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<blockquote data-quote="GMMichael" data-source="post: 6458298" data-attributes="member: 6685730"><p>Mess-managing is definitely a focus for me. I want point-and-click encounters, drag-and-drop. The way encounters are written, though, is to weave all the elements together. If a room has two ogres in it, then those two ogres are referred to over and over throughout the encounter, making it fairly hard to pull one out, or add a rust monster.</p><p></p><p>To me, the encounter should consist of several elements interacting: the room, an ogre, another ogre, the treasure box, and the secret door. Another element for adding interest would be the Dynamics element, which says how certain elements interact. The Meta element adds purpose to the encounter: "Meeting Grock the Ogre here provides Grock with the knowledge of the PCs' whereabouts in encounter BA (p.10, e.48)."</p><p></p><p>So, reading this, the GM doesn't say "did I follow the script correctly?" Instead, he says "I think I'd like the ogres to invite the PCs to tea. They can earn the treasure by impressing the ogres with their etiquette. And, I'll throw in the rust monster, element 23, to dissuade my PCs from flashing weapons."</p><p></p><p>What would be cool in an app is a tab for each element in the encounter, and say, mousing-over the tabs reveals the reference information. Having an entry for 500 NPCs sounds like the persistence (?) level of an MMORPG, maybe not modular adventures. (I've thought on occasion that a database with certain limitations on user-alterations would indeed make for an awesome MMORPG, one that would support GMs as well as PCs.)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6458298, member: 6685730"] Mess-managing is definitely a focus for me. I want point-and-click encounters, drag-and-drop. The way encounters are written, though, is to weave all the elements together. If a room has two ogres in it, then those two ogres are referred to over and over throughout the encounter, making it fairly hard to pull one out, or add a rust monster. To me, the encounter should consist of several elements interacting: the room, an ogre, another ogre, the treasure box, and the secret door. Another element for adding interest would be the Dynamics element, which says how certain elements interact. The Meta element adds purpose to the encounter: "Meeting Grock the Ogre here provides Grock with the knowledge of the PCs' whereabouts in encounter BA (p.10, e.48)." So, reading this, the GM doesn't say "did I follow the script correctly?" Instead, he says "I think I'd like the ogres to invite the PCs to tea. They can earn the treasure by impressing the ogres with their etiquette. And, I'll throw in the rust monster, element 23, to dissuade my PCs from flashing weapons." What would be cool in an app is a tab for each element in the encounter, and say, mousing-over the tabs reveals the reference information. Having an entry for 500 NPCs sounds like the persistence (?) level of an MMORPG, maybe not modular adventures. (I've thought on occasion that a database with certain limitations on user-alterations would indeed make for an awesome MMORPG, one that would support GMs as well as PCs.) [/QUOTE]
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