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*Pathfinder & Starfinder
Council of Thieves or Kingmaker?
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<blockquote data-quote="SoldierBlue" data-source="post: 5184510" data-attributes="member: 57440"><p>Steel Wind,</p><p> </p><p>Legitimate point, and I agree. A plot-driven AP like "Council of Thieves" may in itself pose less choice to players and therefore be easier for new players than "Kingmaker". </p><p> </p><p>However, I continue to believe Kingmaker is a better choice for new players, for the fol reasons:</p><p> </p><p>1) Pace - "Council of Thieves" thrusts players into a lot of action early. This may overwhelm new players, whereas "Kingmaker" allows players to pick their own pace.</p><p> </p><p>2) Complexity - The overarching plot of "Council of Thieves" is a complex one - this is no "Caves of Chaos", or even Hommlet's "Moathouse." The last few APs have been brave in that they have strayed from the "beat up monters/take their stuff" conceit at the heart of older modules. However, I would argue that such an AP may be too much too fast for new players. "Kingmaker" works on an iceberg principle - push a little further south, and things get more interesting (and dangerous). Had enough? Go back north...</p><p> </p><p>Anyway, I buy your point, and either AP could work for new players. I do think the staged play in the 2nd or 3rd part of "Council.." may be a bit much for new players....</p><p> </p><p>Cheers</p></blockquote><p></p>
[QUOTE="SoldierBlue, post: 5184510, member: 57440"] Steel Wind, Legitimate point, and I agree. A plot-driven AP like "Council of Thieves" may in itself pose less choice to players and therefore be easier for new players than "Kingmaker". However, I continue to believe Kingmaker is a better choice for new players, for the fol reasons: 1) Pace - "Council of Thieves" thrusts players into a lot of action early. This may overwhelm new players, whereas "Kingmaker" allows players to pick their own pace. 2) Complexity - The overarching plot of "Council of Thieves" is a complex one - this is no "Caves of Chaos", or even Hommlet's "Moathouse." The last few APs have been brave in that they have strayed from the "beat up monters/take their stuff" conceit at the heart of older modules. However, I would argue that such an AP may be too much too fast for new players. "Kingmaker" works on an iceberg principle - push a little further south, and things get more interesting (and dangerous). Had enough? Go back north... Anyway, I buy your point, and either AP could work for new players. I do think the staged play in the 2nd or 3rd part of "Council.." may be a bit much for new players.... Cheers [/QUOTE]
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Council of Thieves or Kingmaker?
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