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Crawford on Stealth
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<blockquote data-quote="Staccat0" data-source="post: 7094551" data-attributes="member: 6695548"><p>Passive Perception is a mess. It's always been a mess. </p><p></p><p>I understand how it makes the game make more "sense" but the DM sets the DCs so what is the point from a gameplay perspective? It's just an invisible switch I hit for the players. I just don't see how unlocking boxes text makes the game more fun.</p><p></p><p>Making it the "floor" of perception certainly adds an interesting dynamic. I would assume this also applies to Insight checks too...</p><p></p><p>But I dunno. It almost feels like a different system to me. I mean the "floor" of every other ability is the modifier you apply to a "2." What exactly makes smelling a zombie have a higher "floor" than say, what you can lift or how long you can run? That's a cool mechanic but it's a new one to me.</p><p></p><p>So anyway, I am gonna steal this idea, and use it for my new game FUNgeons and Dragons. It's basically D&D except Perception is an ability score like it should be and saves are replaced with defenses like 4e. These defenses are also the "floor" of your ability checks... speaking of checks, where should I post my mailing address for the first print run? Shipping is cheap since it's just a sticker that goes inside the 5e Player's Handbook.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7094551, member: 6695548"] Passive Perception is a mess. It's always been a mess. I understand how it makes the game make more "sense" but the DM sets the DCs so what is the point from a gameplay perspective? It's just an invisible switch I hit for the players. I just don't see how unlocking boxes text makes the game more fun. Making it the "floor" of perception certainly adds an interesting dynamic. I would assume this also applies to Insight checks too... But I dunno. It almost feels like a different system to me. I mean the "floor" of every other ability is the modifier you apply to a "2." What exactly makes smelling a zombie have a higher "floor" than say, what you can lift or how long you can run? That's a cool mechanic but it's a new one to me. So anyway, I am gonna steal this idea, and use it for my new game FUNgeons and Dragons. It's basically D&D except Perception is an ability score like it should be and saves are replaced with defenses like 4e. These defenses are also the "floor" of your ability checks... speaking of checks, where should I post my mailing address for the first print run? Shipping is cheap since it's just a sticker that goes inside the 5e Player's Handbook. [/QUOTE]
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