Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Coverting N1 - Against The Reptile God to 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archade" data-source="post: 6483419" data-attributes="member: 7654"><p>And Snigrot Dogroot! I originally started a thread trying to figure out CR calculations with him in mind, but now I have a better idea how this works.</p><p></p><p>His defensive CR would be based on 17 hp (CR 1/8), unmodified by AC, but +2 to effective AC due to Cunning Action to bring it to 1/4. Comparing Relentless Endurance to Undead Fortitude, it would add an effective +7 hp but it doesn't really change anything. Calculating his average damage would assume a surprise sneak attack savage attack assassination super-strike, so 14/5/5 or 8, for CR 1/2, moved up to CR 1 due to his +5 to hit, and that will average out to CR 1.</p><p></p><p>Snigrot Dogroot</p><p>Medium humanoid (orc),neutral evil</p><p>half-orc rogue (assassin) 3</p><p>________________________________________</p><p>Armor Class 12</p><p>Hit Points 17 (3d8)</p><p>Speed 30 ft.</p><p>________________________________________</p><p>Str 14 (+2), Dex 15 (+2), Con 11 (0), Int 12 (+1), Wis 8 (-1), Cha 11 (0)</p><p>________________________________________</p><p>Saving Throws Dex +4, Int +3</p><p>Skills Deception +4, Intimidation +2, Slight of Hand +4, Stealth +4</p><p>Tools Thieves' Tools</p><p>Senses Darkvision, Passive Perception 9</p><p>Languages common, orc</p><p>Challenge 1 (200 xp)</p><p>________________________________________</p><p>Assassinate. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.</p><p>Expertise. Your proficiency bonus is doubled for Stealth and Perception.</p><p>Cunning Action. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p><p>Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.</p><p>Menacing. You gain proficiency in the Intimidation skill.</p><p>Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p><p>Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice an additional time and add it to the extra damage of the critical hit.</p><p>Sneak Attack. Once per turn, you can deal and extra 1d6 damage to a creature you hit if you have advantage on the attack roll. The attack must use a ranged or finesse weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p><p>________________________________________</p><p>ACTIONS</p><p></p><p>+1 Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4+3) piercing damage.</p><p>________________________________________</p><p>Equipment: +1 dagger, six doses of oil of tagggit</p></blockquote><p></p>
[QUOTE="Archade, post: 6483419, member: 7654"] And Snigrot Dogroot! I originally started a thread trying to figure out CR calculations with him in mind, but now I have a better idea how this works. His defensive CR would be based on 17 hp (CR 1/8), unmodified by AC, but +2 to effective AC due to Cunning Action to bring it to 1/4. Comparing Relentless Endurance to Undead Fortitude, it would add an effective +7 hp but it doesn't really change anything. Calculating his average damage would assume a surprise sneak attack savage attack assassination super-strike, so 14/5/5 or 8, for CR 1/2, moved up to CR 1 due to his +5 to hit, and that will average out to CR 1. Snigrot Dogroot Medium humanoid (orc),neutral evil half-orc rogue (assassin) 3 ________________________________________ Armor Class 12 Hit Points 17 (3d8) Speed 30 ft. ________________________________________ Str 14 (+2), Dex 15 (+2), Con 11 (0), Int 12 (+1), Wis 8 (-1), Cha 11 (0) ________________________________________ Saving Throws Dex +4, Int +3 Skills Deception +4, Intimidation +2, Slight of Hand +4, Stealth +4 Tools Thieves' Tools Senses Darkvision, Passive Perception 9 Languages common, orc Challenge 1 (200 xp) ________________________________________ Assassinate. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Expertise. Your proficiency bonus is doubled for Stealth and Perception. Cunning Action. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray. Menacing. You gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice an additional time and add it to the extra damage of the critical hit. Sneak Attack. Once per turn, you can deal and extra 1d6 damage to a creature you hit if you have advantage on the attack roll. The attack must use a ranged or finesse weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. ________________________________________ ACTIONS +1 Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4+3) piercing damage. ________________________________________ Equipment: +1 dagger, six doses of oil of tagggit [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Coverting N1 - Against The Reptile God to 5E
Top