Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Crawford on Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7094690" data-attributes="member: 6801585"><p>Low passive perception: "You move through the hallway, you have a bad feeling."</p><p>Good passive perception: "You move through the hallway, you notice some holes in the walls."</p><p>Good active roll: "You notice that one of the plates on the floor has more dust on it than all the others."</p><p>Very good active roll: "You notice a pressure plate on the floor that could activate some mechanism if stepped on."</p><p></p><p>I mean that's a very simplified example, usually you would include a lot information in the descriptions of which only some is relevant. Like additionally describing signs at the walls or cobwebs and stuff. Rather than saying "you have a bad feeling" you can also design a description that makes players get a bad feeling without you having to spell it out actually (but it's hard to come up with that on the fly, if anything, that's the boxes text in the official adventure paths for me).</p><p></p><p>Edit: Result of the active roll of course also depends on what the player actually wants to check. If he wants to look into the holes for example, I wouldn't give any information on the pressure plate, but rather tell them how they are sized, like e.g. that they are so small only projectiles could fit through them. Or there's some bad smell coming from them.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7094690, member: 6801585"] Low passive perception: "You move through the hallway, you have a bad feeling." Good passive perception: "You move through the hallway, you notice some holes in the walls." Good active roll: "You notice that one of the plates on the floor has more dust on it than all the others." Very good active roll: "You notice a pressure plate on the floor that could activate some mechanism if stepped on." I mean that's a very simplified example, usually you would include a lot information in the descriptions of which only some is relevant. Like additionally describing signs at the walls or cobwebs and stuff. Rather than saying "you have a bad feeling" you can also design a description that makes players get a bad feeling without you having to spell it out actually (but it's hard to come up with that on the fly, if anything, that's the boxes text in the official adventure paths for me). Edit: Result of the active roll of course also depends on what the player actually wants to check. If he wants to look into the holes for example, I wouldn't give any information on the pressure plate, but rather tell them how they are sized, like e.g. that they are so small only projectiles could fit through them. Or there's some bad smell coming from them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crawford on Stealth
Top