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General Tabletop Discussion
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Could Trance be a ritual instead of a racial.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7124066" data-attributes="member: 82106"><p>Wait, remember, I'm the one that asserts that Martial is a magical power source, just like 'arcane' or 'divine', so I am not in any way considering it impossible to have a Martial Practice that is magical in some sense. I'm only questioning how you would partition this off from a Ritual, and why. In other words, there are many categories of rituals, it seems to me that a 'practice' like 'Sense Aura' in essence IS a ritual, its just a 'Martial' ritual (potentially, I actually don't see a reason for it to be so classified, it seems like a divination actually). I think its perfectly fine for a Fighter to have this ability, its great, so give it to them. It just seems to both defeat the purpose of having a separate category of practices and the purpose of having categories of things when things that have the same attributes are put into different categories to satisfy some fairly academic desire to be able to categorize some things as practices merely because that will grant them to Martial characters more easily (a circumstance that IMHO is actually a badly constructed feature of the 4e rules which arose merely because of piecemeal implementation of things, not due to any thought-out concept).</p><p></p><p>I'd rather just fix the underlying issue. Get rid of the whole need for a feat 'Ritual Caster' and simply allow characters to learn rituals that suite them. Heck, label them ALL practices for all I care, some are just "Magical Practices". This is kind of where my mind is headed anyway. I am considering writing mine such that the significance of the Key Skill is a bit higher and insure that they all have some real need to want to get success. Not so much because I want to see people failing when they do these practices, but more just to create a bit of differentiation. In other words, fighters probably don't USUALLY pick up 'Knock', but they don't need to waste a feat in order to do so. OTOH when they cast it, assuming they lack training in Arcana, they probably aren't super effective. Of course a smart fighter that DOES train Arcana will then be perfectly good at those sorts of rituals! </p><p></p><p>In other words, I think the ritual/practice system definitely needs the cleanup that we've all talked about at various points, but once that's done? I think the idea of bins like 'practice' vs 'ritual' become pretty much obsolete.</p><p></p><p>Sorry if that was a bit long-winded. hehe.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7124066, member: 82106"] Wait, remember, I'm the one that asserts that Martial is a magical power source, just like 'arcane' or 'divine', so I am not in any way considering it impossible to have a Martial Practice that is magical in some sense. I'm only questioning how you would partition this off from a Ritual, and why. In other words, there are many categories of rituals, it seems to me that a 'practice' like 'Sense Aura' in essence IS a ritual, its just a 'Martial' ritual (potentially, I actually don't see a reason for it to be so classified, it seems like a divination actually). I think its perfectly fine for a Fighter to have this ability, its great, so give it to them. It just seems to both defeat the purpose of having a separate category of practices and the purpose of having categories of things when things that have the same attributes are put into different categories to satisfy some fairly academic desire to be able to categorize some things as practices merely because that will grant them to Martial characters more easily (a circumstance that IMHO is actually a badly constructed feature of the 4e rules which arose merely because of piecemeal implementation of things, not due to any thought-out concept). I'd rather just fix the underlying issue. Get rid of the whole need for a feat 'Ritual Caster' and simply allow characters to learn rituals that suite them. Heck, label them ALL practices for all I care, some are just "Magical Practices". This is kind of where my mind is headed anyway. I am considering writing mine such that the significance of the Key Skill is a bit higher and insure that they all have some real need to want to get success. Not so much because I want to see people failing when they do these practices, but more just to create a bit of differentiation. In other words, fighters probably don't USUALLY pick up 'Knock', but they don't need to waste a feat in order to do so. OTOH when they cast it, assuming they lack training in Arcana, they probably aren't super effective. Of course a smart fighter that DOES train Arcana will then be perfectly good at those sorts of rituals! In other words, I think the ritual/practice system definitely needs the cleanup that we've all talked about at various points, but once that's done? I think the idea of bins like 'practice' vs 'ritual' become pretty much obsolete. Sorry if that was a bit long-winded. hehe. [/QUOTE]
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