gang in town. When the party stepped inside the gate they were greeted by Durkil, a dwarf that Alex's business partners had done dealings with. With quick introductions and synopsis of the town, the party made their way toward the town square. </p><p></p><p>When they came down the largest market street, word began buzzing in the locals' ears about the new meat. The looks they garnered told them that they wouldn't make fast friends or survive long without being associated with a gang. At the edge of the town square the group halted, and two of the halflings took in the view with the party. </p><p></p><p>The town crier was half-shouting the news to a few dozen onlookers, most of them groups of dwarves that lounged on the steps in front of several of the buildings. A halfling dressed in black with a blue bandana tied to each of his ankles stood and strode towards the group with two dwarves at his flank. The halfling asked if the group had paid the toll to get into Kyrill, and if they had paid their merchant guild dues recently. The party responded innocently all at once, causing a bit of confusion as more dwarves with blue pants gathered in a semi-circle around them. </p><p></p><p>Grimnyr began speaking to the halfling, telling him a fascinating tale about the exploits of the party from last summer as they repeled an attack on the Lorleena's Cutter. The halfling followed the story intently, fixed on Grimnyr. Then Grimnyr asked that the halfling simply leave them alone, accidently insinuating that the same would happen to them if they didn't. A dwarf nudged the halfling and he snapped out of his stupor to tell his fellow Blue Sash thugs to charge. </p><p></p><p>Quentin tried to dodge through several of the dwarves but was struck several times as he pulled up his bow to shoot at the halfling. The shot went wide as the halfling read a scroll. The scroll began to immolate, then the fire washed over the halfling's arms and seemed to consume him, but still he stood, now wreathed in burning flames. Jerrin commanded Tempest into battle with the dwarves as Thovaas and Alex worked against the other side to drop a dwarf to the muddy ground. One of the halflings took a severe blow before the other ran to hide and watch from behind the horses. Grimnyr strode forward chanting a poem of war and triumph to enhance the others. Jerrin assumed the form of a dire ape to help deal with the dwarves as he pulled the severly wounded Tempest to run from the fight. </p><p></p><p>Quentin was about to dodge out away from a dwarven attack but the short dwarf's reach was misleading and he caught an axe in the abdomen. His life flashed before his eyes, and surely he thought he was dead, beyond any type of healing no matter how much he repented. He crumpled into the mud, counting away the seconds as he looked at the beautiful sky above. </p><p></p><p>The halfling held out his hands to shoot flames at Alex who dodged them entirely as he swung to flank another dwarf. Thovaas stood his ground and hacked away at their chainmail armor. Jerrin was making steady progress through the dwarves, grabbing one by the head to twist him out of the way, but with his unbridled strength Jerrin tore his head free of the dwarf's body. Several more fell as they each tried to sink a blow into his thick hide. </p><p></p><p>The halfling had enlarged himself somehow to stand at Thovaas's height before launching a burst of flame at the paladin. The dwarves around Thovaas were defeated, and so he stepped up to striked the halfling. When he hit him, a streak of flame errupted along Thovaas's arm, searing him as he recoiled. Alex poured a potion of healing down the throat of his bleeding halfling partner as Grimnyr made his way over to aid Quentin. Jerrin made quick work of the last of the dwarves as Thovaas healed himself as he was struck by the halfling's flaming morning star. </p><p></p><p>Grimnyr gritted his teeth and went berserk, swinging wildly at the flaming halfling as the others moved around him strategically. Quentin blinked, glad to be alive and grabbed his rapier. He saw the flames licking around the halfling and still he attacked, feeling the magical burning as his blade sunk deeply into the enlarged halfling to make him fall. </p><p></p><p>After the fight Grimnyr came out of his rage to hear clapping. Several dwarves that had watched from the stoop of their building applauded the party's success, and offered them a brew if they'd like. Grimnyr then approached the town crier, whose face went suddenly pale. Thovaas walked around the bodies with his sword half-drawn to identify the magical armor and weapon the flaming halfling had carried while Alex looted the rest of the bodies. The group gazed around to see if there would be anyone else to challenge them today, to which no one looked them in the eyes. </p><p></p><p>Some of the party went to hang out with the Red Rooster gang, a loose cartel that relied heavily on stealth and diplomacy to earn their share of the market. They also had strong ties to two of the five town council members and were one of the few gangs that could stand up to the Blue Sash gang. </p><p></p><p>The next week flew by as the party helped keep a good watch on the halflings' sales as they bought up large amounts of ore, most of it refined, in order to bring back to Kargam to sell. The halflings had made an extra three hundred gold that they offered Alex, but Alex decided that the money should be used to pay for their protection, as the party was looking to go further north-east. They parted ways, and the group kept one wagon for the cook and squire as well as haul a decent amount of food and ale from there to the next stop: Rodya. </p><p></p><p>The thirty-foot tall walls of Rodya could be seen a good distance away as the hills seemed to suddenedly grow into the mountains of the Oton Peaks right were the town lay. Rodya was a mostly dwarven town, and it was not as lawless as the dwarves respected their actions as a reflection on their clan. In this town, humans were considered vagrants and treated with much suspicion. They paid the single gold piece toll to enter into the town and quietly they made their way to the two-level hostel made for travelers. The place was poorly kept compared to many of the other solidly built homes in the town, but at least it was warm. </p><p></p><p>The town had no inns per se, but instead the people had to be invited to stay at a dwarven home. Given they had no dwarven friends and no one recognized them, Quentin and Grimnyr were invited to only the lowest of homes to share ale for a price. They found out much about the mountain of Thermoleth, where it was so cold at the top that not even snow fell there, and how many dwarven expeditions had never returned. Meanwhile Thovaas and his hired hands groomed the horses and prepared to leave early the next morning. </p><p></p><p>Quentin and Grimnyr woke up outside the home where they last remembered anything, and Thovaas was standing over them kicking the bottoms of their feet to wake them up. A light snow had fallen over them, dusting their clothes, and it was clear that they looked like the lowest of the low as they groggily stood. A dwarf that they vaguely recalled awoke when they did, and hopped to his feet sober and unaffected by the hearty amount of ale they all had consumed. </p><p></p><p>It was noon before the group left Rodya out the east gate then turned north. A guard from on top of the wall called down to them not to go north, as that way was cursed. Ignoring him, they pressed onward after inspecting the tapestry map. Grimnyr and Quentin began to remember that the way north had two human keeps at one time, the Keep of Yatu and the Keep of Nemirka. They were assumed to be abandoned, but then they heard a dwarf say that his old uncle went up to Yatu once and was turned away. This is also the same dwarf that claimed he had outran a dragon on his donkey and mined two tons of silver with his left hand in one day. Or it could have something to do with how sober the two were at the time. </p><p></p><p>The group proceeded on, leaving behind the cook and squire to look after the wagon. They pressed on through the snow, and sometimes their horses sank so far in the snow it was up the rider's knees. Clearly this path had not been blazed for a long time. The day wore on, and they set up camp without a fire. The group shivered through the night, and the horses looked haggard as morning came. Thovaas and Jerrin decided to cast enchantments to protect everyone, including the horses and Tempest, from the nasty weather sure to come. </p><p></p><p>They traveled three more days north before they saw a faint wisp of smoke in the clear mountain air, and it was another two days before they rounded a wide bend to see where it was coming from. Ahead of them where the path was straight, they could see a shack along the steadily climbing glacier path. Blocking the way in the middle of the snowy path was a figure clad in heavy armor with symbols of Fharlanghn. When the group approached within earshot he told them they had come far enough, and now they had to go back down the mountain. </p><p></p><p>The group was adament about continuing, but he was just as stubborn, telling them that they would go no further. He said that for their own good the group should travel back from where they had come, marry a fat wench and raise piglet children. Two knights emerged from the cabin, summoned horses and mounted up. Three others came out to stand in front of the cabin while an older man in robes walked up a ladder to stand on top of the cabin next to a man with a crossbow. Grimnyr spoke up, engaging the first man in conversation about needing to explore further beyond to Mount Thermoleth. They scoffed, then Grimnyr followed up with a charm that befriended the first guard. The mage, clearly witnessing what had occurred, shouted that the party was attacking. </p><p></p><p>The group went into action, Alex and Thovaas heaving forth through the snow while Jerrin transformed into a lion to hold his ground with Tempest. The mounted knights galloped forward and soon they clashed with Thovaas and Alex as the robed mage called forth a storm of sleet to descend upon those in the back of the group. Grimnyr chanted a limerick of righteousness as he continued to occupy the first man in the heavy armor. </p><p></p><p>Thovaas charged forward and stabbed the mage with his lance, nearly pulling the man off of his feet with the blow. The three footmen strode forward to wait for anyone to emerge from the sleet storm as their mounted comrades turned to charge Thovaas. Alex walked out from the other side and the crossbowman shot him as soon as he emerged. Grimnyr could be heard still talking to the man to keep him from attacking. Quentin emerged to fire an arrow at the mage, which struck but seemed not to harm him. </p><p></p><p>Tempest took several hard blows and Jerrin motioned him to withdraw so he could pounce upon them one at a time. The mage conjured forth a rolling ball of flame to strike the enlarged Jerrin as he mauled another of the footmen. Thovaas and the other knights traded blows, and Thovaas's mount struck heavily with its hooves. Quentin and Alex helped to bring down the footmen as Grimnyr pledged peace and asked that everyone put down their weapons. The mage stepped up to blast Jerrin with a bolt of lightning, wounding him. The crossbowman shot at Thovaas several times while he was distracted with the other knights. </p><p></p><p>Then the mage cast an enchantment to prevent Thovaas from moving, holding him fast to his mount and unable to act. Soon the other mounted knights would be able to close and strike a final blow. Jerrin sprang into action, jumping over a prone footman to pounce on one of the knights. Grimnyr silenced the area near the mage, preventing him from casting any further spells while on top of the cabin, and Thovaas's mount backed carefully out of the line of fire from the other knight. </p><p></p><p>Shaking himself free of the possession, Thovaas turned to see that the wizard had jumped down from the top of the cabin. He turned his mount and strode forth, slicing the wizard down with a single blow. The crossbowman, who had dropped his weapon to the ground below, leapt upon Thovaas from the top of the cabin, dragging them both into a snowy drift. </p><p></p><p>The first guardian Grimnyr had charmed broke free once Grimnyr had stopped talking to him, and he turned and charged. The others ganged up on him, striking blow after blow until he fell. They turned to see Thovaas and Grimnyr standing over a patch of red snow, in the middle of which was the body of the crossbowman. Relieved, the group began to search the bodies and around the cabin.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1994193, member: 9990"] [B][U][SIZE=4]Session 27: Journey through the Borderlands[/SIZE][/U][/B] The winter snows receded and the group gathered in Kargam to celebrate the Festival of Spring during the second week of April. The party caught up on many of the affairs they each had during the winter and each relayed what they had separately investigated during the break. The halflings that Alex had struck a deal with in the summer were planning to leave soon for their first trip back to the trading town of Kyrill. The party decided to accompany them on their journey east along the river, as this was along the way to their next objective - to investigate the area where tapestry map had led. Thovaas managed to find a faithful squire to accompany the group on their travels, and also decided to find a professional cook that was willing to prepare all their meals in exchange for his travel expenses. The journey took some time as they travelled with three wagons, stopping at each town or country outpost to make repairs to broken wagon wheels and the like. The group pondered going to visit the Tower of Chautauqua, but decided against it in order to stay with the halflings. At the town of Numera the halflings conducted their first trades in order to get fresh food and get the group their first taste of fresh dwarven ale that had brewed over the winter. In the next days the halflings traded only a portion of their goods, anticipating that they would get more money once in Kyrill. The trip to Kyrill was the first taste of the hills to the east of Kargam, and they steadily rolled up and down, forest covering much of them. The hills became steadily steeper as they went, and the horses had a greater trouble dragging the wagons up the hills in the deep ruts. Snow still covered much of the bare ground and trees, and in the places where it had melted made muddy patches in the road. By the time they arrived at Kyrill they were ready to relax after getting a hot bath. Kyrill was a near-lawless town, run by gangs and shady merchants. There are five gangs in the town, each responsible for certain commodities and each has their own signature methods of conducting business. For the Blue Sash gang, it was shear ferocity and violence that they became the largest, toughest gang in town. When the party stepped inside the gate they were greeted by Durkil, a dwarf that Alex's business partners had done dealings with. With quick introductions and synopsis of the town, the party made their way toward the town square. When they came down the largest market street, word began buzzing in the locals' ears about the new meat. The looks they garnered told them that they wouldn't make fast friends or survive long without being associated with a gang. At the edge of the town square the group halted, and two of the halflings took in the view with the party. The town crier was half-shouting the news to a few dozen onlookers, most of them groups of dwarves that lounged on the steps in front of several of the buildings. A halfling dressed in black with a blue bandana tied to each of his ankles stood and strode towards the group with two dwarves at his flank. The halfling asked if the group had paid the toll to get into Kyrill, and if they had paid their merchant guild dues recently. The party responded innocently all at once, causing a bit of confusion as more dwarves with blue pants gathered in a semi-circle around them. Grimnyr began speaking to the halfling, telling him a fascinating tale about the exploits of the party from last summer as they repeled an attack on the Lorleena's Cutter. The halfling followed the story intently, fixed on Grimnyr. Then Grimnyr asked that the halfling simply leave them alone, accidently insinuating that the same would happen to them if they didn't. A dwarf nudged the halfling and he snapped out of his stupor to tell his fellow Blue Sash thugs to charge. Quentin tried to dodge through several of the dwarves but was struck several times as he pulled up his bow to shoot at the halfling. The shot went wide as the halfling read a scroll. The scroll began to immolate, then the fire washed over the halfling's arms and seemed to consume him, but still he stood, now wreathed in burning flames. Jerrin commanded Tempest into battle with the dwarves as Thovaas and Alex worked against the other side to drop a dwarf to the muddy ground. One of the halflings took a severe blow before the other ran to hide and watch from behind the horses. Grimnyr strode forward chanting a poem of war and triumph to enhance the others. Jerrin assumed the form of a dire ape to help deal with the dwarves as he pulled the severly wounded Tempest to run from the fight. Quentin was about to dodge out away from a dwarven attack but the short dwarf's reach was misleading and he caught an axe in the abdomen. His life flashed before his eyes, and surely he thought he was dead, beyond any type of healing no matter how much he repented. He crumpled into the mud, counting away the seconds as he looked at the beautiful sky above. The halfling held out his hands to shoot flames at Alex who dodged them entirely as he swung to flank another dwarf. Thovaas stood his ground and hacked away at their chainmail armor. Jerrin was making steady progress through the dwarves, grabbing one by the head to twist him out of the way, but with his unbridled strength Jerrin tore his head free of the dwarf's body. Several more fell as they each tried to sink a blow into his thick hide. The halfling had enlarged himself somehow to stand at Thovaas's height before launching a burst of flame at the paladin. The dwarves around Thovaas were defeated, and so he stepped up to striked the halfling. When he hit him, a streak of flame errupted along Thovaas's arm, searing him as he recoiled. Alex poured a potion of healing down the throat of his bleeding halfling partner as Grimnyr made his way over to aid Quentin. Jerrin made quick work of the last of the dwarves as Thovaas healed himself as he was struck by the halfling's flaming morning star. Grimnyr gritted his teeth and went berserk, swinging wildly at the flaming halfling as the others moved around him strategically. Quentin blinked, glad to be alive and grabbed his rapier. He saw the flames licking around the halfling and still he attacked, feeling the magical burning as his blade sunk deeply into the enlarged halfling to make him fall. After the fight Grimnyr came out of his rage to hear clapping. Several dwarves that had watched from the stoop of their building applauded the party's success, and offered them a brew if they'd like. Grimnyr then approached the town crier, whose face went suddenly pale. Thovaas walked around the bodies with his sword half-drawn to identify the magical armor and weapon the flaming halfling had carried while Alex looted the rest of the bodies. The group gazed around to see if there would be anyone else to challenge them today, to which no one looked them in the eyes. Some of the party went to hang out with the Red Rooster gang, a loose cartel that relied heavily on stealth and diplomacy to earn their share of the market. They also had strong ties to two of the five town council members and were one of the few gangs that could stand up to the Blue Sash gang. The next week flew by as the party helped keep a good watch on the halflings' sales as they bought up large amounts of ore, most of it refined, in order to bring back to Kargam to sell. The halflings had made an extra three hundred gold that they offered Alex, but Alex decided that the money should be used to pay for their protection, as the party was looking to go further north-east. They parted ways, and the group kept one wagon for the cook and squire as well as haul a decent amount of food and ale from there to the next stop: Rodya. The thirty-foot tall walls of Rodya could be seen a good distance away as the hills seemed to suddenedly grow into the mountains of the Oton Peaks right were the town lay. Rodya was a mostly dwarven town, and it was not as lawless as the dwarves respected their actions as a reflection on their clan. In this town, humans were considered vagrants and treated with much suspicion. They paid the single gold piece toll to enter into the town and quietly they made their way to the two-level hostel made for travelers. The place was poorly kept compared to many of the other solidly built homes in the town, but at least it was warm. The town had no inns per se, but instead the people had to be invited to stay at a dwarven home. Given they had no dwarven friends and no one recognized them, Quentin and Grimnyr were invited to only the lowest of homes to share ale for a price. They found out much about the mountain of Thermoleth, where it was so cold at the top that not even snow fell there, and how many dwarven expeditions had never returned. Meanwhile Thovaas and his hired hands groomed the horses and prepared to leave early the next morning. Quentin and Grimnyr woke up outside the home where they last remembered anything, and Thovaas was standing over them kicking the bottoms of their feet to wake them up. A light snow had fallen over them, dusting their clothes, and it was clear that they looked like the lowest of the low as they groggily stood. A dwarf that they vaguely recalled awoke when they did, and hopped to his feet sober and unaffected by the hearty amount of ale they all had consumed. It was noon before the group left Rodya out the east gate then turned north. A guard from on top of the wall called down to them not to go north, as that way was cursed. Ignoring him, they pressed onward after inspecting the tapestry map. Grimnyr and Quentin began to remember that the way north had two human keeps at one time, the Keep of Yatu and the Keep of Nemirka. They were assumed to be abandoned, but then they heard a dwarf say that his old uncle went up to Yatu once and was turned away. This is also the same dwarf that claimed he had outran a dragon on his donkey and mined two tons of silver with his left hand in one day. Or it could have something to do with how sober the two were at the time. The group proceeded on, leaving behind the cook and squire to look after the wagon. They pressed on through the snow, and sometimes their horses sank so far in the snow it was up the rider's knees. Clearly this path had not been blazed for a long time. The day wore on, and they set up camp without a fire. The group shivered through the night, and the horses looked haggard as morning came. Thovaas and Jerrin decided to cast enchantments to protect everyone, including the horses and Tempest, from the nasty weather sure to come. They traveled three more days north before they saw a faint wisp of smoke in the clear mountain air, and it was another two days before they rounded a wide bend to see where it was coming from. Ahead of them where the path was straight, they could see a shack along the steadily climbing glacier path. Blocking the way in the middle of the snowy path was a figure clad in heavy armor with symbols of Fharlanghn. When the group approached within earshot he told them they had come far enough, and now they had to go back down the mountain. The group was adament about continuing, but he was just as stubborn, telling them that they would go no further. He said that for their own good the group should travel back from where they had come, marry a fat wench and raise piglet children. Two knights emerged from the cabin, summoned horses and mounted up. Three others came out to stand in front of the cabin while an older man in robes walked up a ladder to stand on top of the cabin next to a man with a crossbow. Grimnyr spoke up, engaging the first man in conversation about needing to explore further beyond to Mount Thermoleth. They scoffed, then Grimnyr followed up with a charm that befriended the first guard. The mage, clearly witnessing what had occurred, shouted that the party was attacking. The group went into action, Alex and Thovaas heaving forth through the snow while Jerrin transformed into a lion to hold his ground with Tempest. The mounted knights galloped forward and soon they clashed with Thovaas and Alex as the robed mage called forth a storm of sleet to descend upon those in the back of the group. Grimnyr chanted a limerick of righteousness as he continued to occupy the first man in the heavy armor. Thovaas charged forward and stabbed the mage with his lance, nearly pulling the man off of his feet with the blow. The three footmen strode forward to wait for anyone to emerge from the sleet storm as their mounted comrades turned to charge Thovaas. Alex walked out from the other side and the crossbowman shot him as soon as he emerged. Grimnyr could be heard still talking to the man to keep him from attacking. Quentin emerged to fire an arrow at the mage, which struck but seemed not to harm him. Tempest took several hard blows and Jerrin motioned him to withdraw so he could pounce upon them one at a time. The mage conjured forth a rolling ball of flame to strike the enlarged Jerrin as he mauled another of the footmen. Thovaas and the other knights traded blows, and Thovaas's mount struck heavily with its hooves. Quentin and Alex helped to bring down the footmen as Grimnyr pledged peace and asked that everyone put down their weapons. The mage stepped up to blast Jerrin with a bolt of lightning, wounding him. The crossbowman shot at Thovaas several times while he was distracted with the other knights. Then the mage cast an enchantment to prevent Thovaas from moving, holding him fast to his mount and unable to act. Soon the other mounted knights would be able to close and strike a final blow. Jerrin sprang into action, jumping over a prone footman to pounce on one of the knights. Grimnyr silenced the area near the mage, preventing him from casting any further spells while on top of the cabin, and Thovaas's mount backed carefully out of the line of fire from the other knight. Shaking himself free of the possession, Thovaas turned to see that the wizard had jumped down from the top of the cabin. He turned his mount and strode forth, slicing the wizard down with a single blow. The crossbowman, who had dropped his weapon to the ground below, leapt upon Thovaas from the top of the cabin, dragging them both into a snowy drift. The first guardian Grimnyr had charmed broke free once Grimnyr had stopped talking to him, and he turned and charged. The others ganged up on him, striking blow after blow until he fell. They turned to see Thovaas and Grimnyr standing over a patch of red snow, in the middle of which was the body of the crossbowman. Relieved, the group began to search the bodies and around the cabin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Correl: An Element of Origin
Top