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*Pathfinder & Starfinder
Council of Thieves or Kingmaker?
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<blockquote data-quote="Steel_Wind" data-source="post: 5184211" data-attributes="member: 20741"><p>While I don't disagree with your observations, I must disagree with your conclusion. <em>Kingmaker</em> is the more advanced of the APs in my view.</p><p></p><p>It is relatively easy for PCs to react to a metaplot where the bad guys are constantly moving the story forward and presenting plot hooks and a narrative for the PCs to react to and pursue.</p><p></p><p>The nature of a reactive Adventure Path is that it presents the players with a generally more obvious series of choices to make about "what to do next". That strucutre is what makes it "easier" for a new player.</p><p></p><p>While Kingmaker is not devoid of story, the PCs are more instigators at several points in the AP and far less reactive. While that may sound like a fine idea for an experienced gamer, to new payers, the existence of a reactive metaplot draws them in with an obvious storyline which encourages them to become engaged and to play with a sense of purpose. </p><p></p><p>Nostalgia for wilderness treks and wandering encounters from 1st edition days can be misleading here. The fact is, the invention of an Adventure Path with a clear overarcing metaplot with a strong storyline that emerged in the middle of the 1st edition era with DragonLance fundamentally changed the nature of all subsequent adventure designs. It also drew many players into the game in a way that prior hack and slash play never did.</p><p></p><p>I'm not saying that <em>Kingmaker</em> is just hack and slash, but I am saying that the wide open nature of "well, what do you do next?" can be a rather befuddling question to a new player. The existence of a reactive metaplot in the traditional APs lends a great deal of structure to that question in a comforting way. Don't dismiss this simply because notalgia may be tinting your spectacles to a rosy pink hue.</p><p></p><p>Now... as to whether or not <em>Council of Thieve</em>s would be the preferred "reactive AP" to start new players with? That's a very different question <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5184211, member: 20741"] While I don't disagree with your observations, I must disagree with your conclusion. [I]Kingmaker[/I] is the more advanced of the APs in my view. It is relatively easy for PCs to react to a metaplot where the bad guys are constantly moving the story forward and presenting plot hooks and a narrative for the PCs to react to and pursue. The nature of a reactive Adventure Path is that it presents the players with a generally more obvious series of choices to make about "what to do next". That strucutre is what makes it "easier" for a new player. While Kingmaker is not devoid of story, the PCs are more instigators at several points in the AP and far less reactive. While that may sound like a fine idea for an experienced gamer, to new payers, the existence of a reactive metaplot draws them in with an obvious storyline which encourages them to become engaged and to play with a sense of purpose. Nostalgia for wilderness treks and wandering encounters from 1st edition days can be misleading here. The fact is, the invention of an Adventure Path with a clear overarcing metaplot with a strong storyline that emerged in the middle of the 1st edition era with DragonLance fundamentally changed the nature of all subsequent adventure designs. It also drew many players into the game in a way that prior hack and slash play never did. I'm not saying that [I]Kingmaker[/I] is just hack and slash, but I am saying that the wide open nature of "well, what do you do next?" can be a rather befuddling question to a new player. The existence of a reactive metaplot in the traditional APs lends a great deal of structure to that question in a comforting way. Don't dismiss this simply because notalgia may be tinting your spectacles to a rosy pink hue. Now... as to whether or not [I]Council of Thieve[/I]s would be the preferred "reactive AP" to start new players with? That's a very different question :) [/QUOTE]
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