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Crash Course in 4th ed.
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<blockquote data-quote="awesomeocalypse" data-source="post: 5136039" data-attributes="member: 85641"><p>4e as a system can absolutely support great roleplaying, but it is unique among D&D editions in that even without roleplaying, it stands on its own as a fully fleshed out tactical wargame which can keep an entire group occupied and having fun for whole sessions. </p><p> </p><p>I mean, you theoretically <em>could</em> play previous editions without any rp, but you'd probably get bored pretty fast--even 3e's combat engine, which was more advanced than that of prior editions, couldn't really sustain session after session of nothing but combat in a way that was any fun to play. In earlier editions of D&D, roleplaying was a requirement to having fun, because if you weren't engaged in entertaining rp, the combat engine wasn't going to fill that void.</p><p> </p><p>4e is the first system where a "roleplaying optional" playstyle is fully supported from the word go.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5136039, member: 85641"] 4e as a system can absolutely support great roleplaying, but it is unique among D&D editions in that even without roleplaying, it stands on its own as a fully fleshed out tactical wargame which can keep an entire group occupied and having fun for whole sessions. I mean, you theoretically [I]could[/I] play previous editions without any rp, but you'd probably get bored pretty fast--even 3e's combat engine, which was more advanced than that of prior editions, couldn't really sustain session after session of nothing but combat in a way that was any fun to play. In earlier editions of D&D, roleplaying was a requirement to having fun, because if you weren't engaged in entertaining rp, the combat engine wasn't going to fill that void. 4e is the first system where a "roleplaying optional" playstyle is fully supported from the word go. [/QUOTE]
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