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Cost/Benefit Analysis of True Strike
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<blockquote data-quote="EzekielRaiden" data-source="post: 6578438" data-attributes="member: 6790260"><p>Yeah, a spell that costs an action, requires concentration, only affects a <em>single</em> attack roll, is self-only, and has somatic but not material components (so you <strong>have</strong> to have a free hand to cast it)...really truly doesn't come across as especially useful. For a spell attack on an attack-roll-based spell of 6th level or higher (if there are any such spells) I suppose I could see it--a matter of hedging one's bets, as it were--but other than that, and especially for melee-based classes that have spells, I find this...difficult to justify. It's labored with so many costs and limitations, while granting a benefit you could almost certainly gain simply through careful positioning or getting assistance from an ally. When coupled with the "damage dealt later is worth proportionally less than damage dealt now" effect, I just don't see how anyone could actually benefit from this.</p><p></p><p>On the bright side, if it granted advantage on all attacks it would be insane and would make Eldritch Knights OP, so it's probably for the best that it be near-useless...but somehow I feel like it would've been even better to just not have it at all.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6578438, member: 6790260"] Yeah, a spell that costs an action, requires concentration, only affects a [I]single[/I] attack roll, is self-only, and has somatic but not material components (so you [B]have[/B] to have a free hand to cast it)...really truly doesn't come across as especially useful. For a spell attack on an attack-roll-based spell of 6th level or higher (if there are any such spells) I suppose I could see it--a matter of hedging one's bets, as it were--but other than that, and especially for melee-based classes that have spells, I find this...difficult to justify. It's labored with so many costs and limitations, while granting a benefit you could almost certainly gain simply through careful positioning or getting assistance from an ally. When coupled with the "damage dealt later is worth proportionally less than damage dealt now" effect, I just don't see how anyone could actually benefit from this. On the bright side, if it granted advantage on all attacks it would be insane and would make Eldritch Knights OP, so it's probably for the best that it be near-useless...but somehow I feel like it would've been even better to just not have it at all. [/QUOTE]
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Cost/Benefit Analysis of True Strike
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