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Could you help a noob DM to be build a world.
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<blockquote data-quote="delericho" data-source="post: 6855965" data-attributes="member: 22424"><p>My honest advice at this point is <em>don't</em>. Don't start making your world right away, and especially before you're even sure your group wants to play!</p><p></p><p>At this point, I would strongly recommend picking up the D&D Starter Set and starting by running the adventure "Lost Mine of Phandelver" that is contained therein. That should give you and your players a chance to get to know the game and to get a handle on how it's all done.</p><p></p><p>After that, if you still want to create your own world, then my best advice is to pick up an old book called the <a href="http://www.dmsguild.com/product/16887/DMGR1-Campaign-Sourcebook-and-Catacomb-Guide-2e?it=1&filters=0_0_0_0_45347_45483" target="_blank">"Campaign Sourcebook and Catacomb Guide"</a>, which goes through the process in some detail. It's the best book on the subject that I've ever read, though I certainly haven't read everything!</p><p></p><p>One more thing: the first world you create will suck. (Also the first adventure you create, the first campaign you create, and so on.) That's just a consequence of being a newcomer and having a whole load of mistakes to get out of your system, and we've basically all gone through it. Because of that, I recommend two further things: (1) stick at it; the next time <em>will</em> be better, and (2) keep to a fairly small, modest setting/adventure/campaign for the first one, and leave your masterpiece until the second time out.</p><p></p><p>I hope some of that help! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6855965, member: 22424"] My honest advice at this point is [i]don't[/i]. Don't start making your world right away, and especially before you're even sure your group wants to play! At this point, I would strongly recommend picking up the D&D Starter Set and starting by running the adventure "Lost Mine of Phandelver" that is contained therein. That should give you and your players a chance to get to know the game and to get a handle on how it's all done. After that, if you still want to create your own world, then my best advice is to pick up an old book called the [URL="http://www.dmsguild.com/product/16887/DMGR1-Campaign-Sourcebook-and-Catacomb-Guide-2e?it=1&filters=0_0_0_0_45347_45483"]"Campaign Sourcebook and Catacomb Guide"[/URL], which goes through the process in some detail. It's the best book on the subject that I've ever read, though I certainly haven't read everything! One more thing: the first world you create will suck. (Also the first adventure you create, the first campaign you create, and so on.) That's just a consequence of being a newcomer and having a whole load of mistakes to get out of your system, and we've basically all gone through it. Because of that, I recommend two further things: (1) stick at it; the next time [i]will[/i] be better, and (2) keep to a fairly small, modest setting/adventure/campaign for the first one, and leave your masterpiece until the second time out. I hope some of that help! :) [/QUOTE]
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