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General Tabletop Discussion
*Dungeons & Dragons
CoS: frequency of going to the Castle (minor spoilers)
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<blockquote data-quote="GlassJaw" data-source="post: 7063015" data-attributes="member: 22103"><p>Lots of good stuff in this thread. Thanks all - very helpful. Exactly some of the things I've been trying to figure out.</p><p></p><p>The main reason I started thinking about this issue was if the treasures are located in his castle. The castle as written is pretty brutal at level, never mind for a less experienced group. I'm concerned that a group would feel they <em>needed </em>to go to his castle to retrieve one of the treasures before they were ready and it would be a TPK.</p><p></p><p>I do like the invitation idea, as it gives the players the opportunity to see Strahd's personality, and perhaps introduce Strahd in a way the player didn't expect.</p><p></p><p>For that have give the players an invitation, how did you handle roaming the castle? Or did you just have the players led by Rahadin? What did you do if they wanted to sneak off to find the treasure? Scale back difficultly? That seems like a tough task, and not in the spirit of the module.</p><p></p><p>Honestly, my real issue is with the treasures being the castle. Seems that either the players will go after them before they are ready or have to wait until the end of the module to find them and use them? To me, the strength of CoS is exploring the land of Barovia, finding the treasure and then taking the fight to Strahd. I also want the players to actually be able to find and <em>use </em>the treasures through a portion of the module.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7063015, member: 22103"] Lots of good stuff in this thread. Thanks all - very helpful. Exactly some of the things I've been trying to figure out. The main reason I started thinking about this issue was if the treasures are located in his castle. The castle as written is pretty brutal at level, never mind for a less experienced group. I'm concerned that a group would feel they [I]needed [/I]to go to his castle to retrieve one of the treasures before they were ready and it would be a TPK. I do like the invitation idea, as it gives the players the opportunity to see Strahd's personality, and perhaps introduce Strahd in a way the player didn't expect. For that have give the players an invitation, how did you handle roaming the castle? Or did you just have the players led by Rahadin? What did you do if they wanted to sneak off to find the treasure? Scale back difficultly? That seems like a tough task, and not in the spirit of the module. Honestly, my real issue is with the treasures being the castle. Seems that either the players will go after them before they are ready or have to wait until the end of the module to find them and use them? To me, the strength of CoS is exploring the land of Barovia, finding the treasure and then taking the fight to Strahd. I also want the players to actually be able to find and [I]use [/I]the treasures through a portion of the module. [/QUOTE]
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CoS: frequency of going to the Castle (minor spoilers)
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