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CoS Ideal Tarokka Reading Storywise
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<blockquote data-quote="Dan@DeepDark-Designs" data-source="post: 6888072" data-attributes="member: 6802503"><p>I think I'd agree with 5Shilling - removing stuff that's within Ravenloft will probably make the PCs exploration of Barovia itself more interesting, rewarding, and engaging. I also don't think you should necessarily do it as the random element of this adventure is a huge part of it. I'd be gutted if I found out my DM faked the reading after the fact.</p><p></p><p>I ran this adventure recently for a four-day event, I'll tell you what I did that I found really helped, although a lot of people might disagree with my approach. As I only had about 40 hours of table time, I knew I wanted there to be lots of chances to figure out the clues/riddles from the reading and find interesting items. I also knew I didn't want to cheat the PCs and force certain results.</p><p></p><p>Instead, I had Madam Eva do the main reading for the super-powerful, adventure specific items and then do a second reading with the remaining cards. From this she drew another 8 cards, I then used these to correspond with magical items that weren't part of Curse of Strahd (taken from the DMG). Madam Eva identified that these were 'lesser' finds but that could still prove useful (using the descriptions taken from the item bit of CoS), though were not a defining part of the party's 'destiny'. As a result the party had an overwhelming number of clues/leads straight out of the gate which gave them so much to think about, consider, and pursue.</p><p></p><p>The more circumstantial/situational items from CoS are so insanely powerful that it was pretty easy to balance introducing other magical items into the mix but, at least for my group, it was an awful lot more interesting and enjoyable. Obviously a lot of results still don't come up so this approach is still very much 'random', it just gives you a lot more 'hits' or 'opportunities' than the adventure itself gives you (5).</p><p></p><p>Whatever you do, it's an amazing adventure, I'm sure you're players will love it.</p><p></p><p>Daniel McDonald.</p></blockquote><p></p>
[QUOTE="Dan@DeepDark-Designs, post: 6888072, member: 6802503"] I think I'd agree with 5Shilling - removing stuff that's within Ravenloft will probably make the PCs exploration of Barovia itself more interesting, rewarding, and engaging. I also don't think you should necessarily do it as the random element of this adventure is a huge part of it. I'd be gutted if I found out my DM faked the reading after the fact. I ran this adventure recently for a four-day event, I'll tell you what I did that I found really helped, although a lot of people might disagree with my approach. As I only had about 40 hours of table time, I knew I wanted there to be lots of chances to figure out the clues/riddles from the reading and find interesting items. I also knew I didn't want to cheat the PCs and force certain results. Instead, I had Madam Eva do the main reading for the super-powerful, adventure specific items and then do a second reading with the remaining cards. From this she drew another 8 cards, I then used these to correspond with magical items that weren't part of Curse of Strahd (taken from the DMG). Madam Eva identified that these were 'lesser' finds but that could still prove useful (using the descriptions taken from the item bit of CoS), though were not a defining part of the party's 'destiny'. As a result the party had an overwhelming number of clues/leads straight out of the gate which gave them so much to think about, consider, and pursue. The more circumstantial/situational items from CoS are so insanely powerful that it was pretty easy to balance introducing other magical items into the mix but, at least for my group, it was an awful lot more interesting and enjoyable. Obviously a lot of results still don't come up so this approach is still very much 'random', it just gives you a lot more 'hits' or 'opportunities' than the adventure itself gives you (5). Whatever you do, it's an amazing adventure, I'm sure you're players will love it. Daniel McDonald. [/QUOTE]
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