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<blockquote data-quote="Lord Zardoz" data-source="post: 5120138" data-attributes="member: 704"><p>The Page 42 note is exactly the sort of thing that an experienced DM will be able to eyeball on his own. However, it does provide a concrete baseline for damage and DC values, broken down from easy to hard or weaker to stronger. For anyone not familiar with the system, you just say "Hmm, ok, I have a level 4 adventuring party. How hard should this non monster based effect hit them for?", and your done, with some confidence that the numbers are about right.</p><p></p><p>The role designation is there to give you an idea of how an unfamiliar monster is most optimally used. At the most cynical level, it keeps someone from using a Mindflayer as though it were a Hill Giant. It also allows for the entry on Gnolls to have more then just a generic Level X monster.</p><p></p><p>You say you want gnolls. Ok, why? Do you just want to have some humanoids show up and try to beat on your players? Use the brutes or soldiers. Do you want them to hang back and harass the archers? You may want to use the artillery varient instead. Within the roles, there is a bit of overlap.</p><p></p><p>Soldiers vs Brutes: Soldiers are a bit more durable, and ideal keeping your players busy while something else does the heavy damage. Brutes are meant to be the heavy damage, and as a result are not quite as durable.</p><p></p><p>Lurkers vs Skirmishers: Lurkers are designed around ambush tactics or hit and run / hide tactics. Skirmishers are basically there to support and compliment the Brutes or Soldiers with high mobility. Great for getting the players to chase them.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5120138, member: 704"] The Page 42 note is exactly the sort of thing that an experienced DM will be able to eyeball on his own. However, it does provide a concrete baseline for damage and DC values, broken down from easy to hard or weaker to stronger. For anyone not familiar with the system, you just say "Hmm, ok, I have a level 4 adventuring party. How hard should this non monster based effect hit them for?", and your done, with some confidence that the numbers are about right. The role designation is there to give you an idea of how an unfamiliar monster is most optimally used. At the most cynical level, it keeps someone from using a Mindflayer as though it were a Hill Giant. It also allows for the entry on Gnolls to have more then just a generic Level X monster. You say you want gnolls. Ok, why? Do you just want to have some humanoids show up and try to beat on your players? Use the brutes or soldiers. Do you want them to hang back and harass the archers? You may want to use the artillery varient instead. Within the roles, there is a bit of overlap. Soldiers vs Brutes: Soldiers are a bit more durable, and ideal keeping your players busy while something else does the heavy damage. Brutes are meant to be the heavy damage, and as a result are not quite as durable. Lurkers vs Skirmishers: Lurkers are designed around ambush tactics or hit and run / hide tactics. Skirmishers are basically there to support and compliment the Brutes or Soldiers with high mobility. Great for getting the players to chase them. END COMMUNICATION [/QUOTE]
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