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Couple of characters and test fight
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<blockquote data-quote="trespassers" data-source="post: 6285097" data-attributes="member: 9313"><p>I wanted to generate a couple of characters, one emphasizing ranged weapons and one strong on melee weapons, mainly to see if one or the other had an obvious advantage.</p><p></p><p>Here's Bo's character sheet</p><p>[ATTACH]61117[/ATTACH]</p><p>Bo</p><p>Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0</p><p>Running, sport, climbing</p><p>Add 1 to any attribute (AGI)</p><p>155 lb +/- weight 2d6 lb -9</p><p>5'9" +/- height 1d6" -2</p><p></p><p>High School Jock 15 Years</p><p>STR+1 AGI+1 END+1 INT-1 CHA+1</p><p>Sport</p><p>+2 to SPEED</p><p></p><p>Military Acadamy 3 Years</p><p>STR+1 END+1 WIL+1 Cr+1</p><p>Carrying, marksman, engineering</p><p> Navy Cadet Cruise 1 Year</p><p> AGI+1 WILL+1 CHA+1 REP+1 Cr+1</p><p> Piloting, computer operation, leadership</p><p> +1d6 die bonus on checks related to naval vessels/starships</p><p> Navy Tour 1d6 Years (5 years)</p><p> AGI+1 INT+1 CHA+1 Cr+1 REP+1</p><p> Piloting, computer operation, marksman</p><p> Ensign w/ high-quality sidearm (pistol)</p><p> Pilot 1d6 years (1 year)</p><p> AGI+1 WIL+1 LUC+1 Cr+1</p><p> Reactions, piloting, computer operation, navigation</p><p> You can exceed starship's max FTL speed by 1 factor</p><p></p><p>And here's "Grimace"'s. I'm not great with names (notice their rivals)...</p><p>[ATTACH]61116[/ATTACH]</p><p>Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0</p><p>Running, sport, climbing</p><p>Add 1 to any attribute (STR)</p><p>160 lb 5'10"</p><p></p><p>Navy Brat 2d6+6 Years</p><p>END+1 AGI+1 LUC+1 REP+1</p><p>piloting</p><p>+2 die bonus when driving/piloting a military vehicle</p><p></p><p>Military Acadamy 3 Years</p><p>STR+1 END+1 WIL+1 Cr+1</p><p>Carrying</p><p> Star Marines Cadet Assignment 2 Years</p><p> STR+1 END+1 Cr+1 REP+1</p><p> Unarmed fighting</p><p> Star Marines Tour of Duty 1d6 Years</p><p> STR+1 END+1 Cr+1</p><p> marksman</p><p> Start play as a Private with a basic battlesuit</p><p> Star Marines Tour of Duty 1d6 Years</p><p> STR+1 END+1 Cr+1</p><p> marksman</p><p> +2d6 bonus to initiative checks</p><p></p><p>In generating the characters, I liked how I got a sense of their progression, how they came to have their abilities as a function of what they were doing each step of the way, rather than bolting on gamey winbuttons. I was confused between when I was supposed to use an ATTRIBUTE and when I was supposed to use an ATTRIBUTE'S POOL. For me, it would make it simpler if I knew that every time I saw ATTRIBUTE without the pool, I would not use the POOL. I guessed with the Health Points you get back per day. Getting 8 Health Points back a day for a Health of 15 seems reasonable. But maybe it's 5d6, i don't know for certain. But clarity I think will get hammered out, the mechanic was fun and the characters both seemed reasonable.</p><p></p><p>I'll post the test fight tomorrow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Really enjoyed the process!!</p></blockquote><p></p>
[QUOTE="trespassers, post: 6285097, member: 9313"] I wanted to generate a couple of characters, one emphasizing ranged weapons and one strong on melee weapons, mainly to see if one or the other had an obvious advantage. Here's Bo's character sheet [ATTACH=CONFIG]61117._xfImport[/ATTACH] Bo Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0 Running, sport, climbing Add 1 to any attribute (AGI) 155 lb +/- weight 2d6 lb -9 5'9" +/- height 1d6" -2 High School Jock 15 Years STR+1 AGI+1 END+1 INT-1 CHA+1 Sport +2 to SPEED Military Acadamy 3 Years STR+1 END+1 WIL+1 Cr+1 Carrying, marksman, engineering Navy Cadet Cruise 1 Year AGI+1 WILL+1 CHA+1 REP+1 Cr+1 Piloting, computer operation, leadership +1d6 die bonus on checks related to naval vessels/starships Navy Tour 1d6 Years (5 years) AGI+1 INT+1 CHA+1 Cr+1 REP+1 Piloting, computer operation, marksman Ensign w/ high-quality sidearm (pistol) Pilot 1d6 years (1 year) AGI+1 WIL+1 LUC+1 Cr+1 Reactions, piloting, computer operation, navigation You can exceed starship's max FTL speed by 1 factor And here's "Grimace"'s. I'm not great with names (notice their rivals)... [ATTACH=CONFIG]61116._xfImport[/ATTACH] Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0 Running, sport, climbing Add 1 to any attribute (STR) 160 lb 5'10" Navy Brat 2d6+6 Years END+1 AGI+1 LUC+1 REP+1 piloting +2 die bonus when driving/piloting a military vehicle Military Acadamy 3 Years STR+1 END+1 WIL+1 Cr+1 Carrying Star Marines Cadet Assignment 2 Years STR+1 END+1 Cr+1 REP+1 Unarmed fighting Star Marines Tour of Duty 1d6 Years STR+1 END+1 Cr+1 marksman Start play as a Private with a basic battlesuit Star Marines Tour of Duty 1d6 Years STR+1 END+1 Cr+1 marksman +2d6 bonus to initiative checks In generating the characters, I liked how I got a sense of their progression, how they came to have their abilities as a function of what they were doing each step of the way, rather than bolting on gamey winbuttons. I was confused between when I was supposed to use an ATTRIBUTE and when I was supposed to use an ATTRIBUTE'S POOL. For me, it would make it simpler if I knew that every time I saw ATTRIBUTE without the pool, I would not use the POOL. I guessed with the Health Points you get back per day. Getting 8 Health Points back a day for a Health of 15 seems reasonable. But maybe it's 5d6, i don't know for certain. But clarity I think will get hammered out, the mechanic was fun and the characters both seemed reasonable. I'll post the test fight tomorrow :) Really enjoyed the process!! [/QUOTE]
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