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Couple of characters and test fight
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<blockquote data-quote="trespassers" data-source="post: 6285254" data-attributes="member: 9313"><p>Well, hearing you liked the character sheets was a buzz for me! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The red text on the second sheet is the new derived Speeds and Defenses. I had started that character sheet before the change.</p><p></p><p>On to the test fight!</p><p></p><p>[ATTACH]61121[/ATTACH]</p><p></p><p>Bo is standing guard outside the ship <span style="color: #0000CD">[1]</span>. Grimace approaches from the south <span style="color: #0000CD">[2]</span>, his objective is to get on the ship.</p><p></p><p>Ambush check: Grimace CHA (2d -> 3) vs Bo INT (2d -> 5) -- <strong>no ambush</strong></p><p></p><p><strong>Round 1:</strong></p><p>Initiative: Bo 3d (12), Grimace 4d (8) <strong>Bo wins</strong></p><p>Bo: From station in front of vessel entrance <span style="color: #0000CD">[1]</span>, <strong>overwatch (2 actions)</strong></p><p></p><p><em>side note: I'm assuming since he was on guard and already in overwatch mode, that this is not an illegal move. Essentially, he's still using the two actions for overwatch, and Grimace did not ambush him, and he's not in cover, so it would trigger the overwatch immediately.</em></p><p></p><p>resulting in one ranged attack vs Grimace, 10sq 'south'</p><p> <p style="margin-left: 20px">sidearm pistol: (8d) -2d for <strong>Deadly Strike</strong></p> <p style="margin-left: 20px"> 18 vs DEFENSE 12 -HIT- for 10 (SOAK 10, no health damage)</p><p> <p style="margin-left: 20px">* Hasn't moved *</p><p>Grimace: From starting position <span style="color: #0000CD">[2]</span>, <strong>move</strong> 6sq to NE behind barrel for cover <span style="color: #0000CD">[3]</span>, (1 action) then <strong>move</strong> 6sq to NE behind barrels for cover <span style="color: #0000CD">[4]</span> (1 action)</p><p></p><p><strong>Round 2:</strong></p><p>Bo: "Crap!" Holsters sidearm (free), <strong>chucks 2 grenades (2 actions)</strong></p><p> <p style="margin-left: 20px">grenade 1: (5d) -1d for range increment, -2d for cover</p> <p style="margin-left: 20px"> 7 vs DEFENSE 5 -HIT- target</p> <p style="margin-left: 20px"> 5d? for grenade's attack vs Grimace's DEFENSE? 14 vs DEFENSE 12 for 10 (SOAK 10, no health damage)</p><p></p><p> <p style="margin-left: 20px">grenade 2: (5d) -1d for range increment, -2d for cover</p> <p style="margin-left: 20px"> 7 vs DEFENSE 5 -HIT- target</p> <p style="margin-left: 20px"> 5d? for grenade's attack vs Grimace's DEFENSE? </p> <p style="margin-left: 20px"> 20+6+2 vs DEFENSE 12 for 7 (SOAK 7, no health damage)</p> <p style="margin-left: 20px"> * Hasn't moved *</p><p>Grimace: Still unarmed but carrying his shield, <strong>moves </strong>5 squares to melee with Bo <span style="color: #0000CD">[5]</span> (1 action)</p><p> <p style="margin-left: 20px">unarmed attack: (6d) -2d for <strong>knockdown </strong>(1 action)</p> <p style="margin-left: 20px"> 15 vs 16 DEFENSE -MISS- </p><p></p><p><strong>Round 3:</strong></p><p>Bo: Unholsters sidearm (free), <strong>fires 2 shots</strong>, point blank, attempting disarm (shield) </p><p></p><p><em>sidenote: maybe this is a judgement call, but it seems like disarming someone of their shield would be rules-legal. The shield is in their hands, and they can drop it, and they can even attack with it.)</em></p><p></p><p style="margin-left: 20px">sidearm pistol: (8d) -2d for Deadly Strike, +1d for Point Blank, -2d for Disarm (shield)</p> <p style="margin-left: 20px">* 9 VS 12 DEFENSE -MISS- (1 action)</p><p></p><p style="margin-left: 20px">sidearm pistol: (8d) -2d for Deadly Strike, +1d for Point Blank, -2d for Disarm (shield)</p> <p style="margin-left: 20px">* 21 VS 12 DEFENSE -HIT- for 4d (2d weapon, <u>2d luck pool, expending all luck</u>):9+3 or 12 (SOAK 10, <span style="color: #FF0000">2 health damage</span> =13 HP=) </p><p></p><p>Target drops held item (shield), Grimace's DEFENSE goes to 8</p><p>*Hasn't moved*</p><p></p><p>Grimace: Draws stun baton and attacks (2 actions)</p><p style="margin-left: 20px">Stun Baton: (3d) +3d LUCK, expending LUCK pool</p> <p style="margin-left: 20px">25 vs DEFENSE 16 -HIT- for 6 Electricity (SOAK 5, 1 health damage =13 HP=) and </p><p></p><p>Bo must make Difficult [16] END check or be stunned for 2 rounds: (3d) 8, Bo did not get 16</p><p><span style="color: #FF0000">Bo is stunned for two rounds</span></p><p></p><p><em>sidenote: presumably now prone?</em></p><p></p><p>*Now Grimace hasn't moved*</p><p></p><p><strong>Round 4:</strong></p><p>Bo: Stunned, <span style="color: #FF0000">no actions</span></p><p>Grimace: Attacks with stun baton, attempting to <strong>disarm </strong>Bo (1 action)</p><p style="margin-left: 20px">AUTOHIT <em>(helpless target I assume?)</em> for 4 electricity damage (SOAK 4, no health damage)</p><p></p><p><em>sidenote: I'm guessing no stun check either, but it's possible there is one. Is the stunning too powerful if you only need to hit? I guess that's the reason for the END check.</em></p><p></p><p style="margin-left: 20px">Stun baton, using <strong>Deadly Strike</strong> (1 action)</p> <p style="margin-left: 20px">AUTOHIT for 13+3 electricity (SOAK 5, 11 health damage =2 HP=) and Bo must make Difficult [16] END check or be stunned for 2 rounds: </p><p></p><p>(3d)12 which is not 16, so <span style="color: #FF0000">Bo is STUNNED for 2 rounds</span></p><p></p><p>Bo: Stunned, <strong>no actions</strong></p><p>Grimace: Deadly Strike, (might as well use <strong>DS </strong>if your target is helpless, right?) (1 action)</p><p> AUTOHIT for 8 electricity (SOAK 5, 3 health damage =0 HP= ), <span style="color: #FF0000">Bo is unconscious</span>, </p><p></p><p>But he rolled a 3 on the permanent injury check so no permanent injuries, records "3" for healing, but this test combat is over.</p><p></p><p><strong>Thoughts:</strong></p><p>Obviously this is not indicative of all combat, or even typical combat. There were only two participants, and they were well matched combat-wise, and there were no terrain features to deal with or hazards. For the purposes of this combat, they were essentially in a gym which removed any distractions.</p><p></p><p>This was a short battle, and there was no crossfire or pinning down which are two of the main combat mechanics, so it will be more interesting to run this again with multiples of combatants.</p><p></p><p>However, even with this stripped down version, it was an interesting fight! I wanted to see if a melee fighter had any chance in a ranged fight, and winning sure seems like a "chance". The battlesuit at character creation definitely helped. I think if both combatants were wearing the same armor, there might have been a different outcome. I will have to run that. It's also likely that immediately using all the LUCK POOL had an effect that shortened combat. It also made sense in the situation to.</p><p></p><p>Tactically, I can see this being chess-like if that's how the players want to run it, or fast and loose if that's how they swing. Combat felt complex without feeling complicated.</p><p></p><p>Gotta say, I'm hooked!</p></blockquote><p></p>
[QUOTE="trespassers, post: 6285254, member: 9313"] Well, hearing you liked the character sheets was a buzz for me! ;) The red text on the second sheet is the new derived Speeds and Defenses. I had started that character sheet before the change. On to the test fight! [ATTACH=CONFIG]61121._xfImport[/ATTACH] Bo is standing guard outside the ship [COLOR="#0000CD"][1][/COLOR]. Grimace approaches from the south [COLOR="#0000CD"][2][/COLOR], his objective is to get on the ship. Ambush check: Grimace CHA (2d -> 3) vs Bo INT (2d -> 5) -- [B]no ambush[/B] [B]Round 1:[/B] Initiative: Bo 3d (12), Grimace 4d (8) [B]Bo wins[/B] Bo: From station in front of vessel entrance [COLOR="#0000CD"][1][/COLOR], [B]overwatch (2 actions)[/B] [I]side note: I'm assuming since he was on guard and already in overwatch mode, that this is not an illegal move. Essentially, he's still using the two actions for overwatch, and Grimace did not ambush him, and he's not in cover, so it would trigger the overwatch immediately.[/I] resulting in one ranged attack vs Grimace, 10sq 'south' [INDENT]sidearm pistol: (8d) -2d for [B]Deadly Strike[/B] 18 vs DEFENSE 12 -HIT- for 10 (SOAK 10, no health damage)[/INDENT] [INDENT]* Hasn't moved *[/INDENT] Grimace: From starting position [COLOR="#0000CD"][2][/COLOR], [B]move[/B] 6sq to NE behind barrel for cover [COLOR="#0000CD"][3][/COLOR], (1 action) then [B]move[/B] 6sq to NE behind barrels for cover [COLOR="#0000CD"][4][/COLOR] (1 action) [B]Round 2:[/B] Bo: "Crap!" Holsters sidearm (free), [B]chucks 2 grenades (2 actions)[/B] [INDENT]grenade 1: (5d) -1d for range increment, -2d for cover 7 vs DEFENSE 5 -HIT- target 5d? for grenade's attack vs Grimace's DEFENSE? 14 vs DEFENSE 12 for 10 (SOAK 10, no health damage)[/INDENT] [INDENT]grenade 2: (5d) -1d for range increment, -2d for cover 7 vs DEFENSE 5 -HIT- target 5d? for grenade's attack vs Grimace's DEFENSE? 20+6+2 vs DEFENSE 12 for 7 (SOAK 7, no health damage) * Hasn't moved *[/INDENT] Grimace: Still unarmed but carrying his shield, [B]moves [/B]5 squares to melee with Bo [COLOR="#0000CD"][5][/COLOR] (1 action) [INDENT]unarmed attack: (6d) -2d for [B]knockdown [/B](1 action) 15 vs 16 DEFENSE -MISS- [/INDENT] [B]Round 3:[/B] Bo: Unholsters sidearm (free), [B]fires 2 shots[/B], point blank, attempting disarm (shield) [I]sidenote: maybe this is a judgement call, but it seems like disarming someone of their shield would be rules-legal. The shield is in their hands, and they can drop it, and they can even attack with it.)[/I] [INDENT]sidearm pistol: (8d) -2d for Deadly Strike, +1d for Point Blank, -2d for Disarm (shield) * 9 VS 12 DEFENSE -MISS- (1 action)[/INDENT] [INDENT]sidearm pistol: (8d) -2d for Deadly Strike, +1d for Point Blank, -2d for Disarm (shield) * 21 VS 12 DEFENSE -HIT- for 4d (2d weapon, [U]2d luck pool, expending all luck[/U]):9+3 or 12 (SOAK 10, [COLOR="#FF0000"]2 health damage[/COLOR] =13 HP=) [/INDENT] Target drops held item (shield), Grimace's DEFENSE goes to 8 *Hasn't moved* Grimace: Draws stun baton and attacks (2 actions) [INDENT]Stun Baton: (3d) +3d LUCK, expending LUCK pool 25 vs DEFENSE 16 -HIT- for 6 Electricity (SOAK 5, 1 health damage =13 HP=) and [/INDENT] Bo must make Difficult [16] END check or be stunned for 2 rounds: (3d) 8, Bo did not get 16 [COLOR="#FF0000"]Bo is stunned for two rounds[/COLOR] [I]sidenote: presumably now prone?[/I] *Now Grimace hasn't moved* [B]Round 4:[/B] Bo: Stunned, [COLOR="#FF0000"]no actions[/COLOR] Grimace: Attacks with stun baton, attempting to [B]disarm [/B]Bo (1 action) [INDENT]AUTOHIT [I](helpless target I assume?)[/I] for 4 electricity damage (SOAK 4, no health damage)[/INDENT] [I]sidenote: I'm guessing no stun check either, but it's possible there is one. Is the stunning too powerful if you only need to hit? I guess that's the reason for the END check.[/I] [INDENT]Stun baton, using [B]Deadly Strike[/B] (1 action) AUTOHIT for 13+3 electricity (SOAK 5, 11 health damage =2 HP=) and Bo must make Difficult [16] END check or be stunned for 2 rounds: [/INDENT] (3d)12 which is not 16, so [COLOR="#FF0000"]Bo is STUNNED for 2 rounds[/COLOR] Bo: Stunned, [B]no actions[/B] Grimace: Deadly Strike, (might as well use [B]DS [/B]if your target is helpless, right?) (1 action) AUTOHIT for 8 electricity (SOAK 5, 3 health damage =0 HP= ), [COLOR="#FF0000"]Bo is unconscious[/COLOR], But he rolled a 3 on the permanent injury check so no permanent injuries, records "3" for healing, but this test combat is over. [B]Thoughts:[/B] Obviously this is not indicative of all combat, or even typical combat. There were only two participants, and they were well matched combat-wise, and there were no terrain features to deal with or hazards. For the purposes of this combat, they were essentially in a gym which removed any distractions. This was a short battle, and there was no crossfire or pinning down which are two of the main combat mechanics, so it will be more interesting to run this again with multiples of combatants. However, even with this stripped down version, it was an interesting fight! I wanted to see if a melee fighter had any chance in a ranged fight, and winning sure seems like a "chance". The battlesuit at character creation definitely helped. I think if both combatants were wearing the same armor, there might have been a different outcome. I will have to run that. It's also likely that immediately using all the LUCK POOL had an effect that shortened combat. It also made sense in the situation to. Tactically, I can see this being chess-like if that's how the players want to run it, or fast and loose if that's how they swing. Combat felt complex without feeling complicated. Gotta say, I'm hooked! [/QUOTE]
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