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Community
General Tabletop Discussion
*Dungeons & Dragons
Could Trance be a ritual instead of a racial.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7118179" data-attributes="member: 82106"><p>Well, I'm not disagreeing that there should be a variety of options open to the PLAYERS and that the situations their characters find themselves in should provide opportunities for those options to exist and be meaningful. I think that it isn't maybe so necessary for every character to have 5 options of powers to use on every round. Maybe one power, several possible viable targets, another power that has a cost, and that's enough. Maybe the choices should sometimes be a bit higher level, like do we hold back and try to surprise these guys or do we just rush in and blow past them? Do we fight or do we negotiate? Do we burn up those potions now, or hold onto them for a bigger fight to come?</p><p></p><p>This may be a bit more reminiscent of AD&D in some ways, but I think there's room to tweak the 4e formula some.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7118179, member: 82106"] Well, I'm not disagreeing that there should be a variety of options open to the PLAYERS and that the situations their characters find themselves in should provide opportunities for those options to exist and be meaningful. I think that it isn't maybe so necessary for every character to have 5 options of powers to use on every round. Maybe one power, several possible viable targets, another power that has a cost, and that's enough. Maybe the choices should sometimes be a bit higher level, like do we hold back and try to surprise these guys or do we just rush in and blow past them? Do we fight or do we negotiate? Do we burn up those potions now, or hold onto them for a bigger fight to come? This may be a bit more reminiscent of AD&D in some ways, but I think there's room to tweak the 4e formula some. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Could Trance be a ritual instead of a racial.
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