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Crash Course in 4th ed.
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<blockquote data-quote="crash_beedo" data-source="post: 5118720" data-attributes="member: 18781"><p>Keep an open mind, and approach it like a totally different game from old school D&D.</p><p></p><p>I am not trying to imply anything edition-war related... I run a weekly game of Classic D&D with kids and dad's (we're rolling through StoneHell using the Moldvay/Cook rules and Labyrinth Lord). About 8:30pm, kids go home (my son goes to bed), the other dads show up, and we start our (dad-only) 4E game. So I love/DM both systems weekly.</p><p></p><p>But the pace, approach, tone, and combat options in old-school have little or no resemblance to how 4E plays... I wouldn't try to relate them. Approach 4E as it's own version of the game, with skills, feats, tactical combat, and rich combat options, and enjoy it for it's own strengths.</p><p></p><p>If you were purely homebrewing, you could introduce more old-schoolisms (ie, follow the primer on old school games and all) but since you're going to be running D&D encounters, it'll probably cleave closely to how 4E delves have been presented - intricate set-piece encounters with lots of tactics.</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 5118720, member: 18781"] Keep an open mind, and approach it like a totally different game from old school D&D. I am not trying to imply anything edition-war related... I run a weekly game of Classic D&D with kids and dad's (we're rolling through StoneHell using the Moldvay/Cook rules and Labyrinth Lord). About 8:30pm, kids go home (my son goes to bed), the other dads show up, and we start our (dad-only) 4E game. So I love/DM both systems weekly. But the pace, approach, tone, and combat options in old-school have little or no resemblance to how 4E plays... I wouldn't try to relate them. Approach 4E as it's own version of the game, with skills, feats, tactical combat, and rich combat options, and enjoy it for it's own strengths. If you were purely homebrewing, you could introduce more old-schoolisms (ie, follow the primer on old school games and all) but since you're going to be running D&D encounters, it'll probably cleave closely to how 4E delves have been presented - intricate set-piece encounters with lots of tactics. [/QUOTE]
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