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Covering vagabond
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<blockquote data-quote="Devon" data-source="post: 265509" data-attributes="member: 1446"><p>So, to go over my earlier theories about how this would work:</p><p></p><p>It seems, from my review of the vagabond's writeup in the 2e PsiHB, that the vagbond is functionally independent, unless it inhabits a dead body. </p><p></p><p>If it rides with a living, sentient host, it has no actual control over the body (and thus could be played as simply an incorporeal creature co-locating with the host), in which case it should get an NPC share of the xp for a given adventure (or a full share if the host is another NC). Its actions do not contribute to a host's survival any more than a companion would, and it actually incurs less risk. In this case, the ideal option would be for it to be played as an incorporeal outsider, and dealt with as another creature when figuring the CR of the encounter.</p><p></p><p>If the host is an animal or non-evolved creature of some sort, then the template idea works best, with the psion levels tacked on (as I had suggested earlier). It would still have to be played as two separate creatures, but they would functionally be the same.</p><p></p><p>If the vagabond simply forms the base creature out of inky blackness, then it would also be best as a template -- the CR of the vagabond is added to the CR of the form it creates. One could also justify simply having it as an Outsider with a special power to form a new body (as detailed in the templates above) , since it has a set of paramaters for the form it creates.</p><p></p><p>If the host was a dead body (ANY dead body, animal, adventurer, or otherwise), then the best way to write this would also be the template format. THe CRs would stack, since the vagabond has complete control over the body.</p><p></p><p>I think the main reason this creature was supposed to work in 2e was because it simply went away if the host creature/dead body/created form was ever slain, never to return. It was primarily a way for the GM to shake the PCs security.</p><p></p><p>In 3e, this can still be done, and would best be accomplished with a template. The big barriers are:</p><p></p><p>- what to do when it has no control over a given body.</p><p>- what to do if the GM wants it to stick around, and what form does it take between bodies?</p><p></p><p>- Devon</p></blockquote><p></p>
[QUOTE="Devon, post: 265509, member: 1446"] So, to go over my earlier theories about how this would work: It seems, from my review of the vagabond's writeup in the 2e PsiHB, that the vagbond is functionally independent, unless it inhabits a dead body. If it rides with a living, sentient host, it has no actual control over the body (and thus could be played as simply an incorporeal creature co-locating with the host), in which case it should get an NPC share of the xp for a given adventure (or a full share if the host is another NC). Its actions do not contribute to a host's survival any more than a companion would, and it actually incurs less risk. In this case, the ideal option would be for it to be played as an incorporeal outsider, and dealt with as another creature when figuring the CR of the encounter. If the host is an animal or non-evolved creature of some sort, then the template idea works best, with the psion levels tacked on (as I had suggested earlier). It would still have to be played as two separate creatures, but they would functionally be the same. If the vagabond simply forms the base creature out of inky blackness, then it would also be best as a template -- the CR of the vagabond is added to the CR of the form it creates. One could also justify simply having it as an Outsider with a special power to form a new body (as detailed in the templates above) , since it has a set of paramaters for the form it creates. If the host was a dead body (ANY dead body, animal, adventurer, or otherwise), then the best way to write this would also be the template format. THe CRs would stack, since the vagabond has complete control over the body. I think the main reason this creature was supposed to work in 2e was because it simply went away if the host creature/dead body/created form was ever slain, never to return. It was primarily a way for the GM to shake the PCs security. In 3e, this can still be done, and would best be accomplished with a template. The big barriers are: - what to do when it has no control over a given body. - what to do if the GM wants it to stick around, and what form does it take between bodies? - Devon [/QUOTE]
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