Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
covaithe's E1: Death's Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CaBaNa" data-source="post: 4874436" data-attributes="member: 82643"><p>Dense fog covers the whole of Domaine de Massacre, a boneyard maze, skeletal hands, heads, and torsos of various creatures create the confounding effect of constantly walking away from the tower at domain center. </p><p>A shadowy outline is all that belies the tower in the center of the domain. A pyramid-like base gives a sturdy foundation to the tower, smoky tendrils of shadow crawl up the twisting spire like ferrofluids. By the third floor, the spire has become a cylinder rising until its tapered flat top. </p><p>Only five foot by five foot, the top is a trap door entering the uppermost chamber of the tower. </p><p>(Those with uncanny perception would notice an unblinking eye watching both the door, and the surrounding area of Domaine de Massacre, Those with invitations do not see fog, or boneyard maze, as they are illusions.)</p><p></p><p>The lowest chamber of the tower is also the largest, with ample space for mounts, pets, and other creatures that may poop on the floor, or walls. An artesian well flows into a hose at the far end, constantly filling an overflowing tub. The waxed leather shines in torchlight. A sign hangs above, instructing occupants to clean themselves before going upstairs. </p><p>Nearby, a cabinet holds clothes of many unusual sizes; it’s as if giant’s regularly visited the tower. (Those with uncanny perception will notice an eye floating near the ceiling in the direct center of the room, constantly scanning for intrusion.)</p><p></p><p>Igor, the towers butler, never misses a creak as he opens the door for the each of the incoming guests, no matter which door they arrive at… The undead butler directs the clean guests directly up to the waiting area and the dirty guests toward the tub.</p><p></p><p>In the middle of the room on a raised platform is a large teleportation circle. Not so much drawn, as etched into the dais. A circular set of stairs lead to the second floor parlor. With plush couches and attractive end tables, the room invites guests to relax. An open bar stands at the far end of the room, with a motley assortment of strange drinks to imbibe. Near it lay a curiously shaped and textured chest… Torches rest behind opaque glass, giving a soft but illuminating glow to the room. In the center of the circular parlor an ornate Hookah sits on a small table, a plethora of herbs in small boxes rest nearby.</p><p></p><p>Somewhere in between the 2nd and uppermost floor is a room that no one save Orelal has entered. The Sepulcher, a marble altar with no adornment is the only item in the room. (Those with Uncanny perception will notice an eye floating above the altar, flickering as if about to call out at any moment)</p><p></p><p>Any door or window in the domain, is locked to intruders.</p><p></p><p>[sblock=ferrofluids]</p><p></p><p>[ame="http://www.youtube.com/watch?v=me5Zzm2TXh4"]ferrofluids[/ame]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Tower without Obstacles]</p><p></p><p><img src="http://i28.tinypic.com/dlp9fk.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4874436, member: 82643"] Dense fog covers the whole of Domaine de Massacre, a boneyard maze, skeletal hands, heads, and torsos of various creatures create the confounding effect of constantly walking away from the tower at domain center. A shadowy outline is all that belies the tower in the center of the domain. A pyramid-like base gives a sturdy foundation to the tower, smoky tendrils of shadow crawl up the twisting spire like ferrofluids. By the third floor, the spire has become a cylinder rising until its tapered flat top. Only five foot by five foot, the top is a trap door entering the uppermost chamber of the tower. (Those with uncanny perception would notice an unblinking eye watching both the door, and the surrounding area of Domaine de Massacre, Those with invitations do not see fog, or boneyard maze, as they are illusions.) The lowest chamber of the tower is also the largest, with ample space for mounts, pets, and other creatures that may poop on the floor, or walls. An artesian well flows into a hose at the far end, constantly filling an overflowing tub. The waxed leather shines in torchlight. A sign hangs above, instructing occupants to clean themselves before going upstairs. Nearby, a cabinet holds clothes of many unusual sizes; it’s as if giant’s regularly visited the tower. (Those with uncanny perception will notice an eye floating near the ceiling in the direct center of the room, constantly scanning for intrusion.) Igor, the towers butler, never misses a creak as he opens the door for the each of the incoming guests, no matter which door they arrive at… The undead butler directs the clean guests directly up to the waiting area and the dirty guests toward the tub. In the middle of the room on a raised platform is a large teleportation circle. Not so much drawn, as etched into the dais. A circular set of stairs lead to the second floor parlor. With plush couches and attractive end tables, the room invites guests to relax. An open bar stands at the far end of the room, with a motley assortment of strange drinks to imbibe. Near it lay a curiously shaped and textured chest… Torches rest behind opaque glass, giving a soft but illuminating glow to the room. In the center of the circular parlor an ornate Hookah sits on a small table, a plethora of herbs in small boxes rest nearby. Somewhere in between the 2nd and uppermost floor is a room that no one save Orelal has entered. The Sepulcher, a marble altar with no adornment is the only item in the room. (Those with Uncanny perception will notice an eye floating above the altar, flickering as if about to call out at any moment) Any door or window in the domain, is locked to intruders. [sblock=ferrofluids] [ame="http://www.youtube.com/watch?v=me5Zzm2TXh4"]ferrofluids[/ame] [/sblock] [sblock=Tower without Obstacles] [IMG]http://i28.tinypic.com/dlp9fk.jpg[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
covaithe's E1: Death's Reach
Top