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Coverting N1 - Against The Reptile God to 5E
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<blockquote data-quote="Archade" data-source="post: 6483344" data-attributes="member: 7654"><p>So here's Alan Clayborn, the 4th level ranger. Defensive CR is 1/8, moved up to 1/2 because of the 17 AC. Average damage works out to 15 per round, and 19 if you count in hunter's mark, so CR 2, with +6 to hit moving it to CR3. Average works out to CR 2.</p><p></p><p>Hey, these NPCs would be of use to folks if we saved them in a PDF, right?</p><p></p><p>Alan Clayborn</p><p>Medium humanoid (human), chaotic good</p><p>human ranger (hunter) 4</p><p>________________________________________</p><p>Armor Class 17 (+1 chainmail)</p><p>Hit Points 35 (4d10)</p><p>Speed 30 ft.</p><p>________________________________________</p><p>Str 16 (+3), Dex 12 (+1), Con 15 (+2), Int 13 (+1), Wis 15 (+2), Cha 12 (+1)</p><p>________________________________________</p><p>Saving Throws Str +5, Dex +3</p><p>Skills Athletics +5, Nature +4, Stealth +3, Survival +4</p><p>Senses Passive Perception 12</p><p>Languages common, giant</p><p>Challenge 2 (450 xp)</p><p>________________________________________</p><p>Favored Enemy. You have advantage on Wisdom (Survival) checks to track giants, as well as Intelligence checks to recall information about them.</p><p>Fighting Style (Two -Weapon Fighting). When you engage in two-weapon fighting, you can add your ability modifier to the damage on the second attack.</p><p>Natural Explorer. You are familiar with forest terrain, and double your proficiency bonus when making an Intelligence or Wisdom check related to it. There are also benefits for travelling for an hour or more through forest lands.</p><p>Primeval Awareness. You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are within 1 mile of you, or within 6 miles if you are in forests): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.</p><p>Spellcasting. Alan is a 4th-level ranger that uses Wisdom as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). Alan knows the following spells from the ranger's spell list:</p><p>• 1st Level (3 slots): animal friendship, cure wounds, hunter's mark</p><p>________________________________________</p><p>ACTIONS</p><p></p><p>+1 Shortsword and Shortsword. Melee Weapon Attack: +6/+5 to hit, reach 5 ft., one or two targets. Hit: 8 (1d6+4) and 7 (1d6+3) slashing damage.</p><p>Longbow. Missile Weapon Attack: +3 to hit, range 150 ft./600 ft., one target. Hit: 6 (1d8+1) piercing damage.</p><p>Hunter's Prey (Giant Killer). When a Large or larger creature within 5 feet of you hits or misses with an attack, you can use your reaction to attack that creature immediately.</p><p>________________________________________</p><p>Equipment: +1 shortsword, shortsword, longbow, +1 chainmail</p></blockquote><p></p>
[QUOTE="Archade, post: 6483344, member: 7654"] So here's Alan Clayborn, the 4th level ranger. Defensive CR is 1/8, moved up to 1/2 because of the 17 AC. Average damage works out to 15 per round, and 19 if you count in hunter's mark, so CR 2, with +6 to hit moving it to CR3. Average works out to CR 2. Hey, these NPCs would be of use to folks if we saved them in a PDF, right? Alan Clayborn Medium humanoid (human), chaotic good human ranger (hunter) 4 ________________________________________ Armor Class 17 (+1 chainmail) Hit Points 35 (4d10) Speed 30 ft. ________________________________________ Str 16 (+3), Dex 12 (+1), Con 15 (+2), Int 13 (+1), Wis 15 (+2), Cha 12 (+1) ________________________________________ Saving Throws Str +5, Dex +3 Skills Athletics +5, Nature +4, Stealth +3, Survival +4 Senses Passive Perception 12 Languages common, giant Challenge 2 (450 xp) ________________________________________ Favored Enemy. You have advantage on Wisdom (Survival) checks to track giants, as well as Intelligence checks to recall information about them. Fighting Style (Two -Weapon Fighting). When you engage in two-weapon fighting, you can add your ability modifier to the damage on the second attack. Natural Explorer. You are familiar with forest terrain, and double your proficiency bonus when making an Intelligence or Wisdom check related to it. There are also benefits for travelling for an hour or more through forest lands. Primeval Awareness. You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are within 1 mile of you, or within 6 miles if you are in forests): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number. Spellcasting. Alan is a 4th-level ranger that uses Wisdom as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). Alan knows the following spells from the ranger's spell list: • 1st Level (3 slots): animal friendship, cure wounds, hunter's mark ________________________________________ ACTIONS +1 Shortsword and Shortsword. Melee Weapon Attack: +6/+5 to hit, reach 5 ft., one or two targets. Hit: 8 (1d6+4) and 7 (1d6+3) slashing damage. Longbow. Missile Weapon Attack: +3 to hit, range 150 ft./600 ft., one target. Hit: 6 (1d8+1) piercing damage. Hunter's Prey (Giant Killer). When a Large or larger creature within 5 feet of you hits or misses with an attack, you can use your reaction to attack that creature immediately. ________________________________________ Equipment: +1 shortsword, shortsword, longbow, +1 chainmail [/QUOTE]
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