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<blockquote data-quote="Garthanos" data-source="post: 5145621" data-attributes="member: 82504"><p>One way of thinking about it is danger is actually under the DMs control ... and not so much random die rolls. ... the DM can still present challenges that are beyond the characters ability to cope with in any sort of direct fashion ;-)... <a href="http://www.enworld.org/forum/reviews/272794-adventures-frank-frazetta-s-death-dealer-shadows-mirahan.html" target="_blank">http://www.enworld.org/forum/reviews/272794-adventures-frank-frazetta-s-death-dealer-shadows-mirahan.html</a></p><p></p><p>But in the latest game the DM is actually choosing to make a situation deadly... a lot less oops and blame the system</p><p></p><p>There are other hard to predict elements like .... how strategic your players are relative to the DM... how well the characters in the party synch is another element which can make a group higher potency than there levels might indicate.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5145621, member: 82504"] One way of thinking about it is danger is actually under the DMs control ... and not so much random die rolls. ... the DM can still present challenges that are beyond the characters ability to cope with in any sort of direct fashion ;-)... [url]http://www.enworld.org/forum/reviews/272794-adventures-frank-frazetta-s-death-dealer-shadows-mirahan.html[/url] But in the latest game the DM is actually choosing to make a situation deadly... a lot less oops and blame the system There are other hard to predict elements like .... how strategic your players are relative to the DM... how well the characters in the party synch is another element which can make a group higher potency than there levels might indicate. [/QUOTE]
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