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General Tabletop Discussion
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Cost/Benefit Analysis of True Strike
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<blockquote data-quote="CapnZapp" data-source="post: 6439731" data-attributes="member: 12731"><p>Yep, only casting True Strike on round one (and doing nothing else) doesn't feel constructive to me. </p><p></p><p>Even if the math tells me I have set up a better damage probability on round two, that doesn't take into account the risk that attack has become irrelevant by then: </p><p></p><p>The monster could be dead. Worse, the monster could have hidden or otherwise defended itself from your attack. Even worse, a fellow party member could be in trouble, requiring you to abandon your plan and do something else.</p><p></p><p>I believe you are much better served to cast a spell that makes a difference here and now, in turn one. Then, in turn two, you can cast the spell that's best for that scenario. Things change pretty quick in D&D magical combat. (Which, of course, is the source of fun)</p><p></p><p>However, if you can pull off <strong>both</strong> the cantrip and payload spell in your turn, casting both before anyone can react, then we're talking...</p><p></p><p>So, yeah, this is just a technical note. The math is still sound (I presume!)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6439731, member: 12731"] Yep, only casting True Strike on round one (and doing nothing else) doesn't feel constructive to me. Even if the math tells me I have set up a better damage probability on round two, that doesn't take into account the risk that attack has become irrelevant by then: The monster could be dead. Worse, the monster could have hidden or otherwise defended itself from your attack. Even worse, a fellow party member could be in trouble, requiring you to abandon your plan and do something else. I believe you are much better served to cast a spell that makes a difference here and now, in turn one. Then, in turn two, you can cast the spell that's best for that scenario. Things change pretty quick in D&D magical combat. (Which, of course, is the source of fun) However, if you can pull off [B]both[/B] the cantrip and payload spell in your turn, casting both before anyone can react, then we're talking... So, yeah, this is just a technical note. The math is still sound (I presume!) [/QUOTE]
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