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<blockquote data-quote="kigmatzomat" data-source="post: 1715446" data-attributes="member: 9254"><p>You're right, if you make clones the opponents, you get CR=EL+4. The reason is that at +4 you're at a likely TPK. Which makes sense since party + antiparty = blood splatter & corpses. </p><p></p><p>A Typical (CR=EL) encounter is the comfort zone. It's enough to threaten the party but not overwhelm it. At CR=EL+2 there's the potential of bad dice mauling someone. At CR=EL+4 you would expect at least half the party to be decimated. CR>EL+4 will result in increasingly short times before TPK. </p><p></p><p>A good GM won't plan for the party to fight anything past EL+3. The campaign-ending boss fight could be an EL+4, but otherwise it's too risky. That doesn't mean it won't happen (players is wacky) but that the GM won't be intending that to happen. I recently put them in an EL+20 situation recently and they were patently aware of it so they avoided a fight, which is what I intended. Had a character done something stupid there'd have been a blue flash and the smell of scorched meat as the party underwent a stupidectomy.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1715446, member: 9254"] You're right, if you make clones the opponents, you get CR=EL+4. The reason is that at +4 you're at a likely TPK. Which makes sense since party + antiparty = blood splatter & corpses. A Typical (CR=EL) encounter is the comfort zone. It's enough to threaten the party but not overwhelm it. At CR=EL+2 there's the potential of bad dice mauling someone. At CR=EL+4 you would expect at least half the party to be decimated. CR>EL+4 will result in increasingly short times before TPK. A good GM won't plan for the party to fight anything past EL+3. The campaign-ending boss fight could be an EL+4, but otherwise it's too risky. That doesn't mean it won't happen (players is wacky) but that the GM won't be intending that to happen. I recently put them in an EL+20 situation recently and they were patently aware of it so they avoided a fight, which is what I intended. Had a character done something stupid there'd have been a blue flash and the smell of scorched meat as the party underwent a stupidectomy. [/QUOTE]
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