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Council of Thieves or Kingmaker?
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<blockquote data-quote="Steel_Wind" data-source="post: 5184645" data-attributes="member: 20741"><p>Yes I am. It can be even more of a problem as people get older. They can often become embarassed far more easily about doing the "wrong" thing than a youngster would be. Yes. Really. Sometimes being 12 doth hath its advantages <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm not arguing with you on this point. As I said in my original post, whether or not <em>Council of Thieves</em> is the preferred AP to start with (of the reactive APs) is a very different question. I happen to agree with you. <em>Council of Thieves</em> is not the best AP to start out the noobs with <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>There are seven other reactive APs to choose from of course. <em>SCAP, Age of Worms, Savage Tide</em> all from the <em>Dungeon</em> era, together with <em>Rise of the Runelords, Curse of the Crimson Throne, Second Darkness</em> and <em>Legacy of Fire</em> from the OGL phase of Paizo's APs.</p><p></p><p>If the OP is <strong><em>absolutely insisting</em></strong> upon a PFRPG statted AP then I guess the options really are down to two. Or ... none, perhaps.</p><p></p><p>I also suggest that the new mini AP trilogy <em>Crypt of the Everflame</em>, <em>Masks of the Living God</em> and <em>City of Golden Death</em> for a mini APath from 1st to 5th/6th level or so is a completely viable option -- and perhaps a little less ambitious than starting out new players on a massive year long AP. The modules are not without their problems, but a well prepared GM can see those coming if forewarned.</p><p></p><p>If <strong>forced</strong> to choose between <em>Council of Thieves</em> and <em>Kingmaker</em>, I would agree that <em>Kingmaker</em> probably makes the most sense. </p><p></p><p>Except... it's not finished yet and I would caution most GMs from starting to run an AP they have not read through to the end. It's not a disaster in the making if you don't -- but there is pretty much NO SCENARIO where the quality of the overall campaign is not improved with the additional GM foresight a finished AP provides.</p><p></p><p><strong>End Result:</strong> There are more options available than an A or B, "heads or tails" choice here.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5184645, member: 20741"] Yes I am. It can be even more of a problem as people get older. They can often become embarassed far more easily about doing the "wrong" thing than a youngster would be. Yes. Really. Sometimes being 12 doth hath its advantages :) I'm not arguing with you on this point. As I said in my original post, whether or not [I]Council of Thieves[/I] is the preferred AP to start with (of the reactive APs) is a very different question. I happen to agree with you. [I]Council of Thieves[/I] is not the best AP to start out the noobs with :) There are seven other reactive APs to choose from of course. [I]SCAP, Age of Worms, Savage Tide[/I] all from the [I]Dungeon[/I] era, together with [I]Rise of the Runelords, Curse of the Crimson Throne, Second Darkness[/I] and [I]Legacy of Fire[/I] from the OGL phase of Paizo's APs. If the OP is [B][I]absolutely insisting[/I][/B] upon a PFRPG statted AP then I guess the options really are down to two. Or ... none, perhaps. I also suggest that the new mini AP trilogy [I]Crypt of the Everflame[/I], [I]Masks of the Living God[/I] and [I]City of Golden Death[/I] for a mini APath from 1st to 5th/6th level or so is a completely viable option -- and perhaps a little less ambitious than starting out new players on a massive year long AP. The modules are not without their problems, but a well prepared GM can see those coming if forewarned. If [B]forced[/B] to choose between [I]Council of Thieves[/I] and [I]Kingmaker[/I], I would agree that [I]Kingmaker[/I] probably makes the most sense. Except... it's not finished yet and I would caution most GMs from starting to run an AP they have not read through to the end. It's not a disaster in the making if you don't -- but there is pretty much NO SCENARIO where the quality of the overall campaign is not improved with the additional GM foresight a finished AP provides. [B]End Result:[/B] There are more options available than an A or B, "heads or tails" choice here. [/QUOTE]
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