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Council of Wyrms
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<blockquote data-quote="paradox42" data-source="post: 3498019" data-attributes="member: 29746"><p>Gestalting dragons is likely a good way to compensate for their weaknesses in comparison to the rest of the party. You'd have to carefully pick which classes are allowed to gestalt with Dragon, though, or the character could get too powerful too quickly. I'd say that gestalting with Fighter could make the dragon too good, for example, as one of the dragon's primary weaknesses is lack of feats.</p><p></p><p>And Gwaihir, using the articles from Dragon magazine is the way to go if you haven't built them into your (presumably homebrew) world from the ground up with PCs in mind. My own Dragon rules aren't balanced to standard games, they're balanced to my own world, which makes a lot of changes from core (even to the point of changing the abilities granted by classes at various levels, and changing every single core race so it gets extra powers). So they'd be less useful to others.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3498019, member: 29746"] Gestalting dragons is likely a good way to compensate for their weaknesses in comparison to the rest of the party. You'd have to carefully pick which classes are allowed to gestalt with Dragon, though, or the character could get too powerful too quickly. I'd say that gestalting with Fighter could make the dragon too good, for example, as one of the dragon's primary weaknesses is lack of feats. And Gwaihir, using the articles from Dragon magazine is the way to go if you haven't built them into your (presumably homebrew) world from the ground up with PCs in mind. My own Dragon rules aren't balanced to standard games, they're balanced to my own world, which makes a lot of changes from core (even to the point of changing the abilities granted by classes at various levels, and changing every single core race so it gets extra powers). So they'd be less useful to others. [/QUOTE]
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