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Cost of manning a ship (Ghosts of Saltmarsh, DMG)
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<blockquote data-quote="Beleriphon" data-source="post: 7903615" data-attributes="member: 27847"><p>I'd say it depends. Remember most of the crew of a ship aren't actually skilled sailors per se. They're kind of like the construction workers of the sea. They know what end of a rope to use, can tie a few knots and lift heavy things, but they aren't the same as a nautical electrician (lets say the ship bosun) or layout designer (say our navigator). Crew that have been sailing a particularly long time should probably be skilled labourers as well.</p><p></p><p>As for how you get a shipped crewed, most ship owners hire a captain who then hires a crew. In a lot of ways the easiest way to this is think of a captain as a general contractor who is building a house. The captain will have a few people he relies on regularly (this would be the officers and skilled labourer pool) so he hires them to work on the voyage. Then if need be he'll hire the rest of the crew, or leave it up to his regulars to find the right people.</p><p></p><p>Lets say its a merchant vessel and our captain is hired to sail from Waterdeep to Athkatla and back. She hires a crew, maybe they'll stay on board there an back maybe not. The senior crew probably will, but the deck crew depends on what they agree to. They make a brief stop in Baldur's Gate to get fresh water, some of the crew gets off the ship and never comes back, so they hire some more crew. They get to Athkatla. There the crew unloads the ship, and half of them disappear. So the captain has to heir some more crew for the return voyage. So, by the time all is said an done, three-quarters of the crew the ship left with in Waterdeep might be dispersed along the Sword Coast.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7903615, member: 27847"] I'd say it depends. Remember most of the crew of a ship aren't actually skilled sailors per se. They're kind of like the construction workers of the sea. They know what end of a rope to use, can tie a few knots and lift heavy things, but they aren't the same as a nautical electrician (lets say the ship bosun) or layout designer (say our navigator). Crew that have been sailing a particularly long time should probably be skilled labourers as well. As for how you get a shipped crewed, most ship owners hire a captain who then hires a crew. In a lot of ways the easiest way to this is think of a captain as a general contractor who is building a house. The captain will have a few people he relies on regularly (this would be the officers and skilled labourer pool) so he hires them to work on the voyage. Then if need be he'll hire the rest of the crew, or leave it up to his regulars to find the right people. Lets say its a merchant vessel and our captain is hired to sail from Waterdeep to Athkatla and back. She hires a crew, maybe they'll stay on board there an back maybe not. The senior crew probably will, but the deck crew depends on what they agree to. They make a brief stop in Baldur's Gate to get fresh water, some of the crew gets off the ship and never comes back, so they hire some more crew. They get to Athkatla. There the crew unloads the ship, and half of them disappear. So the captain has to heir some more crew for the return voyage. So, by the time all is said an done, three-quarters of the crew the ship left with in Waterdeep might be dispersed along the Sword Coast. [/QUOTE]
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Cost of manning a ship (Ghosts of Saltmarsh, DMG)
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