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<blockquote data-quote="fba827" data-source="post: 5120298" data-attributes="member: 807"><p>It might seem odd but it actually is helpful in streamlining it for you (the DM).</p><p></p><p>Roles give you an eye-ball idea of what sort of tactics this creature might use (hang out in the back and shoot, go toe-to-toe, etc).</p><p></p><p>But it also streamlines the monster itself to what is relevant for what you plan on using that monster for.</p><p></p><p>If you had only one kobold that had 4-6 abilities for different situations (his melee attack, his sling attack, his attack that he uses when hiding behind bushes, his attack for calling down the fires of his god on to enemies, his motivating words to boost his allies morale, and so on) it can be harder to eyeball at a glance in the midst of a fast-paced encounter which one you want to use.</p><p></p><p>But by having 4-5 different types of kobolds each has maybe 2-3 types of attacks, thus making it easier...</p><p></p><p>but when its separated, you have the (making up names here) kobold warcaster you'll just have to concern yourself with his blast of fire or weapon attack for when he's surrounded. whereas if you have the kobold shieldguard, you'll have his basic attack, or his shield bash that marks an enemy, does damage, and knocks him down...(and not have to sift through other types of attacks).</p><p></p><p>because you're not planning on having the kobold warcaster up in toe to toe action but instead behind his line of 'tanks' for the majority of his life span, having an extra 2-3 attacks in his stat block isn't really efficient use of space or "eyeball time"</p><p></p><p>it's a convince for the sake of streamline thing. Is it necessary? no. But if it helps you in terms of time or ease, even a little, then it is a good thing.</p></blockquote><p></p>
[QUOTE="fba827, post: 5120298, member: 807"] It might seem odd but it actually is helpful in streamlining it for you (the DM). Roles give you an eye-ball idea of what sort of tactics this creature might use (hang out in the back and shoot, go toe-to-toe, etc). But it also streamlines the monster itself to what is relevant for what you plan on using that monster for. If you had only one kobold that had 4-6 abilities for different situations (his melee attack, his sling attack, his attack that he uses when hiding behind bushes, his attack for calling down the fires of his god on to enemies, his motivating words to boost his allies morale, and so on) it can be harder to eyeball at a glance in the midst of a fast-paced encounter which one you want to use. But by having 4-5 different types of kobolds each has maybe 2-3 types of attacks, thus making it easier... but when its separated, you have the (making up names here) kobold warcaster you'll just have to concern yourself with his blast of fire or weapon attack for when he's surrounded. whereas if you have the kobold shieldguard, you'll have his basic attack, or his shield bash that marks an enemy, does damage, and knocks him down...(and not have to sift through other types of attacks). because you're not planning on having the kobold warcaster up in toe to toe action but instead behind his line of 'tanks' for the majority of his life span, having an extra 2-3 attacks in his stat block isn't really efficient use of space or "eyeball time" it's a convince for the sake of streamline thing. Is it necessary? no. But if it helps you in terms of time or ease, even a little, then it is a good thing. [/QUOTE]
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