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Crash Course in 4th ed.
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<blockquote data-quote="fba827" data-source="post: 5118694" data-attributes="member: 807"><p>the rules -are- fairly simple (though you'll get some cases where you scratch your head when things interact -- stuff like forced movement (pushes/pulls/slides) in relation to zones seems to be a common question, as does people trying to stack various feats/effects). But given that D&D Encounters is starting level, you shouldn't have any/many of the strange "fly (hover)" and what not questions....</p><p></p><p>This is a non-edition specific comment, but I would suggest that every once in a while you go out of your way to describe how an attack/effect looks visually. Otherwise it becomes a series of rolls back and forth. As said, this is a nonedition specific question, but I bring it up since this will be your first time DMing a session of a new rules set, so it can be something overlooked if you get caught up trying to remember rules.</p><p></p><p>Having said that, 4e has a lot of focus on movement and tactics - i'm saying this based on how many of the powers involve moving yourself or others as side effects - so whenever possible keep the enemies moving into flank positions (+2 to hit), or the ranged enemies behind cover (-2 to be hit), etc. the pcs will be doing the same. Since (I think) D&D encounters is about a single encounter just study the layout for a moment and htink about the enemies involved and where those particular enemies and their given tactics might make most sense for them to make their stand if their starting position isn't good to begin with.</p></blockquote><p></p>
[QUOTE="fba827, post: 5118694, member: 807"] the rules -are- fairly simple (though you'll get some cases where you scratch your head when things interact -- stuff like forced movement (pushes/pulls/slides) in relation to zones seems to be a common question, as does people trying to stack various feats/effects). But given that D&D Encounters is starting level, you shouldn't have any/many of the strange "fly (hover)" and what not questions.... This is a non-edition specific comment, but I would suggest that every once in a while you go out of your way to describe how an attack/effect looks visually. Otherwise it becomes a series of rolls back and forth. As said, this is a nonedition specific question, but I bring it up since this will be your first time DMing a session of a new rules set, so it can be something overlooked if you get caught up trying to remember rules. Having said that, 4e has a lot of focus on movement and tactics - i'm saying this based on how many of the powers involve moving yourself or others as side effects - so whenever possible keep the enemies moving into flank positions (+2 to hit), or the ranged enemies behind cover (-2 to be hit), etc. the pcs will be doing the same. Since (I think) D&D encounters is about a single encounter just study the layout for a moment and htink about the enemies involved and where those particular enemies and their given tactics might make most sense for them to make their stand if their starting position isn't good to begin with. [/QUOTE]
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