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CoS: DMing an aspect of the Death House [spoilers]
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<blockquote data-quote="John Brebeuf" data-source="post: 7282490" data-attributes="member: 6920177"><p>My group ended their first session of the Death House with the encounter with the ghosts of Rose and Thorn and the discovery of the secret stairway down to the basement. However, both the paladin and fighter failed their saves and ended up possessed when they tried to leave the room, and the rest of the party was unable to intimidate the ghosts to depart from them.</p><p></p><p>I'm wondering how other DMs played out the effects of the respective possessions mechanically. The ghost of Thorn (who's possessing the fighter) seems to be overcome with fear, so should I have the fighter roll Charisma saving throws before each "scary" event (entering the basement, combat encounters, etc.) to avoid fleeing back to the doll house room? Any ideas are appreciated.</p></blockquote><p></p>
[QUOTE="John Brebeuf, post: 7282490, member: 6920177"] My group ended their first session of the Death House with the encounter with the ghosts of Rose and Thorn and the discovery of the secret stairway down to the basement. However, both the paladin and fighter failed their saves and ended up possessed when they tried to leave the room, and the rest of the party was unable to intimidate the ghosts to depart from them. I'm wondering how other DMs played out the effects of the respective possessions mechanically. The ghost of Thorn (who's possessing the fighter) seems to be overcome with fear, so should I have the fighter roll Charisma saving throws before each "scary" event (entering the basement, combat encounters, etc.) to avoid fleeing back to the doll house room? Any ideas are appreciated. [/QUOTE]
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CoS: DMing an aspect of the Death House [spoilers]
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